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![[Post New]](/s/i/i.gif) 2009/12/18 07:21:11
Subject: 2000 Point Eldar, First Attempt
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Fresh-Faced New User
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HQ
Farseer w/ Doom, Fortune, and Guide
+Runes of Warding
+Runes of Witnessing
+Spirit Stones
+Singing Spear
Pnts: 178
Autarch
+Avenger Catapult
+Mandiblaster
+ Scorpion Chainsaw
Pnts: 87
Troops
Dire Avengers: 8 +1 Exarch
Exarch w/ Bladestorm
+Two Avenger Catapults
Pnts: 140
+Wave Serpent
++TL-Shuriken Cannon
Pnts: 100
Dire Avengers: 8 +1 Exarch
Exarch w/ Bladestorm
+Two Avenger Catapults
Pnts: 140
+Wave Serpent
++TL-Shuriken Cannon
Pnts: 100
Pathfinders: 5
Pnts: 120
Pathfinders: 5
Pnts: 120
Elites
Fire Dragons: 4 + 1 Exarch
Exarch w/ Tank Hunter
Pnts 107
Striking Scorpions: 9 + 1 Exarch
Exarch w/ Stalker and Shadowstrike
Pnts: 202
Striking Scorpions: 9 + 1 Exarch
Exarch w/ Stalker and Shadowstrike
Pnts: 202
Heavy Support
Falcon
+Shuriken Cannon
+Spirit Stones
Pnts: 140
War Walker Squad: 3
Walker
+ Scatterlaser x2
Pnts: 180
War Walker Squad: 3
Walker
+ Scatterlaser x2
Pnts: 180
General Strategy: Autarch and Farseer are each attached to one of the two DA squads, bringing their total to 10. The DAs are mounted in a wave serpent. Fire Serpents are mounted in the Falcon. Everything after that is highly dependent on the needs of the situation.
Autarch is include to provide tactical flexibility according to the opponent or scenario I am facing. Provides greater control over reserves, permitting greater control over flanking forces. Also, rounds out Avenger Squad, provides a little assault oomph, though not much.
Farseer is there is make everyone better, and because its a farseer. Would have like to include Eldrad, but that would have necessitated trimming back other portions of the army.
DA, with their IC leaders to zoom forward in their wave serpents to grab early objectives, be they purely strategic or actual game objectives. Wave serpents can remain with them as armor, or support, or move about the battlefield to help transport other units.
Pathfinders should be grabbing mid to back field objectives generally, providing fire suppor for the DAs and tagging monsters. Alternatively, they could provided infiltrated pinning, though the terrain to make this work would have to be just right.
Fire Dragons are on generally there to hunt for AV 14s, combined with the Falcon, lets them get into the opponents backfield and pop some tanks. Falcon also possesses redundant tank popping ability.
Scorpions either infilitrate ahead and claim defensible cover to be backed up by the DAs, and providing cross support for counter assaults, close combat control, etc. Conversely, they may be used to flank and get in among the opponents troups to cause general havoc.
War Walkers essentially function the same as scorpions, but possess a far bit of transport and light vehicle poping ability, freeing the FDs to tag heavier stuff. Probably will almost always use these to flank.
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![[Post New]](/s/i/i.gif) 2009/12/18 13:30:57
Subject: 2000 Point Eldar, First Attempt
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Horrific Howling Banshee
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War walkers are great but the dragons are better of in a serpent. It's cheaper has better defensive capabilities and with either EML or scatter laser it should do almost just as good as a falcon with SC in the shooting department. you might want to consider dropping one pathfinder squad for a serpent for one of the scorpions and have them flank with the autarch. Drop guide it would be a waste to take 3 powers. If you have any points left give the autarch a power weapon and a fusion gun.
With these tweaks it should do great against horde armies but you might struggle with MEQ.
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![[Post New]](/s/i/i.gif) 2009/12/18 17:24:35
Subject: 2000 Point Eldar, First Attempt
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Fresh-Faced New User
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Thanks for the input, I'll take it into consideration.
