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![[Post New]](/s/i/i.gif) 2009/12/15 03:10:47
Subject: Help Me!!!
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Scouting Shadow Warrior
Somewhere Between here and the Warp
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Thanks for the advice everybody! I've got 2 speed freeks lists ready and am currently playtesting them.
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This message was edited 2 times. Last update was at 2009/12/15 10:40:00
SPAM FOR THE SPAM GOD!!!!! JAM FOR THE JAM THRONE!!!!!!! -codemonkey
We'ze da Orks, and we'ze were made for fightin' an' WINNIN'!
WHFB Armies:
High Elves: 4000 Points Painted
Orcs & Goblins: 3500 Points Painted
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DT:80-S+++G+++M++++B---I--Pwhfb05#+++D+A+++/wWD347R++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/12/15 03:25:38
Subject: Re:Help Me!!!
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Stabbin' Skarboy
123 fake street
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Um, so your proxying all the stuff then? A little more info might be nessassary, but right now I'd say speed freak orks, they should be able to out manuver the crons, crump the IG with PKs, and get to the Tau fast enogh to minamise damage. What point cost is it?
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/12/15 04:15:07
Subject: Help Me!!!
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Hacking Interventor
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The big thing to remember with orks is that everything counts in large numbers. Quantity is a quality all its own.
Speed Freeks would probably be the way to go, so that you can get into hand to hand while minimizing casualties.
Against crons remember the power of multiple combats. Linking all of your melee units and all of his infantry into one massive combat almost guarantees a phase out as he looses combat by double digits, and is completely doable due to the fact most cron players sit their force close together to benefit from res orbs. Just remember to go for them men, not the monoliths.
For guard and tau I cannot emphasize enough the value of the deffkopt with buzzsaw and rokkits. Turboboost for the scout move, then charge their tanks turn 1 to keep them occupied while your trukks and wagons advance.
My last bit of advice is to take lootas, lootas in large volume can take on anything but AV 14.
Hope that helps.
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![[Post New]](/s/i/i.gif) 2009/12/15 04:56:19
Subject: Help Me!!!
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Committed Chaos Cult Marine
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Jeesh. If you're asking for advice now, you're probably screwed TBH.
We can give you netlists till you're blue, and you won't use them right if you don't practice with them. Pick 1 list and practice the hell out of it. Ask your opponents what you could have done better after the game.
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Check out my blog at:http://ironchaosbrute.blogspot.com.
Vivano crudelis exitus.
Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues. |
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![[Post New]](/s/i/i.gif) 2009/12/15 10:33:32
Subject: Re:Help Me!!!
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Scouting Shadow Warrior
Somewhere Between here and the Warp
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despoiler52 wrote:Um, so your proxying all the stuff then? A little more info might be nessassary, but right now I'd say speed freak orks, they should be able to out manuver the crons, crump the IG with PKs, and get to the Tau fast enogh to minamise damage. What point cost is it?
For you first question, no, and for the second, 2000 points. Automatically Appended Next Post: Iron_Chaos_Brute wrote:Jeesh. If you're asking for advice now, you're probably screwed TBH.
We can give you netlists till you're blue, and you won't use them right if you don't practice with them. Pick 1 list and practice the hell out of it. Ask your opponents what you could have done better after the game.
Sorry, my bad...
It's 2 weeks from now.
Thanks for the advice. Automatically Appended Next Post: sharkticon wrote:The big thing to remember with orks is that everything counts in large numbers. Quantity is a quality all its own.
Speed Freeks would probably be the way to go, so that you can get into hand to hand while minimizing casualties.
Against crons remember the power of multiple combats. Linking all of your melee units and all of his infantry into one massive combat almost guarantees a phase out as he looses combat by double digits, and is completely doable due to the fact most cron players sit their force close together to benefit from res orbs. Just remember to go for them men, not the monoliths.
For guard and tau I cannot emphasize enough the value of the deffkopt with buzzsaw and rokkits. Turboboost for the scout move, then charge their tanks turn 1 to keep them occupied while your trukks and wagons advance.
My last bit of advice is to take lootas, lootas in large volume can take on anything but AV 14.
