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![[Post New]](/s/i/i.gif) 2009/12/09 23:57:05
Subject: "Ignores Cover" and vehicles
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Terminator with Assault Cannon
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So, the Whirlwind's Castellan missiles and Thunderfire Cannon's airbust rounds both have the "Ignores Cover" rule, which states that no cover saves may be taken against wounds caused by these attacks. Am I correct in assuming that this means vehicles can still claim cover saves against glancing/penetrating hits from these weapons, as such hits are not wounds?
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![[Post New]](/s/i/i.gif) 2009/12/10 00:04:45
Subject: "Ignores Cover" and vehicles
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Shas'la with Pulse Carbine
Tau Player
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Strict RAW: yes
RAI: Not sure, probably no.
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![[Post New]](/s/i/i.gif) 2009/12/10 00:05:21
Subject: "Ignores Cover" and vehicles
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[MOD]
Making Stuff
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I would say no. Vehicle cover saves are taken '...exactly like a non-vehicle model would do against a wound.' (rulebook, page 62)
So while the weapons in question only specifically disallow cover saves for wounds, the cover save against the vehicle hit is treated the same as a wound. Specifically, the pen/glance is simply a replacement trigger for the save where vehicles are involved, and so would still be considered a 'wound' where relevant.
It's sloppy wording, but I would take it as allowing no cover saves at all.
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![[Post New]](/s/i/i.gif) 2009/12/10 00:36:08
Subject: "Ignores Cover" and vehicles
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Combat Jumping Ragik
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Very strictly RaW I would say no the saves aren't ignored, vehicles are not wounded.
RaI I would say yes they are ignored, also if you tried to pull that RaW in a tournament, any TO I know would have smacked you upside the head with the rulebook & said "Don't be stupid"
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This message was edited 2 times. Last update was at 2009/12/10 00:37:47
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2009/12/10 01:34:07
Subject: "Ignores Cover" and vehicles
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Da Head Honcho Boss Grot
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insaniak wrote:I would say no. Vehicle cover saves are taken '...exactly like a non-vehicle model would do against a wound.' (rulebook, page 62)
So while the weapons in question only specifically disallow cover saves for wounds, the cover save against the vehicle hit is treated the same as a wound. Specifically, the pen/glance is simply a replacement trigger for the save where vehicles are involved, and so would still be considered a 'wound' where relevant.
It's sloppy wording, but I would take it as allowing no cover saves at all.
I agree with this reasoning.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/12/10 02:28:19
Subject: Re:"Ignores Cover" and vehicles
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Sinewy Scourge
Long Island, New York, USA
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I agree that no cover saves could be taken.
So if a vehicle is 50% in cover, it is obscured and gets a cover save.
A weapon that ignores cover hits the vehicle and no cover save is allowed for the obscured vehicle.
A vehicle that launches smoke, is obscured and gets a 4+ cover save.
Weapons that ignore cover saves would ignore smoke as well.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2009/12/10 02:48:03
Subject: Re:"Ignores Cover" and vehicles
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Battlewagon Driver with Charged Engine
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So here's the real question, do vehicles under a KFF get a save, or not?
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![[Post New]](/s/i/i.gif) 2009/12/10 03:05:55
Subject: Re:"Ignores Cover" and vehicles
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Longtime Dakkanaut
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BeRzErKeR wrote:So here's the real question, do vehicles under a KFF get a save, or not?
Thuderfire cannon: Ignores Cover: Cover saves can not be taken...
That seems pretty black and white to me. KFF grants a cover save, ignore cover disallows cover saves...
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![[Post New]](/s/i/i.gif) 2009/12/10 03:51:02
Subject: Re:"Ignores Cover" and vehicles
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Mutilatin' Mad Dok
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BeRzErKeR wrote:So here's the real question, do vehicles under a KFF get a save, or not?
I always wondered the same thing. Cover ignoring weapons deny cover from the weapon hiting from above or indirectly but the KFF has a forcefield bubble. I know the rules are clear and they don't get a save but it just dosent make sense that they ignore a force field  .