When it comes to handling MEQ, would it be a total mistake to perhaps mix the war walkers between shuri-cannons/scatter lasers/starcannon, or perhaps, kit one war walker unit with all shuri and the other with all starcannons?
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![[Post New]](/s/i/i.gif) 2009/12/18 21:02:31
Subject: Re:2000 Point Eldar, First Attempt
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Esteemed Veteran Space Marine
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My suggestions...
Drop fortune, not guide, guide will be good with your dire avengers
Drop a squad of pathfinders, get a serpent for your dragons. Dragons are usually toasted before they kill anything, due to them being dangerous, high-priority targets.
Drop the falcon, get a serpent for a squad of striking scorpions.
Drop runes of witnessing, get a serpent for the other squad of scorpions, this would let your scorpions outflank in their serpents, and protect them until they reach enemy lines.
Those would be my personal suggestions, though I LOVE serpents.
Even if you don't like my suggestions, I love the general set-up of your list, seems really cool...
That means 2 outflanking scorpion serpents, and 6 outflanking war walkers.
Thinking about it now, that would leave a SINGLE unit not in transports, if you did my suggestions, you might might as well drop the pathfinders (though I love 'em, I had a 25 pathfinder army =(...) and take 3 more walkers w/ shuricannons... These suggestions are acting under the assumption that you have/are willing to buy the previously mentioned models, hope you like my suggestions.
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![[Post New]](/s/i/i.gif) 2009/12/19 01:56:37
Subject: 2000 Point Eldar, First Attempt
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Fresh-Faced New User
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Should I be worried about a list that has only two troop choices in it?
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![[Post New]](/s/i/i.gif) 2009/12/19 02:39:52
Subject: Re:2000 Point Eldar, First Attempt
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Horrific Howling Banshee
Charleston, South Carolina
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The purpose of an Autarch is the +1 reserve rolls. Other than that he is simply a high cost threat. Take the same cost in another Fire Dragon squad.
The purpose of the Farseer is support, so decide what he needs to support, which means, ask yourself which units lack the stats to do the job I want them to do, then design the Farseer to support that need. Don't try to make your Farseer do too much. Either strip him of the extra abilities or consider Eldrad.
All the advice about wave serpents is good. Wave serpents are a competitive advantage for eldar right now. Use them as much as possible.
i think War Walkers are cool, but people say they need guide. Consider that strongly.
Play some games, before you change your list too much. See which of our advice gains traction in your local meta.
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Innocence is no Excuse
15,000
8,000
9,000
Nids:5,000 |
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![[Post New]](/s/i/i.gif) 2009/12/19 02:50:41
Subject: 2000 Point Eldar, First Attempt
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Fresh-Faced New User
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I have 4 squads that can use flanking, I included the autarch specifically to exercise greater control over that process. Now, if I need to cut points, i can pull his close combat equipment off of him and never think twice. And I can't swap him for another fire dragon squad as that would make four elite choices.
As for the farseer, he is intended to be general support. As I stated, if I could squeeze the points, I would just take Eldrad. If I dropped the Falcon down to a Serp with tl-eml and dropped the autarch down to just an avenger cata, I would have enough points for eldrad. Is this something i should do?
How about this alternate configuration:
HQ
Eldrad
pnts: 210
Autarch
+Mandiblaster
+Power Sword
Pnts: 90
Troops
Dire Avengers: 9 + 1 Exarch
-Exarch w/ Bladestorm
-+Second Avenger Catapult
Pnts: 152
Wave Serpent
+TL-Shuriken Cannon
Pnts: 100
Dire Avengers: 9 + 1 Exarch
-Exarch w/ Bladestorm
-+Second Avenger Catapult
Pnts: 152
Wave Serpent
+TL-Shuriken Cannon
Pnts: 100
Pathfinders: 5
Pnts: 120
Elites
Fire Dragons: 9 + 1 Exarch
-Exarch w/ Tank Hunter and Crack Shot
-+Flamer or just keep Fusion Gun?
