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Made in us
Been Around the Block





Washington DC

I have a friend that is utterly confused by the free game at GW in the mall. He wants a tutorial step by step on line to follow. I tried to help but he is a gunner's mate and wants to figure it out on his own...with help from no one. Any suggestions?

"Men willingly believe what they wish..."
Julius Caesar 56 BC  
   
Made in nz
Sneaky Kommando





wellington

beg,borrow,buy,steal a rule book..... I have the same problem with new plays at our local club, the GW shops seem to miss out core rules, but thats just to make the game exciting for the player, if he can get hold of a rule book.. read it then try and organize a small game with him......

14,000pts ish
/ 2500pts ish
4500pts ish
/marine 8500pts ish

ON A 2+ I GET TO HIT YOU OVER THE HEAD WITH THE RULEBOOK

 
   
Made in us
Executing Exarch






Odenton, MD

Yea the idea of the free game is more to hook a potential player, than to teach the real rules.

Have you tried teaching him? If nothing else you can get a black reach rule book for $5 on ebay.
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

The ONLY rule for the demo game is this:

"The four F's: Fast, Furious, Fun, and Fours."
This means the the demo should not take more the 5 min's (Fast), lots of models should die (Furious), the customer being demo'd ALWAYS wins (Fun), and evrything requires a 4+ to succeed, hits and wounds being the norm, armor saves aren't part of a demo (Fours).

It's the third one that will sometimes screw up the customer when they go to play their first real game, as if the dice go badly for them the demonstrator will have to make up stuff as he goes a long to balance this out (and make sure the customer wins): "Oh man you're down to your last Space Marine! Enraged by his brothers' deaths he now only requires a 3+ to hit and to wound, and he can ignore his own wounds on 2 or better!"

It's better to get the customer fired up for the game and out the door with a AoBR set in his hands, than try to teach him the correct rules; The demo shows a person how the turns work (Movement, Shooting, Assault) and the basic roll to hit, then roll to wound mechanic. With this concept down, the rest of the game kinda just falls into place, especially when they work their way up through the starter rules in AoBR.

This message was edited 2 times. Last update was at 2009/12/17 09:31:38


Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

I dunno , find someone that can use AOBR Marines or Ork miniatures ( unless your friend is interested ) and just borrow the extra rule book from it.

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Made in gb
Decrepit Dakkanaut




The AoBR A4 pamphlet is the best way to go.

Also get your GW to give an advanced intro once your friend has some modelsw - or borrows yours. That is a good way to learn core rules - our GW ensures you learn this.
   
Made in us
Been Around the Block





Washington DC

Thanks guys, I owe you a few pints. He is just a stubborn dude. He thinks reading the whole rule book 40K and fantasy cover to cover will help him out. LOL! I'll pass on your info-

"Men willingly believe what they wish..."
Julius Caesar 56 BC  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Petty Officer D wrote:Thanks guys, I owe you a few pints. He is just a stubborn dude. He thinks reading the whole rule book 40K and fantasy cover to cover will help him out. LOL! I'll pass on your info-

It could o_o why wouldnt it?
Different people absorbs info differently after all.

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Made in us
Fresh-Faced New User




reading demo games from the white dwarfs can help also if he is totally against someone showing him
   
Made in us
Executing Exarch






Odenton, MD

The ONLY rule for the demo game is this:

"The four F's: Fast, Furious, Fun, and Fours."
This means the the demo should not take more the 5 min's (Fast), lots of models should die (Furious), the customer being demo'd ALWAYS wins (Fun), and evrything requires a 4+ to succeed, hits and wounds being the norm, armor saves aren't part of a demo (Fours).

It's the third one that will sometimes screw up the customer when they go to play their first real game, as if the dice go badly for them the demonstrator will have to make up stuff as he goes a long to balance this out (and make sure the customer wins): "Oh man you're down to your last Space Marine! Enraged by his brothers' deaths he now only requires a 3+ to hit and to wound, and he can ignore his own wounds on 2 or better!"

It's better to get the customer fired up for the game and out the door with a AoBR set in his hands, than try to teach him the correct rules; The demo shows a person how the turns work (Movement, Shooting, Assault) and the basic roll to hit, then roll to wound mechanic. With this concept down, the rest of the game kinda just falls into place, especially when they work their way up through the starter rules in AoBR.


Thats exactly right, you must also have been / are a redshirt.
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

Clthomps wrote:
The ONLY rule for the demo game is this:

"The four F's: Fast, Furious, Fun, and Fours."
This means the the demo should not take more the 5 min's (Fast), lots of models should die (Furious), the customer being demo'd ALWAYS wins (Fun), and evrything requires a 4+ to succeed, hits and wounds being the norm, armor saves aren't part of a demo (Fours).

It's the third one that will sometimes screw up the customer when they go to play their first real game, as if the dice go badly for them the demonstrator will have to make up stuff as he goes a long to balance this out (and make sure the customer wins): "Oh man you're down to your last Space Marine! Enraged by his brothers' deaths he now only requires a 3+ to hit and to wound, and he can ignore his own wounds on 2 or better!"

It's better to get the customer fired up for the game and out the door with a AoBR set in his hands, than try to teach him the correct rules; The demo shows a person how the turns work (Movement, Shooting, Assault) and the basic roll to hit, then roll to wound mechanic. With this concept down, the rest of the game kinda just falls into place, especially when they work their way up through the starter rules in AoBR.


Thats exactly right, you must also have been / are a redshirt.


No, but I do know several people who work for GW, and I specifically went to the Bunker in Memphis and had them teach me how to demo their products when we opened our store there.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Automated Rubric Marine of Tzeentch






VA Beach

The little AoBR pamphlet is great for just learning a simplified version of the Core Rules. That, and AoBR comes with a BGB. See if he's interested in that.


Let the galaxy burn.

 
   
Made in us
Been Around the Block





Washington DC

The update on my gunner friend. He has read the rule book cover to cover, so he says four times, and still refusef to get the free game. I know people all learn in different ways, so I am just going to let him do his thing.
THANKS!

"Men willingly believe what they wish..."
Julius Caesar 56 BC  
   
Made in gb
Lord of the Fleet






If he likes flowcharts then this might help him:

http://www.mediafire.com/i/?oi0mytbk0k2
   
 
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