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Made in us
Horrific Howling Banshee





Maryland, USA

So here's the list I've made so far its far from perfect, but I'm hoping it can at least be a bit competetive and fun! It's bassed mostly uppon what I own so far, so I don't have too much versatility. However, all of the heavy weapons/special weapons/options/etc are going to be interchangeable, so all of that can change!

HQ

Librarian - Term Armour, Combi-Melta, Gate, Dome - 135pts

Troops

Tac Squad (9x) - Meltagun, Multi-Melta, Combi-Melta - 169pts
Rhino - Extra Armour - 50pts

Tac Squad (10x) - Flamer, Multi-Melta, Combi-Melta - 180pts
Rhino - Extra Armour - 50pts

Tac Squad (10x) -Flamer, Heavy Bolter, Combi-Flamer - 180pts
Rhino - Extra Armour - 50pts

Elites

Dreadnaught - Multi-Mleta, Heavy Flamer, Extra Armour - 130
Drop Pod - Locator Beacon - 45

Fast Attack

Land Speeder - Mult-Melta, Heavy Flamer - 70

Heavy Support

Predator - Auto Cannon, 2x Heavy Bolters, Extra Armour - 110

Vindicator - Storm Bolter, Dozer Blade, Extra Armour - 145

Devistators (5x) - Heavy Bolter 2x, Plasma Cannon 2x, Combi-Melta - 180

Total Points: 1494

The army will all be modeled as Deathwatch, since we don't have any special rules, I'll be playing them as generic Marines. The only thing I don't currently own (or isn't in the mail) is the multi-melta dreadnaught. I'm bidding on an AoBR dread right now, so hopefully that'll be taken care of :-P I do have a standard Dread with missle launcher, lascannon, twin heavy bolters, power fist that can stand in if necesary.

Tactics

The librarian will join the 9 man tac squad in their Rhino to start the game. The librarian's squad will move forward, via Rhino at first, to begin popping off tanks. When the oportunity allows, he will Gate to move the squad to a good firing position to take out high priority targets.

Dreadnaught drop pod will land first turn, because it has to, and hopefully pop a high priority target with its multi melta. It will also draw fire away from the three tac squads whcih are really the heart of the army.

The flamer/multi-melta tac squad will run interferance as the most versetile of the three squads, and go where it is needed.

The heavy bolter tac squad will hang back and provide supporting fire/crowd control along with the devestators. The predator and Vindicator will also provide covering fire.

Land speeder will provide cover fire, or rush forward to take out priority targets, or targets in cover.

Comments/Concerns/Suggestions! Please tell me if I'm doing something completely wrong since I've never played 5th Ed Marines before :-P

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Tac Squad (9x) - Meltagun, Multi-Melta, Combi-Melta - 169pts
Rhino - Extra Armour - 50pts

Only a full Tactical squad can get special weapons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

All the extra armour is a point sink, maybe the on the Vindicator, but I wouldn't do that myself.

Also you can't put a Terminator armour in a Rhino

This message was edited 1 time. Last update was at 2009/12/23 18:58:26


   
Made in ca
Angered Reaver Arena Champion






Extra armor while useful at times is still way too expensive on a rhino, drop it imo. Was the libby going to go with the 9 man tactical squad? If you want him in a tactical squad rhino doesn't work due to size limit (and 10 man req for special weapons).

edit: Extra armor is really too expensive to be worth it on most vehicles. Only LR and sometimes dreads for me. Who cares if your pred can move if it can't shoot? You want it staying still to shoot anyways.

This message was edited 3 times. Last update was at 2009/12/23 18:59:46


Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Horrific Howling Banshee





Maryland, USA

Update! I've removed the libby's termy armour and replaced the first squad's rhino with a drop pod. So the liby can now join them. I will still drop the dreadnaught first turn, and hold the tac squad in reserve. With the added flexability of the drop pod, I can always combat squad them when they drop out and take out a priority target and hold an ojbective at the same time.

I've removed all but the dozer blade on the Vindicator since it's still got to move to get its 24in range close enough to be a threat.

I've added four marines to the devestator squad as "ablative" wounds. I've also swapped the flamer in the last tac squad for a plasma gun in favor of more range to augment the "supporting fire" role the squad will play. The sergent still has a combi-flamer, so if the squad needs it, it'll be there.

I've gotten quite a few suggestions to remove the extra armour from the rhinos, but I find that defeats the purpose of them being a transport. Their goal is to get the squad where they need to be. If I get second turn and they can't move, it'll be a useless tank.

Without any further comments, here's the list. Feel free to comment/critisize away! :-P

HQ

Librarian - Combi-Melta, Gate, Dome - 115pts

Troops

Tactical Squad (10x) - Meltagun, Multi-Melta, Combi-Melta - 185pts
Drop Pod - 35pts

Tactical Squad (10x) - Flamer, Multi-Melta, Combi-Melta - 180pts
Rhino - Extra Armour - 35pts

Tactical Squad (10x) - Plasma Gun, Heavy Bolter, Combi-Flamer - 190pts
Rhino - Extra Armour - 35pts

Elites

Dreadnaught - Multi-Melta, Heavy Flamer, Extra Armour - 130
Drop Pod - 35

Fast Attack

Land Speeder - Multi-Melta, Heavy Flamer - 70

Heavy Support


Predator - Autocannon, Heavy Bolter (2x), Storm Bolter - 95

Vindicator - Dozer Balde - 120pts

Devastator Squad (9x) - Heavy Bolter (2x), Plasma Cannon (2x) - 234pts

Total: 1489

I've got 11 pts floating around if anyone can think of something fun to do with them :-P

 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

1 Tactical squad in a drop pod = fail IMO

well I guess that's a bit harsh, but it's cuase I like Dreads or Sternguard in pods. The only reasonable strat would be drop the unit on top of an objective to cover it up with the drop pod

This message was edited 2 times. Last update was at 2009/12/24 01:57:10


   
 
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