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Made in us
Savage Minotaur




Chicago

Hrm hrm?

I doubt it, what does dakka think?
   
Made in us
Combat Jumping Ragik






The codex states 12 models. I'd say it can transport 12 models or the equivilent . The only restriction is on ogryns.

Also for those unfamiliar with the abbreviation he's asking can Power Armor / Terminator Armor grey knights embark on a valkyrie.

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Made in us
Savage Minotaur




Chicago

Thats what I was thinking, thats quite interesting aswell, flat-out 24", drop out, boom they're in CC.
   
Made in fi
Confessor Of Sins




Scout 24'', then move normally and deploy squad safely on your first turn... Ever seen what a squad of SoB with flamers do to the enemy deployment zone?
   
Made in us
Rotting Sorcerer of Nurgle





The only restriction to what gets in a valk/ven are:

FAQ:
Q. Can allied models in terminator armour,
such as Grey Knight Terminators, embark in
Valkyries/Vendettas?
A. No. The Valkyrie cannot transport Ogryns or
models of a similar size (such as Terminators).


So PaGK are able to hop in. But no to GKT's.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Karon wrote:Thats what I was thinking, thats quite interesting aswell, flat-out 24", drop out, boom they're in CC.


not quite. if you move flat out, you can only exit via deep strike and you can't assault. the next turn you'll be in CC but not that one.
   
Made in us
Regular Dakkanaut




You can move 24" with your scout move and get a turn 1 combat that way.

Still, it's not something you'd really want to do. Grey Knights aren't exactly beastly in combat, and there are cheaper ways to tie up a unit of devastators/broadsides/whatever.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

warboss wrote:
Karon wrote:Thats what I was thinking, thats quite interesting aswell, flat-out 24", drop out, boom they're in CC.


not quite. if you move flat out, you can only exit via deep strike and you can't assault. the next turn you'll be in CC but not that one.


I think Spetulhu pointed out the strategy. You move flat out in your scout move, being sure to stay 12" away from the enemy. Then, on your turn, you deploy your troops. They move 6", firing their storm bolters. Then, they assault 6" with their nasty Nemesis Force Weapons.

Now the question - which comes first, Scouts or Sieze the Initiative? Usually you'd roll off, since the two coincide with the same part of play in the BRB. If the enemy does not sieze, it's all gravy. If they do, then you have your Vendettas in the range of meltas, assaults, etc. etc.

WH40K
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Made in us
Junior Officer with Laspistol






The eye of terror.

The way I read it scouts comes before Seize. It's because the language in Seize reads "just before the first turn starts" or something very similar to that, making me think that all "pre-game" actions come first.

Granted it's not actually very well laid out in the rule book.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

willydstyle wrote:The way I read it scouts comes before Seize. It's because the language in Seize reads "just before the first turn starts" or something very similar to that, making me think that all "pre-game" actions come first.

Granted it's not actually very well laid out in the rule book.


Scouts says: "after both sides have deployed, but before the first player beings his first turn. . ."

Seize says: "just before the the player that should go first begins his first turn. . ."

Oddly enough, the "just" makes it sound like Seize is the very last thing that happens before anyone begins play.

WH40K
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Made in us
Junior Officer with Laspistol






The eye of terror.

Exactly.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Sneaky Kommando





Southern Ohio, USA

Well, what do ya know...

I honestly had never read the Seize rule. I just skimmed Deployment because I had a "veteran" helping me with my first game. He said that you seize before you deploy.

Moral of the story: Read all the rules!

MeanGreenStompa wrote:The idea of Land Raider rarity is a lie, there are millions of them, they reproduce like tribbles. Ask the Blood Angels, they have so many they even throw them out of thunderhawks moving at high speed to try and reduce the numbers.


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Made in us
Junior Officer with Laspistol






The eye of terror.

It's been my experience that vets get the rules wrong more often than not. It's generally not anything malicious, but just psychology preventing people from learning new rules well when they've already got the old rules down.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Sneaky Kommando





Southern Ohio, USA

Totally agree willy.

I also play D&D and have for years. When 3E came out, my group had this mental block about having high AC instead of low AC. Now with 4E, they always forget that they can do something besides "just swing my sword."

MeanGreenStompa wrote:The idea of Land Raider rarity is a lie, there are millions of them, they reproduce like tribbles. Ask the Blood Angels, they have so many they even throw them out of thunderhawks moving at high speed to try and reduce the numbers.


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Made in us
Savage Minotaur




Chicago

How are PAGK not good in CC? They have like 3-4 s6 attacks on the charge, not counting the power wep on the Justicar (and probably melta bombs and some other bitz.

Especially with a vendetta putting down covering fire if it isn't already dead.
   
