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![[Post New]](/s/i/i.gif) 2009/12/23 21:31:29
Subject: Buildings and landing on them
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Longtime Dakkanaut
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So after rereading the rules twice on buildings I just wanted a confirmation.
If a terrain piece is classified as being able to be occupied that makes it the exact same as an immobile vehicle in all aspects correct?
If it counts as a vehicle, that means that, even though it has a flat top, jump infantry, jetbikes, skimmers, etc can not land on top of the building?
Thanks
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![[Post New]](/s/i/i.gif) 2009/12/23 21:50:20
Subject: Buildings and landing on them
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[MOD]
Making Stuff
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BlueDagger wrote:If a terrain piece is classified as being able to be occupied that makes it the exact same as an immobile vehicle in all aspects correct?
Pretty much, yes. Template weapons work differently to how they do against vehicles, and the parapets and balcony rules alter things a little, but other than that they're pretty much just an immobile Transport.
If it counts as a vehicle, that means that, even though it has a flat top, jump infantry, jetbikes, skimmers, etc can not land on top of the building?
Yup. Says as much in the 3rd paragraph on page 79.
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![[Post New]](/s/i/i.gif) 2009/12/14 21:52:54
Subject: Re:Buildings and landing on them
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Longtime Dakkanaut
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Yeah figured it was this way, just seemed really strange to say that a skimmer can't land on a big flat topped building.
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![[Post New]](/s/i/i.gif) 2009/12/23 22:00:54
Subject: Re:Buildings and landing on them
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Swift Swooping Hawk
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Page 79 of the BGB
"units of jump infantry (etc)... cannot land on a building that is occupied by enemy units"
although as far as i know, the building isn't classified as a vehicle, it just acts like it alot, you can still land on-top of it. Automatically Appended Next Post: Just read through the building rules.
As far as i can tell you can't land on top if it is occupied by an enemy unit.
Nothing saying you can't land on it otherwise.
It not classified as an immobile vehicle, its a building, it just has alot of "when X happens do this 'just like a vehicle'" rules.
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This message was edited 1 time. Last update was at 2009/12/23 22:03:33
WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2009/12/23 22:04:12
Subject: Re:Buildings and landing on them
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Longtime Dakkanaut
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So what happens if you land on a building then an enemy embarks? Or worse yet embarks to the parapets
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![[Post New]](/s/i/i.gif) 2009/12/23 22:06:10
Subject: Re:Buildings and landing on them
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[MOD]
Making Stuff
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BlueDagger wrote:Yeah figured it was this way, just seemed really strange to say that a skimmer can't land on a big flat topped building.
It's only when the building is occupied by an enemy unit. Presumably because having enemy troops come up underneath you is best avoided...
I would suspect it's (ruleswise) to close off potential problems with 'embarked' models wanting to move onto the roof, although you'll have the same problem if the skimmer or jump troops are already on the roof when the unit embarks...
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![[Post New]](/s/i/i.gif) 2009/12/23 22:13:52
Subject: Re:Buildings and landing on them
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Swift Swooping Hawk
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in the case of parapets, being atop the building still counts as being embarked you just have an additional "open-topped" rule. so if an enemy unit is atop the parapets, you cannot embark, as they are still technically in the building.
Although flat roofs in general. id assume your disembarked.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2009/12/23 22:18:51
Subject: Re:Buildings and landing on them
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Longtime Dakkanaut
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Well case in point, you have a building with a flat roof and parapets to hide/shoot over for incoming fire. The building is empty so a Wave Serpent lands on it and passes dangerous terrain test. Next round a unit of boyz embarks into the building or worse yet to the roof.... what now? The boyz are embarked in a open topped vehicle while the Wave serpent has just landed on a roof.
Here is an idea of what the building would look like
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This message was edited 2 times. Last update was at 2009/12/23 22:30:05
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![[Post New]](/s/i/i.gif) 2009/12/23 22:27:57
Subject: Buildings and landing on them
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[MOD]
Making Stuff
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As I mentioned, the rules don't cover what happens if a unit embarks into the building when an enemy unit is already on the roof.
As a house rule, and to avoid complications, I would probably go with not allowing a unit to enter a building while an enemy is on the roof.
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![[Post New]](/s/i/i.gif) 2009/12/23 22:31:30
Subject: Buildings and landing on them
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Longtime Dakkanaut
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insaniak wrote:As I mentioned, the rules don't cover what happens if a unit embarks into the building when an enemy unit is already on the roof.
As a house rule, and to avoid complications, I would probably go with not allowing a unit to enter a building while an enemy is on the roof.
I would got with this as well, as a RAW backing embarking into a building with a enemy on top would put the unit within 1" of an enemy model.
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![[Post New]](/s/i/i.gif) 2009/12/23 22:42:37
Subject: Buildings and landing on them
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Roarin' Runtherd
Calgary
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Personally, in an effort to avoid complicated, nonsensical abstractions, I'd simply treat the inside of the building as a "counts a vehicle" whatever, and treat the large flat roof as open ground. Any access points on the roof are considered hatches, no different from doors, etc, and that way, no foolishnes ensues.
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With orks, even too many is not enough! |
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![[Post New]](/s/i/i.gif) 2009/12/23 22:48:18
Subject: Re:Buildings and landing on them
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Longtime Dakkanaut
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Eh the major issue with that though is the rule book gives specific guidelines for using a parapet roof. This could potential be a rule conflict for any map with a city theme.
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![[Post New]](/s/i/i.gif) 2009/12/23 22:50:24
Subject: Buildings and landing on them
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Longtime Dakkanaut
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I read it a bit differently.
If a building has a parapet/battlement, then the top is considered as 'inside'. The embarked models can be placed on top without movement, and can disembark without worrying about movement. They are as much 'inside' as the models off the table.
With that in mind, I would rule that JI/skimmers/etc can't land on the parapet or embattled sections of a building; because that is the same as being 'inside' the building.
So they can land on an unoccupied bunker, but not the Orky building discussed in the BRB.
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![[Post New]](/s/i/i.gif) 2009/12/25 19:56:45
Subject: Re:Buildings and landing on them
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Swift Swooping Hawk
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treating everything as ruins makes games alot easier BTW ^.^
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2009/12/26 09:12:33
Subject: Buildings and landing on them
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[MOD]
Making Stuff
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Not if you have enclosed buildings, since placing the models inside is much trickier...
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