Hope that helps.
Now all I have to do is paint up my Deffkoptas for the tournament. Thanks for the advice.
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This message was edited 2 times. Last update was at 2009/12/15 10:37:37
SPAM FOR THE SPAM GOD!!!!! JAM FOR THE JAM THRONE!!!!!!! -codemonkey
We'ze da Orks, and we'ze were made for fightin' an' WINNIN'!
WHFB Armies:
High Elves: 4000 Points Painted
Orcs & Goblins: 3500 Points Painted
-------------------------------------------------------
DT:80-S+++G+++M++++B---I--Pwhfb05#+++D+A+++/wWD347R++++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/12/15 19:21:12
Subject: Re:Help Me!!!
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Deffkoptas are great. If you get first turn- Turbo boost with scout move, then assault a tank. If they are using a vehicle squadron, you can shoot rokkits at side/rear armour and probably assault the other member/s of the vehicle squadron. If your opponent gets first turn, turbo boost to get you're 3++ save, and either be a great bullet magnet to allow your orks to get closer, or they'll let them through to assault a tank with that powerklaw of theirs.
Dawn of war kinda fluffs this up though, because they can't start on the table edge, no scout move  BUT, you can turbo boost up the field, and again- either be a bullet sponge to help more trukks get through, or they let them through to assault a tank
But as Iron_Chaos_Brute said, you won't use a list right if you don't practice with them. Asking your opponent/s what worked and what didn't will help alot too- don't forget to return the favour though
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![[Post New]](/s/i/i.gif) 2009/12/15 21:36:37
Subject: Help Me!!!
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Stabbin' Skarboy
123 fake street
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sharkticon wrote: Quantity is a quality all its own.
 I must have said this at least a dozen times throught out this forum. As for the proxing. Does tis means that you are going to go out and buy what is suggested? Painting an army in two weeks will be rough. Any who, ya I am speed freaks all the way, BW tough stuff, 3-4 full units of trukk boys, dethkoptas, your golden.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/12/16 01:44:10
Subject: Help Me!!!
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Scouting Shadow Warrior
Somewhere Between here and the Warp
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despoiler52 wrote:sharkticon wrote: Quantity is a quality all its own.
 I must have said this at least a dozen times throught out this forum. As for the proxing. Does tis means that you are going to go out and buy what is suggested? Painting an army in two weeks will be rough. Any who, ya I am speed freaks all the way, BW tough stuff, 3-4 full units of trukk boys, dethkoptas, your golden.
Not really... I have quite a lot of GW stuff and even a couple of FW things too... (not planning on using them for the tourney BTW... Hadn't even crossed my mind.) Automatically Appended Next Post: Jihallah wrote:Deffkoptas are great. If you get first turn- Turbo boost with scout move, then assault a tank. If they are using a vehicle squadron, you can shoot rokkits at side/rear armour and probably assault the other member/s of the vehicle squadron. If your opponent gets first turn, turbo boost to get you're 3++ save, and either be a great bullet magnet to allow your orks to get closer, or they'll let them through to assault a tank with that powerklaw of theirs.
Dawn of war kinda fluffs this up though, because they can't start on the table edge, no scout move  BUT, you can turbo boost up the field, and again- either be a bullet sponge to help more trukks get through, or they let them through to assault a tank
But as Iron_Chaos_Brute said, you won't use a list right if you don't practice with them. Asking your opponent/s what worked and what didn't will help alot too- don't forget to return the favour though
Outflanking in DoW!
Besides, we're doing unique missions. (Won't know until we get there.)
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This message was edited 1 time. Last update was at 2009/12/16 01:45:37
SPAM FOR THE SPAM GOD!!!!! JAM FOR THE JAM THRONE!!!!!!! -codemonkey
We'ze da Orks, and we'ze were made for fightin' an' WINNIN'!
WHFB Armies:
High Elves: 4000 Points Painted
Orcs & Goblins: 3500 Points Painted
-------------------------------------------------------
DT:80-S+++G+++M++++B---I--Pwhfb05#+++D+A+++/wWD347R++++T(T)DM+ |
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