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![[Post New]](/s/i/i.gif) 2009/12/10 03:58:03
Subject: "Ignores Cover" and vehicles
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Bonkers Buggy Driver with Rockets
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insaniak wrote:I would say no. Vehicle cover saves are taken '...exactly like a non-vehicle model would do against a wound.' (rulebook, page 62)
So while the weapons in question only specifically disallow cover saves for wounds, the cover save against the vehicle hit is treated the same as a wound. Specifically, the pen/glance is simply a replacement trigger for the save where vehicles are involved, and so would still be considered a 'wound' where relevant.
It's sloppy wording, but I would take it as allowing no cover saves at all.
Which is a blatant rules change, like half of inat faq what do ya know ... lols
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- 3000 pts
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3850 pts |
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![[Post New]](/s/i/i.gif) 2009/12/10 03:58:41
Subject: Re:"Ignores Cover" and vehicles
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Longtime Dakkanaut
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Well it is orks so it's a ghetto force field. It grants a cover save unlike other force fields taht typically grant an invulnerable save. That leads to believe that it is more of a deflection shield which would be less effective. Flak hitting a deflection shield would just slightly alter the path still allowing the shrapnel to hit it's intended targets.
In the case of Crack Shot Eldar, we are just that good ;D
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![[Post New]](/s/i/i.gif) 2009/12/10 04:09:58
Subject: Re:"Ignores Cover" and vehicles
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[MOD]
Making Stuff
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kill dem stunties wrote:Which is a blatant rules change, like half of inat faq what do ya know ... lols
Sorry, you've lost me. What does my opinion on this rule have to do with the INAT FAQ?
Grimgob wrote:BeRzErKeR wrote:So here's the real question, do vehicles under a KFF get a save, or not?
I always wondered the same thing. Cover ignoring weapons deny cover from the weapon hiting from above or indirectly but the KFF has a forcefield bubble. I know the rules are clear and they don't get a save but it just dosent make sense that they ignore a force field  .
That sort of falls into the same hole as the 'Can walkers pivot at the waist' issue... The rules have to strike a balance between 'relatively simple' and 'needlessly convoluted'... Where the ideal prefered balance point is will vary from player to player. In this instance, though, the designers decided to simply lump all Cover saves into the same category. No distinction is made for cover from a bush and cover from a forcefield... they both follow the same rules.
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![[Post New]](/s/i/i.gif) 2009/12/10 04:57:37
Subject: Re:"Ignores Cover" and vehicles
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Growlin' Guntrukk Driver with Killacannon
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insaniak wrote: That sort of falls into the same hole as the 'Can walkers pivot at the waist' issue... The rules have to strike a balance between 'relatively simple' and 'needlessly convoluted'... Where the ideal prefered balance point is will vary from player to player. In this instance, though, the designers decided to simply lump all Cover saves into the same category. No distinction is made for cover from a bush and cover from a forcefield... they both follow the same rules.
Unless we're talking about barrage weapons landing on top of you, which a hedge wouldn't provide cover from but the kff would.
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This message was edited 1 time. Last update was at 2009/12/10 04:58:14
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![[Post New]](/s/i/i.gif) 2009/12/10 05:39:39
Subject: "Ignores Cover" and vehicles
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Bonkers Buggy Driver with Rockets
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heh sorry i was in rant mode against inat again because of a guy at my flgs demanding to use it at the next escalation league, so i wont be attending that, well, that and you always 100% sheeple style follow the inat >.>
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- 3000 pts
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- 7500 pts
- 2000 pts
- 2500 pts
3850 pts |
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![[Post New]](/s/i/i.gif) 2009/12/10 05:53:26
Subject: "Ignores Cover" and vehicles
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[MOD]
Making Stuff
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kill dem stunties wrote:... well, that and you always 100% sheeple style follow the inat >.>
That would be an impressive feat, given that I've never actually read it.
I have no need for the INAT, so never bothered with it.
