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I have a ton of tallarn pewters and like the army fluff so let me know what you think, battle plan at bottom!
HQ:80
command platoon+astropath (for adding +1 to reserves and re-rolling table side for outflanking units)
troops:1115
veterans:135
3X plasma guns, lascannon (deploy around tanks, nice firepower for anything that gets close)
veterans:135
3X plasma guns, lascannon (deploy around tanks, nice firepower for anything that gets close)
veterans:195
2Xmelta, heavy flamer, demolitions (meltabombs on squad and 1 demo charge), harker to give squad infiltrate to outflank
chimera transport:55
infantry platoon:595
platoon comand squad:130
al'rahem, 3X melta
chimera transport:55
infantry squad:55
flamer
chimera transport:55
infantry squad:55
flamer
chimera transport:55
special weapons squad:95
3X demo charges (will take infantry squad's chimera to roll up 12" and drop 3 demo charges)
special weapons squad:95
3X demo charges (will take infantry squad's chimera to roll up 12" and drop 3 demo charges)
Fast Attack:300
scout sentinals:90
multi-laser+hunter killer missile (outflank and try to get rear/side armor with multilasers and hunter killer missiles)
rough riders:105
X10 (I just love the roughrider models and have 20 tallarn rough riders)
rough riders:105
X10
Heavy support:500
demolisher:165
demolisher:165
leman russ:170
hb sponsons
1995 total
game plan is to just have the core of the army (tanks, roughriders, 2Xpas/las veteran squads) hold a section of the board/objectives and drive enemy to edges if possible for outflanking units to do thier damage. I think all that plasma and 20 roughriders and pie plates from demoishers/leman russ is enough to keep anything at arms length!
*The rest of army outflanks, demo charge vet squad with meltaguns hunts tanks and/or uses h/flamer demo charge on targets of oportunity
*al'rahem squad goes tank/mc hunting and can use the shoot then move order to get out of charge range if used right
*special weapon squads will take the platoon infantry squad's chimera and zoom around looking for targets of oportunity with 3X demo charge each-nothing like poping a transport and droping 3 charges on them!
*sentinals try to outflank and take out transports or get rear armor shots with HK missile and multi-laser, also for tying up random infantry units that don't have powerfists =)
*infantry platoon troop squads just outflank to take objectives, have flamer for targets of oportunity
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