Pnts: 192
Wave Serpent
+TL-EML
Pnts: 120
Striking Scorpions: 9 + 1 Exarch
-Exarch w/ Stalker and Shadowstrike
-+Biting Blade
Pnts: 202
Striking Scorpions: 9 + 1 Exarch
-Exarch w/ Stalker and Shadowstrike
-+Biting Blade
Pnts: 202
Heavy Support
War Walker Squadron: 3
+ Dual Scatter Lasers, all
Pnts: 180
War Walker Squadron: 3
+ Dual Scatter Lasers, all
Pnts: 180
Total: 2000 on the nose.
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This message was edited 2 times. Last update was at 2009/12/19 03:18:38
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![[Post New]](/s/i/i.gif) 2009/12/19 12:31:11
Subject: 2000 Point Eldar, First Attempt
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Horrific Howling Banshee
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You shouldn't take more then 6 dragons and they don't need an exarch or upgrades unless you're going terminator hunting but in that case they neglect they're AT capabilities and since they're your only real AT unit that's kind of a risk.
I'm thinking give the scorpion exarchs scorpion claw and a serpent for one of them would really be usefull
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![[Post New]](/s/i/i.gif) 2009/12/19 14:42:37
Subject: Re:2000 Point Eldar, First Attempt
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Esteemed Veteran Space Marine
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I don't like eldrad, he is too many points, unless your playing a firebase, he usually can't use psychic powers on the right units at once. A normal seer would be enough to help you out the right amount, and to let you buy some other goodies, the dragons, unless you don't plan on suicide bombing expensive units, which most do, shave off some of 'em...
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![[Post New]](/s/i/i.gif) 2009/12/19 17:15:28
Subject: 2000 Point Eldar, First Attempt
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Fresh-Faced New User
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SpringLevel wrote:You shouldn't take more then 6 dragons and they don't need an exarch or upgrades unless you're going terminator hunting but in that case they neglect they're AT capabilities and since they're your only real AT unit that's kind of a risk.
I'm thinking give the scorpion exarchs scorpion claw and a serpent for one of them would really be usefull
Inquisitor_Syphonious wrote:I don't like eldrad, he is too many points, unless your playing a firebase, he usually can't use psychic powers on the right units at once. A normal seer would be enough to help you out the right amount, and to let you buy some other goodies, the dragons, unless you don't plan on suicide bombing expensive units, which most do, shave off some of 'em...
Both of the things you mentioned about the fire dragons involved me making an error in judgment whereby, because I can do a thing, therefore I will. As in, because I have more than six of them, I will get distracted and forget how they work. If I send them after termies or Broadsides or something like that, as long as there isn't much of the way of other tanks needing popped, that sounds pretty efficient and smart to me. Further, having only six of them, and having removed the falcon with its pulse laser which is good for killing some tanks, if not av 14, I thought adding some more wounds would be helpful. Yes, I realize that it doesn't take much in the way of melta shots to kill lesser tanks, but I imagine have a bunch of other dudes to soak wounds, or make sure the unit survives beyond its first tank isn't much of a waste.
As for the psychic powers, specifically the ones on the previous generic farseer, only one of them can be used at a range greater than 6". It seems unlikely that more than one or two units, including the one that the Farseer is with, will ever be in range of such powers. So the argument that I won't be able to use the right powers on the right units at the right time will probably be true regardless of how many times in a turn I can use a given power or how many power the seer has. The only way to fix that is to be smart about the concentration of force in a given area of the board. Like the fire dragons, a tactical enterprise.
As for the scorpions and wave serpents. I prefer not to purchase a wave serpent for my scorpions as that means I've wasted points. It costs 20 points for the scorpions to have infiltrate, which is what lets them flank. I see no reason to spend another 100 points to then cause them to loose infiltrate. The whole point of the scorpions was the tactical flexibility between infiltration and flanking. If I take serps for them, that flexibility is lost and they are only good for flanking. Additionally, I cannot assault out of a serp which means i have to unload them so close as to get shot the hell up or so far away that it takes me a few turns to get to them. Considering they don't have fleet, this is a problem. If I really bone myself as to them flanking in a place with nobody to kill, then I can send one of the other wave serpents over to get them and bring them back closer. I did not overlook the claw, but as it is only str 6 and strikes on I1, i decided not to purchase it. While the strength boost of the biting blade isn't a guarantee, neither is surviving until I1. I thought about buying them both, but decided against it. The claw only increase viability against MEQ slightly while adding few of the advantages of a usual powerfist in tank killing ability. Simply, the risk of trying to use one exceeded the potential reward.
