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Made in us
Foolproof Falcon Pilot





I have a ton of tallarn pewters and like the army fluff so let me know what you think, battle plan at bottom!

HQ:80

command platoon+astropath (for adding +1 to reserves and re-rolling table side for outflanking units)

troops:1115

veterans:135
3X plasma guns, lascannon (deploy around tanks, nice firepower for anything that gets close)

veterans:135
3X plasma guns, lascannon (deploy around tanks, nice firepower for anything that gets close)

veterans:195
2Xmelta, heavy flamer, demolitions (meltabombs on squad and 1 demo charge), harker to give squad infiltrate to outflank
chimera transport:55

infantry platoon:595

platoon comand squad:130
al'rahem, 3X melta
chimera transport:55

infantry squad:55
flamer
chimera transport:55

infantry squad:55
flamer
chimera transport:55

special weapons squad:95
3X demo charges (will take infantry squad's chimera to roll up 12" and drop 3 demo charges)

special weapons squad:95
3X demo charges (will take infantry squad's chimera to roll up 12" and drop 3 demo charges)

Fast Attack:300

scout sentinals:90
multi-laser+hunter killer missile (outflank and try to get rear/side armor with multilasers and hunter killer missiles)

rough riders:105
X10 (I just love the roughrider models and have 20 tallarn rough riders)

rough riders:105
X10

Heavy support:500

demolisher:165

demolisher:165

leman russ:170
hb sponsons

1995 total

game plan is to just have the core of the army (tanks, roughriders, 2Xpas/las veteran squads) hold a section of the board/objectives and drive enemy to edges if possible for outflanking units to do thier damage. I think all that plasma and 20 roughriders and pie plates from demoishers/leman russ is enough to keep anything at arms length!

*The rest of army outflanks, demo charge vet squad with meltaguns hunts tanks and/or uses h/flamer demo charge on targets of oportunity

*al'rahem squad goes tank/mc hunting and can use the shoot then move order to get out of charge range if used right

*special weapon squads will take the platoon infantry squad's chimera and zoom around looking for targets of oportunity with 3X demo charge each-nothing like poping a transport and droping 3 charges on them!

*sentinals try to outflank and take out transports or get rear armor shots with HK missile and multi-laser, also for tying up random infantry units that don't have powerfists =)

*infantry platoon troop squads just outflank to take objectives, have flamer for targets of oportunity

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in cn
Wicked Warp Spider






Thing is, if I remember right al'rahem's platoon MUST outflank. That includes the SWS and they can't start off the board and in another squad's vehicle.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Foolproof Falcon Pilot





Correct but the transports must outflank too so they can come on the board, move on 6" then the special weapons team comes on 6" behind the tank and jumps in, problem solved. The thing is they both need to come on at the same time and same board edge but if it works out it is a good thing =).

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
 
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