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![[Post New]](/s/i/i.gif) 2009/12/22 11:39:53
Subject: [2500] IG w/ DH Allies
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Moustache-twirling Princeps
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HQ:
Company Command Squad
w/ 4x Meltaguns, Astropath, Officer of the Fleet
Chimera
w/ Heavy Flamer, Multi-Laser
[205]
Inquisitor Lord
w/ Psychic Hood
2x Mystic, Hierophant
[85]
Elites:
Vindicate Assassin
[110]
Troops:
(8) Grey Knights
w/ 2x Incinerators
Justicar
[245]
(10) Veterans
w/ 3x Meltaguns
Chimera
w/ Heavy Flamer, Multi-Laser
[155]
(10) Veterans
w/ 3x Meltaguns
Chimera
w/ Heavy Flamer, Multi-Laser
[155]
(10) Veterans
w/ 3x Meltaguns
Chimera
w/ Heavy Flamer, Multi-Laser
[155]
(10) Veterans
w/ 3x Meltaguns
Chimera
w/ Heavy Flamer, Multi-Laser
[155]
Platoon Command Squad
w/ 4x Flamers
Chimera
w/ Heavy Flamer, Multi-Laser
[105]
Infantry Squad
w/ Autocannon, Grenade Launcher
[65]
Infantry Squad
w/ Autocannon, Grenade Launcher
[65]
Fast Attack:
Hellhound
w/ Multimelta, Smoke Launchers
[150]
Vendetta (GK)
[130]
Vendetta (PCS or Inquisitor)
[130]
Heavy:
Leman Russ Demolisher
w/ Hull Lascannon
[180]
Leman Russ Demolisher
w/ Hull Lascannon
[180]
Leman Russ Executioner
w/ Hull Heavy Flamer, Plasma Sponsons
[230]
[2500]
Meant to be just a well-rounded, all-comers list. I tried to make it flexible. The GK go into a Vendetta and can opt to Scout or Outflank, making it a gimmick unit that has some potential. I have yet to test it out, but I am planning on it in the very near future. The PCS can hop into a Vendetta, too, if need be. If they do, the Inquisitor can hitch a ride in their Chimera. Otherwise, the Inquisitor rides in the Vendetta and protects me from Psykers and Deep Strikers. The Squads can squat on home objectives, throwing down light anti-tank, while the Veterans roll forward and smash the opponent in the teeth. The Assassin is stashed in cover and does what he does - knocking out dangerous Power Fists and Meltaguns, allowing me to tank shock with less fear. The trio of tanks are just ugly, having proved a nasty combo in a few of my recent games. Astropath boosts my Reserves, while an Officer helps me deal with opponents that will come in piecemeal, meaning more firepower on fewer targets, which can be useful.
Anyhow, as so many folks at my shop love these massive armies, I need one that I can just toss together and run with. The wildcards here are the PAGKs, Inquisitor Lord, and the Vindicare. I have yet to use any of these paired with my IG, so comments would be much appreciated.
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This message was edited 2 times. Last update was at 2009/12/23 04:24:20
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![[Post New]](/s/i/i.gif) 2009/12/22 12:13:02
Subject: [2500] IG w/ DH Allies
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Deadshot Weapon Moderati
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Vindicare assassins are a waste of points!
For 110 points all he will do is sit in cover and shoot at one model per turn. This means assuming he kills every model he shoots at he will kill between 5 and 7 models a game. And remember all it takes is one shot from a strength 8+ weapon and hes dead. On the other hand a callidus assassin at 120 points will be deployed anywhere on the table from reserves (probably next to your enemys expensive hq unit) and make 4 attacks on the charge that ingnore all inv and armour saves and thats after she has hit the unit will a strength 8 template weapon. I use a callidus in my game and find she tends to kill 5+ models a turn which is about the same as a vindicare will kill in a game.
The vindicare is the weakest assassin in my opinion (although he looks cool!). Any other assassin kicks hes but at killing enemies.
Tell me if im wrong as this is only my opinion.
nb. I can comment on the other aspects of your army if you like?!?
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"Innocence Proves Nothing... Except That You've Done Nothing Wrong"
Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.
quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... |
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![[Post New]](/s/i/i.gif) 2009/12/22 12:51:25
Subject: [2500] IG w/ DH Allies
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Longtime Dakkanaut
*Current meatspace coordinates redacted*
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Hmm. Can I assume that you listing 8 Grey Knight Terminators at 245pts means they're actually just Grey Knights?
Other than that I think it's a solid build (with one exception). Your normal sized Mech Vets are lean and mean in a big way, so I don't mind some slightly fluffier additions when you ramp up to 2500. I'm really not a fan of the Vindicare, and I'm sure there's better ways to spend the points, but this is 2500 points after all, so dropping 110 on a unit that's going be fun, if perhaps not completely optimized, is fine. If you wanted to spend those points more efficiently you could just bulk out some bodies and SWs into the Inq's retinue (Plasma, Melta, whatever). I think I'd start with the Assassin despite my reservations.
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This message was edited 1 time. Last update was at 2009/12/22 12:52:34
He knows that I know and you know that he actually doesn't know the rules at all. |
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![[Post New]](/s/i/i.gif) 2009/12/23 04:26:02
Subject: [2500] IG w/ DH Allies
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Moustache-twirling Princeps
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Yea, those are basic Grey Knights. The list was made at around 6am, so excuse the typo.
As for the Vindicare, he is meant to snipe out Power Fists, Meltaguns, etc. The major threats to my army.
Also, I am not sure I want to kit out the Inquisitor, since he is just like a pricey upgrade to my army (Hood, Mystics).
This also isn't really meant to be "fluffy", though it is to a degree. The foremost role is to be competitive.
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![[Post New]](/s/i/i.gif) 2009/12/23 04:37:23
Subject: [2500] IG w/ DH Allies
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Sword-Bearing Inquisitorial Crusader
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Vindicare hits on 2 wounds on 4. He's got less than a 50% chance to wound. I've used him 3 different games. One game he killed 1 commissar another game he killed 1 melta gun trooper and the last game he didn't manage to kill anything the whole game. So, I stopped using him and started using the Callidus. Problem with the Callidus is that it doesn't tend to make up it's point value. I honestly think you should add a deep striking unit such as Marbo, a unit of 5 storm troopers with 2 meltas, or maybe a Callidus.
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![[Post New]](/s/i/i.gif) 2009/12/23 04:46:55
Subject: [2500] IG w/ DH Allies
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Moustache-twirling Princeps
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One option is to toss the GL's off the Squads and ditch the Vindicare for a Callidus.
Marbo, however, is not a option. That guy has failed me far, far too often! A 65pt Demo Charge isn't worth it, in my opinion.
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