Anpu42 wrote:Here is the list currently. I am open to suggestions. I mostly want to tweak [or is that squeak] the Wargear, I like the unit composition.

I do not do the bad puns at this hour of the evening.
Okay, so you like your unit composition and you want discussion on wargear? I can do that...
Okay, the first thing I see when I look at your list is your Webway Portals. Webway Portals are awesome because they allow your h2h units to get up in your opponent's face without being shot up. You're also running three of them, that's ballsy in a 1500 point build but will pretty much assure that you can get the portals out. Okay, so for your portal carriers you have your assault units and...
Wait, what? Looking at your list you have three assault units - these are the units that optimally should be inside the Webway. Instead I guess you have the Scourges and the Hellions in the Webway? Ah...I hate to sound like a dick, but do you understand what the Webway wargear even does? It almost looks like you think it will allow the Wyches to deepstrike or something - and this is very much not the case. (oh wait, gawds, I just noticed, the Scourges have a Webway Portal as well,
WTF?).
Other then the
WWP the Wych squads are reasonably equipped (though going in with the bare minimum of two troop choices seems unwise strategically) though I think trusting in poisoned blades is gutsy and you should probably invest in some sort of power weapon (Agoniser being optimal). I'm not a big fan of how you equipped your Hellions. Argueably if those losers have any "strength" it's as an assault unit and with that in mind I submit the Succubus should probably have a power weapon of some stripe to help them cut through
MEQ. Let's be honest, a bunch of
Str 4 attacks off the charge is noce, but it's hardly unit shattering. Also, the Scourges...I don't get where you're going with the Sybarite. He sort of looks like he's decked out for h2h combat, and the rest of his squad most assuredly wants nothing to do with that. Also, the hell mask is totally useless on a non-
IC character (as outlined in the
DE FAQ) I'd certainly suggest at least dropping that and investing the points elsewhere.
Also, just as another general list idea - you're really hurting for anti-mech, and mech is big right now. I'd really suggest re-reading
WWP's description and using some of those points to help you invest in some more useful tools and even additional units for your army.
Edit - oh yeah, and I should probably mention, gruesome talismans are cool and all. But rules wise they accomplish absolutely noting in 5th edition. I'd save the points.