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![[Post New]](/s/i/i.gif) 2009/12/14 22:35:53
Subject: 1500 point Kan Wall
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Major
far away from Battle Creek, Michigan
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In today's meched up, lashed up world it just doesn't seem like horde has much of a chance. I love my kans, though, and dangit I'm going to try this list..
HQ
Big Mek, KFF
Big Mek, Shokk Attack Gun, ammo runt <---the SAG is unreliable and dangerous, but it will provide AP2 cover fire for the kans and boyz.
TROOPS
19 Gretchin, 1 runt herder <-------the SAG mek goes here and they all babysit an objective. With luck the Mek and a few grots will be on the top floor of a ruin.
29 boyz + 1 nob with PK
29 boyz + 1 nob with PK
29 boyz + 1 nob with PK
FAST
3 Deff Koptas: 1 twin linked rokkits, 2 twin linked rokkits + buzzsaw, 3 twin linked big shootas <---4 wounds to kill 1 kopta, they will put wounds on lash demons and try to snuff out vindicators early
HEAVY
3 Kans, Kustom Mega Blastas <------expensive but I want AP2 for terminators, obliterators, chaos sorcerers, etc...
3 Kans, Rokkits <--------for popping light armor, MCs
3 Kans, grotzookas <---boom
So the koptas are the wet sock in the list, but with luck they will buy the boyz some times and perhaps trade off their points. The other option is to drop the koptas for a deff dredd or a small unit of lootas.
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2009/12/14 22:41:21
Subject: 1500 point Kan Wall
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Savage Minotaur
Chicago
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Very confused on the koptas, I don't understand what is what with them.
KMB's are fine I guess, since grotz has BS3.
Drop rokkits, go with grotzookas or more KMBS, rokkits on buggies and 'koptas methinks, they are not T.L'd either.
Bosspole on everything you can put it on.
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![[Post New]](/s/i/i.gif) 2009/12/15 02:09:50
Subject: Re:1500 point Kan Wall
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Stabbin' Skarboy
123 fake street
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What weapon are you giving the dethkoptas? Go TLRL, and split them into solos, 3 groups of 1 kopta are better then 1 group of 3 koptas. Bosspole for sure.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/12/15 13:07:26
Subject: Re:1500 point Kan Wall
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Major
far away from Battle Creek, Michigan
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Thanks for the comments
Karon, I normally prefer grotzookas but almost everyone I'll play against is meched up. The guys that play at my FLGS and compete in the Irish tournament circuit all play mech armies at the moment. As much as I like grotzookas I think the rokkits will be better able to deal with the countless wave serpents, rhinos, dreadnoughts, piranhas that I am sure to face. Agree on the bosspoles, I'll add 'em.
As for the koptas, the question is what to do with 135 points or so. I could add a deff dredd certainly, or nine lootas. As for the koptas, it would be my hope to use them to put wounds on a lash prince or to hit armor targets early in the game. I'm open to suggestions about what to do with 135 points--a unit of 30 grots?
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2009/12/15 13:43:25
Subject: 1500 point Kan Wall
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Tower of Power
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Looks alright to me, not keen on the SAG on the other mek. Not very reliable, I'd probably go with KFF and add into the mob.
Three single deffkopters would be betters as well.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
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![[Post New]](/s/i/i.gif) 2009/12/15 15:19:24
Subject: Re:1500 point Kan Wall
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Longtime Dakkanaut
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If you are going primarily against heavy mech armies you need Lootas ... as well there should be rokkits in your large boyz mobs. The SaG can go and you can trim down your gretchin mob and boyz mob can be cut back to 25 to make some points for these changes. Might even consider dropping one Kopta. But get those Lootas ands Rokkits.
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![[Post New]](/s/i/i.gif) 2009/12/15 16:29:39
Subject: 1500 point Kan Wall
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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I don't have my 'dex on me right now. And I may get boo'd but... I'd cut the grots to a minimum to leave on a home objective constantly going to ground when shot at. Cut to just 1 KFF mek hidden in a squad and try to scrape together the points for 3 squads of 2 kopta's, both with TLRL and 1 having a buzzsaw. That's 3 wounds for a chance to kill 1, on 3 seperate squads which can really hurt a mech list if you get T1, and can still do as you wanted againt vindi's and DP's. Plus you either can regroup on a run away or you are dead. Plus even though its a low chance if they do end up in CC and manage to survive 2 rounds you can take a shot at hit and run. Ya never know it might just work and leave a squad standing around with an digit inserted into parts unknown, waiting to get shot up and charged. Just my 2 cents, though kanz is not a list I have run before.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/12/15 21:32:13
Subject: Re:1500 point Kan Wall
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Stabbin' Skarboy
123 fake street
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This army seems to welcome a little fast moving terrors like deth koptas. Use scout movement to turbo boost so on your turn you can move 12" shoot, then charge 12". That's 48" before turn 2. Tie up their shooty squads to increase the life span of your boys. I might not go down to lowest uit size on grots, 19 is the most points effective.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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