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![[Post New]](/s/i/i.gif) 2009/12/19 18:04:36
Subject: Re:2000 Point Eldar, First Attempt
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Longtime Dakkanaut
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I'm assuming the Autarch is going with the scorps, just a reminder that shadowstrike doesn't work if he is attached to the squad.
Split your War walkers into 3x 2 Walker squadrons, this will make the squadron rules a little less brutal on you.
Fire dragons Exarch is wasted points
Swap the EML from the dragons to the DA serpent. Fire serpent will take WAAAAY more fire.
Eldrad is pretty price for what you have planned. Take a Guide/Doom seer with Warding and tag him into a DA squad. One DA squad won't get the guide, but it shouldn't impact you a ton.
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![[Post New]](/s/i/i.gif) 2009/12/19 18:13:31
Subject: 2000 Point Eldar, First Attempt
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Fresh-Faced New User
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By default, the autarch would be deployed with one of the DA units. But then, that's the beauty of an IC, he can switch to helping the scorpions if that's where he needs to be. Same goes for Eldrad. By default, he will be with a DA squad, but I can move him to one of the scorps or even the dragons if need be. Everything in this is about flexibility.
I am starting to see how the Dragon Exarch is a waste, though. Its a lot of points to make an already effective squad just a little better at their job. I'm pretty much done mucking with my HQs. Yes they are expensive, but they serve their purposes for flexibility's sake. I kitted the DA Serps both with EMLs. That way they can both at least a little tank bust, while still being flexible as to their anti-infantry role, though mostly they are just flying mini-vans. The fire dragon exarch is gone, tank hunter is only really worth it against one tank in the game. Went ahead and put the avenger cata back on the autarch for the spare 2 points, this way he gets max benefit from bladestorm and the cost is only one cc attack.
How about this configuration.
HQ
Eldrad
pnts: 210
Autarch
+Mandiblaster
+Power Sword
+Avenger Catapult
Pnts: 92
Troops
Dire Avengers: 9 + 1 Exarch
-Exarch w/ Bladestorm
-+Second Avenger Catapult
Pnts: 152
Wave Serpent
+TL-EML
Pnts: 120
Dire Avengers: 9 + 1 Exarch
-Exarch w/ Bladestorm
-+Second Avenger Catapult
Pnts: 152
Wave Serpent
+TL-EML
Pnts: 120
Pathfinders: 5
Pnts: 120
Elites
Fire Dragons: 10
Pnts: 160
Wave Serpent
+TL-Shuriken Cannon
Pnts: 100
Striking Scorpions: 9 + 1 Exarch
-Exarch w/ Stalker and Shadowstrike
-+Biting Blade
Pnts: 202
Striking Scorpions: 9 + 1 Exarch
-Exarch w/ Stalker and Shadowstrike
-+Biting Blade
Pnts: 202
Heavy Support
War Walker Squadron: 2
+ Dual Scatter Lasers, all
Pnts: 120
War Walker Squadron: 2
+ Dual Scatter Lasers, all
Pnts: 120
War Walker Squadron: 2
+ Dual Scatter Lasers, all
Pnts: 120
Total: 2000
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This message was edited 1 time. Last update was at 2009/12/19 18:32:08
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![[Post New]](/s/i/i.gif) 2009/12/19 22:20:02
Subject: 2000 Point Eldar, First Attempt
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Horrific Howling Banshee
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Your HQ isn't expensive. It's more then normal to have eldrad in a 2000 point game and the autarch is fairly cheap so the HQ is good. Should do well against hordes as I said before, give it a try and let us know
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