The Tau
HQ
Shas'
el w/ missile pod, plasma rifle, multi-tracker, stimulant injector, irridium armor, drone controller, 2 shield drones
Elite
3 Stealth Suits w/ drone controllers, 3 marker drones
3 Crisis Suits w/ missile pod, plasma rifle, multi-tracker
Troops
6 Fire Warriors w/ devilfish,
sms, multi-tracker, disruption pods, targetting array
6 Fire Warriors w/ devilfish,
sms, multi-tracker, disruption pods, targetting array
6 Fire Warriors w/ devilfish,
sms, multi-tracker, disruption pods, targetting array
Fast Attack
4 Piranha w/ fusion gun, targetting array, 2x disruption pod, 2x target lock, 1x flechette discharger
Heavy Support
Hammerhead w/ rail gun, burst cannons, multi-tracker, disruption pod, target lock
Hammerhead w/ rail gun, burst cannons, multi-tracker, disruption pod, target lock
Hammerhead w/ ion cannon, burst cannons, multi-tracker, disruption pod, target lock
The Marines
HQ
Librarian in terminator armor
Elite
5 Terminators w/ thunder hammer, storm shield, Land Raider Crusader (not sure if one of these was heavy support or not)
5 Terminators w/ thunder hammer, storm shield, Land Raider Redeemer (not sure if one of these was heavy support or not)
Troops
10 Tactical Marines w/ flamer, multi-melta, rhino
10 Tactical Marines w/ flamer, multi-melta, rhino
10 Tactical Marines w/ flamer, multi-melta, rhino
Heavy Support
Predator w/ autocannon, sponson heavy bolters
Predator w/ autocannon, sponson heavy bolters
Mission: Annihilation
Deployment: Dawn of War
I win the role and decide to go fist. I deploy 2 empty devilfish up on the line he deploys a rhino at the back edge of the table behind some tree's.
Turn #1: Tau
The Tau armada moves on the table and tries some long range shots but can't see anything.
KP: Tau: 0
SM: 0
Turn #1: Space Marines
His one rhino jet's up the table and searchlights the piranha's. A few shots later and one of the piranha's goes down, the drones pass their pin check.
KP: Tau: 0
SM: 0
Turn #2: Tau
The piranha's aren't going to be able to get within 6 so they turbo boost up and block off the advance of the central land raider and one of the rhino's. Rail gun's fail to pen the land raiders, but the ion head destroys a rhino and the crisis suits immobilize the other front running one.
KP: Tau: 1
SM: 0
Turn #2: Space Marines
His center land raider is stuck by the piranha's as they nimbly skip out of it's way. Two predator's and crusader shots later and 2 more of the piranha's go down, and the last one is shaken. The immobilized rhino repairs itself.
KP: Tau: 1
SM: 0
Turn #3: Tau
The last piranha boosts back away but keeps within striking distance, I run up with an empty devilfish to force the center land raider to make a terrain check through the piranha wreckage. Both hammerheads fail to penetrate a land raider again. The ion head blows up a predator with side shots. I re-immobilize the rhino in the tree's and shake the other predator.
KP: Tau: 2
SM: 0
Turn #3: Space Marines
Land raiders continue to barrel forward, making their difficult terrain tests when needed but do no damage.
KP: Tau: 2
SM: 0
Turn #4: Tau
So I line up my shots on the raiders again. The first hammerhead hit's and roll's a one to pen. My other hammerhead, get's a hit, it pens!, and blows up the raider. The lone piranha then moves up hit's and pens the other land raider!. The ion head shoots cross table at the rhino in the tree's and destroy's it, and pin's the tactical squad. The drones light up the
tac squad after wreck results and drones there are 6 left (but the sergeant got torrented). Plasma rifle's unload on one of the terminators killing 2 and they break and run!.
KP: Tau: 5
SM: 0
Turn #4: Space marines
The other terminator squad has the charge by about a quarter of an inch and kills off my commander and crisis suits. They also manage to destroy the devilfish next to them and the emerging fire warriors are pinned. The running terminators can't rally because of my advanced forward devilfish. He tries to take it out with a multi-melta but just ends up ripping off a gun.
KP: Tau: 5
SM: 3
Turn #5: Tau
To make the game more interesting instead of running away with the fire warriors I move my fire warriors up into rapid fire range and have them unload with the hammerheads and stealth suits and manage to kill off 2 of the terminators. Now you may be asking yourself why hasn't he been talking about the stealth suits, well that's because up until this turn they had only gotten 1 marker light hit out of 4 turns of shooting. That one was used to try to reduce cover on the first turn. Their two marker light hits boosted up the fire warriors helping to get the two dead terminators I did get. The drones kill one
tac marine and the squad fails it's pin check.
KP: Tau: 5
SM: 3
Turn #5: Space Marines
He splits off the librarian who kills a unit of fire warriors in cover, and the surviving 3 terminators kill off the other two fire warriors squads (they lost combat and ran off the table).
KP: Tau: 5
SM: 6
Turn #6: Tau
The stealth suits mange to get 3 marker light hits! They use one for themselves and save the other two for hammerhead shots. I do 6 wounds to the librarian and he fails to saves and dies. The hammerheads both light up the terminators but fail to do any damage (In a tournament game, I would have ignored them and gone after the predator and
tac squad that was down to two guys, but I was annoyed that they had made it all the way to my end of the table!). The drones shoot the
tac marines, kill one, and you guessed it, are pinned again. The ion head blows up the last rhino on the table, but immobilizes itself over some terrain.
KP: Tau: 7
SM: 6
Turn #6: Space Marines
His marine squad charges the ion head and the piranha, downing the ion head. The terminators run off the table.
KP: Tau: 8
SM: 7
After action:
I still think that hammerheads suck at popping vehicle's. The crisis suits did okay with the loadout, but I find myself not really wanting to fire the pods and the plasma at the same time, especially against marines and terminators. I'm starting to wonder if I should do some twin-linking in the squad to take advantage of wound allocation, and not worry about multi-tracker's, either that or just field them with a missile pod, plasma rifle, flamer, that way they have a usefull weapon no matter what the opponent is. The ion head did great! At the end of the day he popped 3 rhino's and a predator, you can't ask for much more than that. The stealth suits with marker drones didn't really do anything, for some reason I thought the marker drones had target locks so they could shoot different targets, but they don't. Now they didn't give up their
kp but I think i would have rather had the unit of pathfinders and another devilfish running around.