Switch Theme:

Game ending too soon  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Courageous Questing Knight






Australia

Okay, so I've been reading through the rules, and apparently the game ends from turns 5-7 on a dice roll.

what the hell is that?

I mean, sure it gets lengthy after 7 turns, but thats when it starts to get interesting.

the other day I was playing a game and we were just about to break Miche, and he says that the games over because turn limit has been reached.

Personally, I find that to be redundant

I mean, what, do the soldiers just say hey! we can all be friends now the turnlimit has been reached.

I find that stupid.

opinions?

- thanks, solon.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

5 turns is typically all it takes for one army to be decimated.. Any longer and it makes it hard to hold objectives.
   
Made in gb
Swift Swooping Hawk






random turns can indicate anything from everything occurring to finish the game.

Your trying to capture an abandoned outpost before the enemy can crack the coding of a control console,
Overwhelming reinforcements causing you to withdraw,
Orbital bombardments kicking off and ruining your fun,
You withdraw to keep you loss's to a minimum,

i could go on. but how the hell do your games last so long? i usually table an oppenent by turn 3, turn 4 at a push.

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in fi
Kabalite Conscript




Helsinki, Finland

The random game length prevents last turn captures. In 4th ed with fixed game length, the one that went second had an advantage for getting the last turn, therefore being able to decimate some control points held by the opponent.
   
Made in au
Frenzied Berserker Terminator






If you have no turn limit, then what's the point in objectives at all? You might as well line up and shoot until one side is dead and the other has something left.

As others have said, the idea is to simulate a situation in which an army only has a limited time to complete their mission. You might want to break the enemy's back before they can call in reinforcements, or you might need to secure an area before calling in an orbital bombardment, or set up beacons so said bombardment avoids your position, and so on.

Personally, I find the armies to be largely depleted by the time turn 5 rolls around; by then it's really just a matter of driving the last enemies off objectives or consolidating what I've got or making last-ditch attempts to pull the draw.
   
Made in gb
1st Lieutenant







I find it fantastic, in the objective based games it makes fro some really tense gaming. The other day for instance was playing a guard player, was a little risky and charged most of my army into his - bar my plague marines, managed to take out all his scoring units - bar one lone guardsman.

So turn 5 lone guards man miles away from objective 7 PM's on mine (I win) , turn 6, lone guardsman moving closer, 2 PLague marines, and banewolf contesting (draw) turn 7, no plague marines and he reaches his objective (win) so close, so tense, brilliant fun!

My FOW Blog
http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
Made in us
Implacable Black Templar Initiate



United States of America

Reaver83 wrote:I find it fantastic, in the objective based games it makes fro some really tense gaming. The other day for instance was playing a guard player, was a little risky and charged most of my army into his - bar my plague marines, managed to take out all his scoring units - bar one lone guardsman.

So turn 5 lone guards man miles away from objective 7 PM's on mine (I win) , turn 6, lone guardsman moving closer, 2 PLague marines, and banewolf contesting (draw) turn 7, no plague marines and he reaches his objective (win) so close, so tense, brilliant fun!


Your example is what I see occur in most tournaments. If the game ends on turn 5, one player wins. If it ends on turn 6 they typically draw. If it ends on turn 7, the other guy wins. For me, thank goodness for random game length or else my opponent would still be kicking my teeth in.

When I get home I'm going to do SO much coke and ---- hot women. It will be like, 'It's 5pm..., time to do some coke and ---- hot women!' 
   
Made in au
Courageous Questing Knight






Australia

well sure, but I was more aiming at annahilation type missions.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in us
Esteemed Veteran Space Marine





Not really sure if this is YMDC, I mean, there is no ruling needed... I think it's perfectly reasonable, you want there to be more turns? Then objective missions would be screwed... really screwed... If there were more turns in matches, most of the tournaments I go to, would be, so unreasonably long...
   
Made in us
Ork Boy Hangin' off a Trukk



California, USA

If you're playing an annihilation game with a friend, and you want to keep playing, then keep playing.
Like others have said the random factor is important in objective games, but theres nothing stopping you from agreeing beforehand to play 8-10 turns instead of 5-7... assuming both armies last that long.

-CC

1500 points Speed Freeks
WarOne wrote:orks practically live forever...until something like a boot to the head kills you.
 
   
Made in us
Devastating Dark Reaper






Sigh. Christmas trollin'?

Many wargames, not just 40K, have a convention of limiting turns. The scenario ends, a section of a battle winds down, a crucial moment has passed -- whatever narrative you'd like to invoke.

In friendly games, you can play Apoc style and just have the turns stop when a real-life time limit is reached. In competitive games -- do you really have anything left on the board after seven complete turns?

   
Made in us
Fixture of Dakka






on board Terminus Est

* sigh *

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in gb
Hanging Out with Russ until Wolftime







Green Blow Fly wrote:* sigh *

G
I actually agree with GBF here

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Combat Jumping Ragik






I like it as is. Beside usually by turn 3/4 I know how the game ends.

Playing tau either:
A.) They have very little left after I shot them to hell so I hop into my Devilfish & drive to objectives.

B.) They have outmaneuvered me or gotten lucky & have enough forces in CC that I'm boned.

Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
   
 
Forum Index » 40K You Make Da Call
Go to: