The Hammer of Witches
A new day, a new time zone.
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This was the very first game in which I've used Necrons in anything beyond theory hammer. It was a learning experince. I was trying to take adequate notes, but especialy at the end when things were getting hairy, it started slipping my mind. My oppenent also gave me a more thorough breakdown of his units, but by the time I got to a place I could sit down and write, they'd slipped my mind. Sorry about that Morticon, let me know if I made any serious errors.
Necrons: 1 Lord Staff of Light; Resurrection Orb; Veil of Darkness 10 Warriors Alpha 10 Warriors Beta 4 Destroyers 2 Wraiths 6 Scarab Swarms -Disruption Field 6 Immortals Alpha 6 Immortals Beta 1 Monolith 1509 Points
Blood Angels:
Death Company 10 strong, lead by Chaplain with Death Mask Librarian 8 Devastator Squad Alpha w/Heavy Bolters 6 Devastator Squad Beta w MLs (lost two to the Death Company) 6 Tac Squad Alpha (lost two to Death Company, and because of poor loot counter placement on my part, right on top of one of the counters) 7 Tac Squad Beta (lost one to death company) 8 Tac Squad Gamma
The game was Secure and Control, Omega, with 3 Loot Counters, I won the dice off for to go first.
There was a good amount of cover providing terrain, along with two area terrain forests. All units from both sides set up behind cover of one sort or another.
Turn 1: Necron - My forces advance towards the objectives. My Lord, along with Immortals Alpha teleport in next to Tactical Squad Alpha (the guys standing right next to the loot counter) and open fire, leaving just the sergeant, and the guy with the lascannon still standing. This was the start of my run of incredible scatter rolls. I hit dead on about two thirds of the time for the next two games.
Turn 1: Blood Angels: Tac squad Gamma rages forward one inch. Devastator Squad Alpha fires on my Lord and Immortals, causing one wound. The remnants of Tac Alpha charge, and inflict two more wounds on the Immortals. The rest of the Angels sit more or less tight. --------------------------- Turn 2: Necrons - 2 Immortals stand back up. Destroyers and Wraiths come onto the board. My forces all break cover and start advancing on the objectives. I teleport the Lord and Immortals Alpha out of CC, dropping them back in a little more than 12 inches away from Tac Alpha. They manage to kill the Lascannon marine, leaving the Sargeant all by his lonesome. He breaks and runs for the board edge for a turn.
My Destroyers advance 12 inches, and get a clear shot at Tactical Squad Gamma, killing three, but they stand fast.
Turn 2: Blood Angels - The Death Company and Assualt Marines both Deep Strike in, managing to come down almost on top of Immortals Beta, and Warriors Alpha (If the Death Company scatter had been just a bit worse, they would've come down right on top of my Immortals, and that would've sure made me happy). Tactical Squad Gamma fired at Immortals Alpha, knocking down two. The Death Company fires at the Immortals right in front of them (Beta), but fails to do anything. Devastator Beta fires on Warriors Beta, knocking down three. ------------------- Turn 3: Necrons - 2 Immortals, and 2 Warriors fail their WBB rolls. Scarabs deepstrike on (losing one base by getting to close to Tac squad Beta). I deepstrike the Monolith near Devastator Squad Alpha, scattering onto them and pushing them out of the way to make room for the big hunk of shiney.
The Warriors and Immortals near the Assault Marines and Death Company fall back, while the Destroyers move forward to get a shot at the DC, but fail to inflict casualties. The Warriors and Immortals shoot at the Assualt Marines, killing all but 2.
The Monolith Gauss Fluxes the lone sarge, and inflicts a couple of casualties on Devastator Alpha.
Turn 3: Blood Angels - Devastator Alpha rages at my Monolith, and scuffs up the finish a little. The Librarian finally arrives, sending a Fury of the Ancients winging across the board to ping Warriors Beta with one wound, and moves to engage my Lord and Immortals Alpha in assualt, failing to do much of anything.
The Death Company advances on Warriors Alpha, and Immortals Beta. The Last two Assault Marines advance on the Destroyers. I realize that I have made a very terrible tactical mistake.
Tac Squad Beta takes a few pot shots at the Scarabs, causing one wound. Then it charges, and four bases are completly wiped out by four instant killing power fist wounds. Ouch.
In assault, the Immortals are chewed up by the Death Company, who get a few hits in on the Warriors as well.. The Destroyers take a casualty from the two Assault Marines, and then on a terrible Leadership check, break and flee off the board. The Warriors(Alpha) are left standing around looking dumb.
I'd been sneaking my Wraiths around to give them a shot at grabbing one of the objectives, but since I'd been forgetting to use the 24 inch turbo boost, I left them in a spot to get assualted by Tac Squad Gamma. They held up their own end decently, and managed to not die. ------------------ Turn 4: Necrons - 3 Warriors make they're WBB rolls, and close combat continues. I realize that with my Lord and Monolith both chilling on the far side of the board, more than 1/4 of my force has been doomed to messy annhilation.
The Lord and Immortals Alpha teleport a short distance away, and shoot the pants off the Librarian.
The Monolith drops a Particle Whip on Devastator Alpha, doing not much of anything.
Warriors Beta charge in to give the Wraiths a hand, since they can either walk out of cover and be shot, or wait for the Wraiths to die, and then be counter-charged. They inflict no casualties.
The scarabs die ignomiously.
Turn 4: Blood Angels: The Death Company wipes out Warriors Alpha, and then rages a mighty inch.
The Warriors engaged with Tac Gamma take two casualties, lose combat, and then run. ----------------------- Turn 5: Necrons All my WBB rolls fail, and I fall below phase out. The sound of WubWubWubWubWub fills the air, and the necrons go home. -----------------------
Well, thise was my very first game with the Necrons, and I'd say it didn't go as bad as it could. The big mistakes I made was throwing my Lord, and Monolith in the same place way across the board from everything else. It was certainly intimidating dropping the 'lith right where he had most of his guys hanging around, and it drew all the ML fire away from my infantry, but it didn't get much done, and when I really needed it to be saving my bacon from CC, they were both way out of range. I spread my forces out too much at deployment, making it hard to bring much to bear at any given time.
I also underestimated how fast the DC and Assualt Marines would advance, leaving more than 1/4 of my army to be caught up and pounded. If I'd realized how hard it was to put down Death Company Marines, I would've had my Destroyers finish killing off the Assualt marines instead.
Interesting note: My dice roll better when I stand on one leg, and cast the dice in a full arm across the body motion, while singing 'You Are My Sunshine.' Especially when making WBB rolls.
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