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This message was edited 1 time. Last update was at 2009/12/10 05:54:06
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![[Post New]](/s/i/i.gif) 2009/12/10 14:29:47
Subject: Re:"Ignores Cover" and vehicles
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Numberless Necron Warrior
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Gorkamorka wrote:insaniak wrote:
That sort of falls into the same hole as the 'Can walkers pivot at the waist' issue... The rules have to strike a balance between 'relatively simple' and 'needlessly convoluted'... Where the ideal prefered balance point is will vary from player to player. In this instance, though, the designers decided to simply lump all Cover saves into the same category. No distinction is made for cover from a bush and cover from a forcefield... they both follow the same rules.
Unless we're talking about barrage weapons landing on top of you, which a hedge wouldn't provide cover from but the kff would.
Maybe. But the KFF provides a cover save for infantry and vehicles are treated as obscured. So anything that ignores cover saves ignores KFF. Perhaps it isn't a sphere, and is more of a cylinder. Perhaps it just moves the bits around a little. Or perhaps it doesn't have any effect on fire or whatever.
Which means that the local orc player finally has a weakness!
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This message was edited 1 time. Last update was at 2009/12/10 14:33:50
Life Sucks Press On.
In order of collection:
Space Marines
Necrons
Renegade Guardsmen
Dark Eldar |
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![[Post New]](/s/i/i.gif) 2009/12/10 14:35:17
Subject: Re:"Ignores Cover" and vehicles
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Mutilatin' Mad Dok
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headrattle wrote:
Maybe. But the KFF provides a cover save for infantry and vehicles are treated as obscured. So anything that ignores cover saves ignores KFF.
Which means that the local orc player finally has a weakness!
This has been the case since the new codex came out, but there are better weaknesses to exploit against an ork player. IIRC the previous codex had the KFF giving an invuln save. Alot of ork players I know were used to this being the rule and forget that it is now a cover save and can be ignored or, in the case of Tau, modified.
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This message was edited 1 time. Last update was at 2009/12/10 14:38:01
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![[Post New]](/s/i/i.gif) 2009/12/10 19:13:47
Subject: "Ignores Cover" and vehicles
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Angered Reaver Arena Champion
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kill dem stunties wrote:heh sorry i was in rant mode against inat again because of a guy at my flgs demanding to use it at the next escalation league, so i wont be attending that, well, that and you always 100% sheeple style follow the inat >.>
Your post is very assumptive and lacks foresight. Telling someone that they are a sheep is an insult, and insulting a mod seems like a bad plan. How do you know how this person plays?
Moreover, it seems to me that people claiming everything in the FAQ listed as clarifications are actually rules changes are unaware or refuse to acknowledge that some rules can be interpreted in multiple different ways - which are equally grammatically correct.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2009/12/12 03:53:42
Subject: "Ignores Cover" and vehicles
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Savage Minotaur
Chicago
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RAI yes, wouldn't really make sense otherwise.
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![[Post New]](/s/i/i.gif) 2009/12/12 10:32:36
Subject: Re:"Ignores Cover" and vehicles
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Stealthy Space Wolves Scout
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Elnicko5 wrote:IIRC the previous codex had the KFF giving an invuln save. Alot of ork players I know were used to this being the rule and forget that it is now a cover save and can be ignored or, in the case of Tau, modified.
Nope. The 3ed Ork Codex KFF gave a 5+ cover saves to all models (not units) within 6", vehicles were hull down.
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In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... |
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![[Post New]](/s/i/i.gif) 2009/12/12 14:53:35
Subject: Re:"Ignores Cover" and vehicles
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Decrepit Dakkanaut
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Wow this got off track fast, and insulting as well lol.
Just to add another one to the pile, Id say yes if it ignores cover saves, then in my thinking it ignores all cover saves, vehicles, troops, its all ignored. Same for the KFF, which grants a cover save, even a vehicle being obscured is using a cover save, so a KFF will be ignored as well. Its that cut and dry in my head
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![[Post New]](/s/i/i.gif) 2009/12/14 12:19:01
Subject: "Ignores Cover" and vehicles
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Scouting Shadow Warrior
Somewhere Between here and the Warp
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When this comes into play, I ask why would someone target a S4 (or 5 for thunderfire cannon) at a tank. Seems like a waste of time...
