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Made in us
Implacable Black Templar Initiate




Dayton, Ohio

OK, I think something is seriously wrong with this game's rules if you can't attack anything other than vehicles with hand-held grenades. I mean, come on, a grenade is probably the single most powerful weapon an average soldier will ever get to use in their career! And they can't use it to blow up their enemies???


Kill the mutant, burn the heretic, purge the unclean!!!!

There are just three simple rules to follow: If I charge, follow me. If I retreat, kill me. If I die, avenge me.

"A Templar Knight is truly a fearless knight and secure on every side, for his soul is protected by the armor of faith, just as his body is protected by armor of steel. He is thus doubly armed and need fear neither daemons nor men."
 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

You want grenades you can throw, play Necromunda or 2nd ed 40k.

Of course, either way, you'll be playing a skirmish game because a 1500pt game in 2nd ed had about half the figure count.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in cn
Slippery Ultramarine Scout Biker




i also stronge suggest that the krak grenade and melta-bomb can use on MC as it use on walker!!

please forgive my spelling, i am still learning English.  
   
Made in au
[MOD]
Making Stuff






Under the couch

I'm not seeing a rules question here.

If you want to discuss adding rules for grenades, there's a thread already going in the proposed rules section.

 
   
 
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