Had another game to test out the slightly modified Guard list, this time pitching against a very tough Imperial Fists list.
Imperial Guard
HQ
1 x
CCS w/ Chimera – 3 x plasma guns & 1 x medi kit
1 x
CCS w/ Chimera – 3 x plasma guns & 1 x medi kit
Troops
10 x Veterans – 3 x meltaguns
10 x Veterans – 3 x meltaguns
10 x Veterans w/ Chimera – 3 x meltaguns
10 x Veterans w/ Chimera – 3 x flamers
10 x Veterans w/ Chimera – 3 x flamers
Fast Attack
1 x Vendetta
1 x Vendetta
2 x Hellhounds
Heavy Support
1 x Leman Russ Battle Tank
1 x Leman Russ Demolisher
1 x Leman Russ Demolisher
Imperial Fists
HQ
1 x Captain – storm shield, relic blade & artificer armour
Elite
5 x Assault Terminators – 3 x thunder hammers & 2x lighting claws
5 x Assault Terminators – 5 x thunder hammers
8 x Sternguard w/ Rhino – 2 x combi meltas
Troops
10 x Tactical Marines w/ Razorback – 1 x meltagun & 1 x missile launcher – sgt w/ power fist
10 x Tactical Marines w/ Razorback – 1 x meltagun & 1 x missile launcher – sgt w/ power fist
10 x Tactical Marines w/ Razorback – 1 x meltagun & 1 x missile launcher
Heavy Support
1 x Land Raider
1 x Land Raider
Game: Pitched battle & kill points
Turn 1
Scout move for the two valkyries, guard get first turn.
All guard tanks move forward, one demolisher gets stuck in terrain. Both flamer vet chimeras supporting both
ccs pop smoke. Both vendettas move 6”, both melta vets bail out.
Battle tank stuns a razorback supporting the sternguard rhino. Vendetta scores crew stunned on another razorback supporting all hammer terminator’s land raider, the land raider suffers weapon destroyed and crew stunned from a unit of melta vets which bailed out one of the vendettas. One demolisher fires at the missile launcher combat squad on lower ruin floor, lands on target but no kills. Other melta vets wreck captains raider, the other vendetta does nothing to supporting razorback.
Sternguard rhino moves 12” pops smoke. Combat squad with power fist supporting hammer terminators bail out of the stunned razorback. Hammer terminators bail out too. Captain and terminators move a little bit over terrain towards melta vets, which popped their tank, supporting razorback squad bail out too.
Hammer land raider immobilises vendetta, supporting meltagun from combat squad scores immobilised result on it as well so turns to wrecked result. Razorback fires heavy bolter and kills 3 vets, meltagun from combat squad misses the other vendetta.
In assault captain and terminators slaughter melta vets which popped their raider. Krak grenades from combat squad pop the last vendetta. Hammer terminators batter melta vets, 5 survive and fall back.
Fists are winning with 3 to 1
Turn 2
All guard vehicles move 6” ready to unleash the pain. Battered melta vets on foot get up close to a crew stunned razorback.
One
CCS issues bring it order to itself, fires at sternguard rhino just shakes it. Supporting chimera fires multi laser at same target scores weapon destroyed. Melta vets on foot pop the crew stunned razorback. Leman russ fires at combat squad which melted a vendetta, scatters and kills own guardsmen
lol. Captains terminators lose 3 in total after demolisher fire, supporting combat squad only loses one man after getting shot by everything else.
Sternguard bail out of rhino, supporting razorback flanks round. Thunder hammer terminators move towards the leman russ. Captain and terminators move to the mobile demolisher. Combat squad which lost one member moves by hellhounds, other combat squad on foot holds position.
Broken land raider pops a flamer vet chimera, sternguard use hellfire rounds on survivors and gun them all down. Combat squad which held position rapid fires at melta vets with fire support from a razorback, one left standing after the dust settles. Meltagun from other combat squad scores weapon destroyed on hellhound squadron. Flamer chimera supporting other
CCS suffers crew shaken, melta veteran chimera suffers crew shaken also.
In assault hammer terminators wreck the leman russ, captain and other terminators immobilise the other demolisher.
Fists are winning with 6 points to 2.
Turn 3
All guard tanks move 6”, melta chimera is immobilised in terrain.
In the shooting turn sternguard have 3 men left after plasma attack from
CCS. Demolisher in terrain fires at hammer terminators, scatters and misses. Melta vets in chimera score no kills on captain and terminators. Combat squad on lower ruin floor gets hit by flamer vets which received first rank fire second rank fire, 2 kills though the combat squad passes morale test. Combat squad by hellhounds get set ablaze by mass flamer templates, sgt survives alone and passes morale. Other
CCS fires on combat squad on upper ruin but score no kills after cover saves.
Sternguard get back in rhino, rhino moves 6” towards
CCS chimera, supporting razorback moves 6” and eyes up the single melta vet falling back. Hammer terminators move to demolisher stuck in terrain. Land raider pivots and spots rear armour of both hounds. Solo sgt heads towards melta vets chimera. Razorback moves through terrain to both rocket combat squads and is immobilised.
Sternguard shoot combi meltas from rhino hatch and pop
CCS chimera. Razorback still with squad inside kills solo melta veteran, which was falling back. Land raider scores weapon destroyed results on both hellhounds, one hound now has no weapons. Lower ruin squad fire at flamer vets in same ruin, score one wound after cover saves. Other combat squad in same ruin fires at
CCS chimera but scores crew shaken only.
In assault hammer terminators wreck demolisher, power fist sgt punches chimera to ruins.
Fists are winning with 11 kill points to 2!
Turn 4
CCS on foot holds position, other
CCS chimera moves through terrain ok. Melta vets now on foot move into terrain. Flamer vets chimera moves to rear of immobilised razorback. Two hounds sight up the power fist sgt.
CCSon foot issues bring it down to own squad, other CCSissues first rank fire to melta vets and flamer vets.
In shooting both melta vets and flamer vets kill ground floor ruin combat squad.
CCS in chimera guns down captains terminators and scores a wound on the captain.
Guard now have 4 kill points
Shooting phase sternguard score no kills on CCSon foot. Krak rocket from combat squad in ruin pops chimera which was shooting at the rear of the immobilised razorback. Other razorback with a squad still inside kills 3 flamer vets in terrain which had killed the combat squad in the previous turn. Land raider pops a hellhound. Krak rocket from other combat squad in ruin immobilises
CCS chimera.
Nothing happens in assault.
Turn 5
Hellhound gets stuck in terrain, melta vets move through terrain.
Both
CCS squads issue first rank fire to several squads, all pass ok.
CCs on foot kills one sternguard,
CCS in chimera kills the invincible power fist sgt, finally. Melta and flamer vets kill 3 marines from combat squad on upper level of the ruin, they pass morale ok though.
Fists move around a bit, limited movement though.
Sternguard do no damage on
CCS on foot. Combat squad in ruin fires frag missile at
CCS on foot also, no kills. Combat squad in upper ruin fires frag at melta vets, kills two. Two razorbacks and land raider fires at flamer vets, kills them all. Land raider fires lascannon at hound, no damage.
In assault hammer terminators wreck last demolisher, captain breaks the multi laser on the
CCS chimera.
Fists winning with 14 kill points to 5.
Turn 6
No guard movement.
CCS on foot fail to kill sternguard.
CCS in chimera fail to kill captain. Melta vets only kill one marine from combat squad in ruin.
In fists shooting only 4 guard are killed from the vet squad.
In assault hammer terminators wreck
CCS chimera, captain then charges
CCS and kills them all.
Fists win 16 kill points to 5.
Summary:
Ooops, the guard have just taken another ass kicking, this time a severe beating :( . The fists have always been a tough army, and when they win they win. I don’t think I made any mistakes this time, I perhaps should have laid more torrent of fire into squads to make sure they were killed instead of splitting fire at different units. I guess I need to change tactics and that the guard need a lot of fire power to do the job. Though, the fists did have a lot of luck with armour saves.
Units wise the tactic of vendetta and melta vets worked ok. Vendettas again I found mediocre, though they should have popped both razorbacks I guess the dice were against me. The melta vets should have popped both land raiders, though wrecking one cannot be complained about. They are a suicide unit, but I guess if they get the job done they’ve succeeded.
Both
CCS work better with medi-kits. I rolled several 1’s and after it was all said and done I lost one plasma gunner from each squad, not so bad. It also helped a lot with saves as well. Impressed with these and keeping them, plasma puts the fear in everything including terminators, and I can issue plenty of orders.
Flamer vets worked well. Happy with those. Flamers on the chimeras worked ok too.
Hellhounds lasted longer, scored plenty of wounds but the fists just kept passing the armour saves :(
The battle tank does well to get those early shots in. Can pop armour and kill troops, killed its own troops anyway.
Demolishers seem to just get stuck in terrain, god knows why. One killed several terminators. Like them
I guess over all I need to change tactics with my imperial guard and go with torrent of fire to get the job done. I’m not playing space marines any more! I’m quite happy with the list and doubt I’ll make any more changes now. Well do some more testing though.