Made in us
Regular Dakkanaut




Even though the bird they fly in on can shoot, firing at the target you want to assault is usually a bad idea. You have to stop no closer than 12" from your intended target. 2" disembark, 6" move, that's 4" assault distance to the closest guy. It's very easy to pull the models in front from shooting casualties and leave your expensive squad just sitting there with their thumbs up their asses. Then the opponent's shooting phase rolls around and they evaporate. So yeah, unless there are more models in assault range than you could conceivably kill with your vendetta, don't shoot.

The GKs themselves aren't useful in combat because for what they do they're way too expensive. That's basically what's wrong with "pure" GK armies - crappy, overpriced, 3rd edition relics for troops.

A squad of 4 knights and a justicar is 150 points. Yes really. 150 points for 5 dudes in power armor. They get either +1 for charging or +1 for true grit, so in every round of combat that's 8 WS5 S6 attacks and 3 that also ignore armor.

That kind of power breaks crappy infantry. You'll kill guardsmen. You'll kill Eldar. You'll kill Tau. Anything with a 3+ save though, is tough enough to stand up to that kind of damage and then turn around and probably win combat. You cost twice as much as a tactical squad and you're still T4 with a 3+ save.

I'm not trying to say that GKs are terrible (ok, maybe a little) it's just that there are so many better units to use like this. Sisters or veterans with meltaguns, demo vets for some turn 1 meltabomb lovin are all excellent choices. They have a huge punch and are cheap enough to be disposable. Grey Knights... don't really have any of those qualities, and so are not useful in this application.

Now if you could use terminators... that would be worth doing.

This message was edited 1 time. Last update was at 2009/12/16 06:58:08


 
   
Made in us
Rotting Sorcerer of Nurgle





Or... you have Veterans inside with whatever special weapons that suit your fancy = Win.

Over other overpriced options in the DH/WH codex IMO.

And, no use in talking about Termies riding the Ven/Valk, GW specifically went out of their way to say "NO".

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Do we need two threads in progress simultaneously to discuss the original query?

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Stealthy Space Wolves Scout





Raleigh, NC

Sanctjud wrote:The only restriction to what gets in a valk/ven are:

FAQ:
Q. Can allied models in terminator armour,
such as Grey Knight Terminators, embark in
Valkyries/Vendettas?
A. No. The Valkyrie cannot transport Ogryns or
models of a similar size (such as Terminators).


So PaGK are able to hop in. But no to GKT's.


GW FAQs are not official. Read their website: http://www.games-workshop.com/gws/content/article.jsp?catId=cat410004&categoryId=1000018§ion=&aId=3400019

GW FAQs are GW "Studio House Rules". Emphasis on "House Rules". RAW says 12 models or the equivalent. Only restriction in on Ogryns.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Ironhide wrote:
Sanctjud wrote:The only restriction to what gets in a valk/ven are:

FAQ:
Q. Can allied models in terminator armour,
such as Grey Knight Terminators, embark in
Valkyries/Vendettas?
A. No. The Valkyrie cannot transport Ogryns or
models of a similar size (such as Terminators).


So PaGK are able to hop in. But no to GKT's.


GW FAQs are not official. Read their website: http://www.games-workshop.com/gws/content/article.jsp?catId=cat410004&categoryId=1000018§ion=&aId=3400019

GW FAQs are GW "Studio House Rules". Emphasis on "House Rules". RAW says 12 models or the equivalent. Only restriction in on Ogryns.


Right, and if you pull out a copy of the FAQ (INAT or otherwise) at a Tourney and say, "I know this isn't official, but here's what GW suggests." I'd say that more often than not, the tourney judge will say, "Okay." Rather than, "Well, I don't agree. Play it this way. . ."

WH40K
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Daemons 3000 pts.

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Made in us
Stealthy Space Wolves Scout





Raleigh, NC

You'd think that, but I've heard many a story of a TO not going by it.
   
Made in us
Regular Dakkanaut




Yes, it is possible to argue that the FAQ is not legal. It is equally possible to argue that the BRB is not legal, as the only thing legalizing it is itself.
   
Made in us
Kid_Kyoto






Probably work

thebetter1 wrote:Yes, it is possible to argue that the FAQ is not legal. It is equally possible to argue that the BRB is not legal, as the only thing legalizing it is itself.


You know, now that you mention it, there isn't any rules at all in the first edition rulebook telling me that I should use later editions of rulebooks as they come out...

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Made in us
Rotting Sorcerer of Nurgle





...and the Pedobear is a highly recommended baby sitter...

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Fixture of Dakka






on board Terminus Est

Nowhere does it say the FAQs are unofficial. GW states that they are analogous to house rules the actual rules writers use. You are free to play how you wish but getting others to fall in line with your way of thinking is another matter altogether.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
 
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