Drop pod meltaguns FTW!
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SPAM FOR THE SPAM GOD!!!!! JAM FOR THE JAM THRONE!!!!!!! -codemonkey
We'ze da Orks, and we'ze were made for fightin' an' WINNIN'!
WHFB Armies:
High Elves: 4000 Points Painted
Orcs & Goblins: 3500 Points Painted
-------------------------------------------------------
DT:80-S+++G+++M++++B---I--Pwhfb05#+++D+A+++/wWD347R++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/12/14 12:25:31
Subject: "Ignores Cover" and vehicles
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Heroic Senior Officer
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Cause trukks are AV 10.....? Besides, I use a Colossus, ST6 and ingores cover.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2009/12/14 13:18:13
Subject: "Ignores Cover" and vehicles
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Scouting Shadow Warrior
Somewhere Between here and the Warp
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Then use a Basilisk. It's cheaper and is S9 AP3.
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SPAM FOR THE SPAM GOD!!!!! JAM FOR THE JAM THRONE!!!!!!! -codemonkey
We'ze da Orks, and we'ze were made for fightin' an' WINNIN'!
WHFB Armies:
High Elves: 4000 Points Painted
Orcs & Goblins: 3500 Points Painted
-------------------------------------------------------
DT:80-S+++G+++M++++B---I--Pwhfb05#+++D+A+++/wWD347R++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/12/14 16:02:14
Subject: "Ignores Cover" and vehicles
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Heroic Senior Officer
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But a Basilisk does not ignore cover................... And the Colossus is also AP 3
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This message was edited 1 time. Last update was at 2009/12/14 16:34:06
Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2009/12/14 22:31:11
Subject: "Ignores Cover" and vehicles
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Scouting Shadow Warrior
Somewhere Between here and the Warp
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Yes but...
He has a 1/2 chance of failing a cover save on a Basilisk but you have a 1/3 chance of penetrating with a Colossus... combine that with a high points value and the fact that it can't fire directly makes a Basilisk the obvious choice...
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SPAM FOR THE SPAM GOD!!!!! JAM FOR THE JAM THRONE!!!!!!! -codemonkey
We'ze da Orks, and we'ze were made for fightin' an' WINNIN'!
WHFB Armies:
High Elves: 4000 Points Painted
Orcs & Goblins: 3500 Points Painted
-------------------------------------------------------
DT:80-S+++G+++M++++B---I--Pwhfb05#+++D+A+++/wWD347R++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/12/14 23:37:05
Subject: "Ignores Cover" and vehicles
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Loyal Necron Lychguard
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You forget that the Colossus is ordnance. The colossus is about 7% more likely to get a penetrating hit and have it stick.
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![[Post New]](/s/i/i.gif) 2009/12/15 03:05:04
Subject: "Ignores Cover" and vehicles
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Scouting Shadow Warrior
Somewhere Between here and the Warp
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So is the basilisk.
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SPAM FOR THE SPAM GOD!!!!! JAM FOR THE JAM THRONE!!!!!!! -codemonkey
We'ze da Orks, and we'ze were made for fightin' an' WINNIN'!
WHFB Armies:
High Elves: 4000 Points Painted
Orcs & Goblins: 3500 Points Painted
-------------------------------------------------------
DT:80-S+++G+++M++++B---I--Pwhfb05#+++D+A+++/wWD347R++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/12/15 03:32:08
Subject: "Ignores Cover" and vehicles
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Loyal Necron Lychguard
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True, but it isn't enough to swing the probability in the Basilisk's favor.
Chance of hit penetrating and sticking with Basilisk:
(1-1/6*1/6)*(1/2) = 48.6%
Chance of hit penetrating and sticking with Colossus:
(1-4/6*4/6)*(1) = 55.6%
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