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![[Post New]](/s/i/i.gif) 2009/12/21 11:25:22
Subject: Game ending too soon
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Courageous Questing Knight
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Okay, so I've been reading through the rules, and apparently the game ends from turns 5-7 on a dice roll.
what the hell is that?
I mean, sure it gets lengthy after 7 turns, but thats when it starts to get interesting.
the other day I was playing a game and we were just about to break Miche, and he says that the games over because turn limit has been reached.
Personally, I find that to be redundant
I mean, what, do the soldiers just say hey! we can all be friends now the turnlimit has been reached.
I find that stupid.
opinions?
- thanks, solon.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2009/12/21 11:38:32
Subject: Game ending too soon
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Loyal Necron Lychguard
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5 turns is typically all it takes for one army to be decimated.. Any longer and it makes it hard to hold objectives.
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![[Post New]](/s/i/i.gif) 2009/12/21 11:41:24
Subject: Re:Game ending too soon
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Swift Swooping Hawk
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random turns can indicate anything from everything occurring to finish the game.
Your trying to capture an abandoned outpost before the enemy can crack the coding of a control console,
Overwhelming reinforcements causing you to withdraw,
Orbital bombardments kicking off and ruining your fun,
You withdraw to keep you loss's to a minimum,
i could go on. but how the hell do your games last so long? i usually table an oppenent by turn 3, turn 4 at a push.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2009/12/21 11:42:53
Subject: Game ending too soon
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Kabalite Conscript
Helsinki, Finland
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The random game length prevents last turn captures. In 4th ed with fixed game length, the one that went second had an advantage for getting the last turn, therefore being able to decimate some control points held by the opponent.
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![[Post New]](/s/i/i.gif) 2009/12/21 12:28:32
Subject: Game ending too soon
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Frenzied Berserker Terminator
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If you have no turn limit, then what's the point in objectives at all? You might as well line up and shoot until one side is dead and the other has something left.
As others have said, the idea is to simulate a situation in which an army only has a limited time to complete their mission. You might want to break the enemy's back before they can call in reinforcements, or you might need to secure an area before calling in an orbital bombardment, or set up beacons so said bombardment avoids your position, and so on.
Personally, I find the armies to be largely depleted by the time turn 5 rolls around; by then it's really just a matter of driving the last enemies off objectives or consolidating what I've got or making last-ditch attempts to pull the draw.
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![[Post New]](/s/i/i.gif) 2009/12/21 12:39:21
Subject: Game ending too soon
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1st Lieutenant
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I find it fantastic, in the objective based games it makes fro some really tense gaming. The other day for instance was playing a guard player, was a little risky and charged most of my army into his - bar my plague marines, managed to take out all his scoring units - bar one lone guardsman.
So turn 5 lone guards man miles away from objective 7 PM's on mine (I win) , turn 6, lone guardsman moving closer, 2 PLague marines, and banewolf contesting (draw) turn 7, no plague marines and he reaches his objective (win) so close, so tense, brilliant fun!
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![[Post New]](/s/i/i.gif) 2009/12/21 13:30:11
Subject: Game ending too soon
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Implacable Black Templar Initiate
United States of America
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Reaver83 wrote:I find it fantastic, in the objective based games it makes fro some really tense gaming. The other day for instance was playing a guard player, was a little risky and charged most of my army into his - bar my plague marines, managed to take out all his scoring units - bar one lone guardsman.
So turn 5 lone guards man miles away from objective 7 PM's on mine (I win) , turn 6, lone guardsman moving closer, 2 PLague marines, and banewolf contesting (draw) turn 7, no plague marines and he reaches his objective (win) so close, so tense, brilliant fun!
Your example is what I see occur in most tournaments. If the game ends on turn 5, one player wins. If it ends on turn 6 they typically draw. If it ends on turn 7, the other guy wins. For me, thank goodness for random game length or else my opponent would still be kicking my teeth in.
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When I get home I'm going to do SO much coke and ---- hot women. It will be like, 'It's 5pm..., time to do some coke and ---- hot women!' |
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![[Post New]](/s/i/i.gif) 2009/12/21 14:10:45
Subject: Game ending too soon
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Courageous Questing Knight
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well sure, but I was more aiming at annahilation type missions.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2009/12/21 14:16:25
Subject: Re:Game ending too soon
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Esteemed Veteran Space Marine
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Not really sure if this is YMDC, I mean, there is no ruling needed... I think it's perfectly reasonable, you want there to be more turns? Then objective missions would be screwed... really screwed... If there were more turns in matches, most of the tournaments I go to, would be, so unreasonably long...
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![[Post New]](/s/i/i.gif) 2009/12/21 21:00:34
Subject: Game ending too soon
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Ork Boy Hangin' off a Trukk
California, USA
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If you're playing an annihilation game with a friend, and you want to keep playing, then keep playing.
Like others have said the random factor is important in objective games, but theres nothing stopping you from agreeing beforehand to play 8-10 turns instead of 5-7... assuming both armies last that long.
-CC
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1500 points Speed Freeks
WarOne wrote:orks practically live forever...until something like a boot to the head kills you. |
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![[Post New]](/s/i/i.gif) 2009/12/25 02:59:23
Subject: Re:Game ending too soon
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Devastating Dark Reaper
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Sigh. Christmas trollin'?
Many wargames, not just 40K, have a convention of limiting turns. The scenario ends, a section of a battle winds down, a crucial moment has passed -- whatever narrative you'd like to invoke.
In friendly games, you can play Apoc style and just have the turns stop when a real-life time limit is reached. In competitive games -- do you really have anything left on the board after seven complete turns?
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![[Post New]](/s/i/i.gif) 2009/12/25 03:25:03
Subject: Game ending too soon
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Fixture of Dakka
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* sigh *
G
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![[Post New]](/s/i/i.gif) 2009/12/25 03:33:04
Subject: Game ending too soon
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Hanging Out with Russ until Wolftime
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Green Blow Fly wrote:* sigh *
G
I actually agree with GBF here
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![[Post New]](/s/i/i.gif) 2009/12/25 04:52:49
Subject: Game ending too soon
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Combat Jumping Ragik
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I like it as is. Beside usually by turn 3/4 I know how the game ends.
Playing tau either:
A.) They have very little left after I shot them to hell so I hop into my Devilfish & drive to objectives.
B.) They have outmaneuvered me or gotten lucky & have enough forces in CC that I'm boned.
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