AssassinAya wrote:1st, If you consider the size of the currently released Avatar, and how puny it is. Look at the epic Amargeddon sized Avatar and compare that, with the forgeworld release, as well as the size of the Phoenix court. The forgeworld Avatar is how big the avatar SHOULD be.
Not sure what kind of point you are attempting to make here. The avatar has been portrayed in a variety of sizes and capabilities, that’s a case for my rules not against them. The avatar has been depicted in some media as being even more powerful than the rules I created. In the novel Shadowpoint the avatar single handily kills several ork warbands with little effort and even destroys an ork vessel by resisting their tractor beam – something that could tear a titan to pieces.
AssassinAya wrote:Secondly, even if it were for Apocalypse and they made rules for him, Compared to things in Apocalypse, and going up against the Daemon Lords (lords! they're meant to be hella buff) He'd be hella puny, so they'd have to remake yet ANOTHER Avatar, Size Comparison wise to even go up against them in a believable match up.
Aside from the C’tan, which spend a lot of their time human sized, the normal avatar is the smallest monstrous creature in the game. He is actually mounted on the same bases used by ogyrn and terminators and he just stands just a little larger than an ogryn. Despite the fact he is close to halve the size of a bloodthirster he has the same level of durability – you could state that because the forge world model is smaller than the daemon lords means it does not deserve to approach their level of abilities, but by the same logic I could argue that the normal avatar does not merit its current abilities as it is significantly smaller than the greater daemons. That size relationship between the normal avatar and greater daemons and the forge world model avatar and daemon lords is very similar, so I don’t see why you are so opposed that the Daemon lords were used as a baseline for my rules.
AssassinAya wrote:Third, Consider the amount of things Eldar have already for Apocalypse. Vehicles, etc. That can go up against Apoc stuff already.
My rules where not made because I felt that eldar were tactical disadvantaged in apocalypse games, but because I felt it would add to the game and actually allow eldar players to use the forge world model in a sensibly manner. We could just as easily look at the ork players and say “You don’t really need a Gargantuan Squiggoth because you have some many vehicles and stompas already – here’s a model and feel free to uses it as a normal squiggoth and watch as it gets vaporized ten seconds into the game”. The same thing could be said for the daemon lords as well.
AssassinAya wrote:3.5: Look at the Trygon for the new Tyranid release. It was Apoc before, but deemed too puny apparently for Apocalypse, there's a high chance that when Eldar get re-released that they might make the forgeworld Avatar a plastic model.
And there is a reliable murmuring that the C’tan are being removed from the Necron codex and being brought into apocalypse with increased capabilities. A lot of necron players rely on the C’tan more than eldar rely on the avatar, but it looks like
GWS doesn’t think that the C’tan belong in standard games anymore – I extended this line thinking to the eldar avatar because the background states that when the avatar arises the entire craftworld is at war. Normal
40K games fall more in the line of simple skirmishes, and do not merit the sacrifice of an exarch to involve the avatar. Whereas the trygon fills a similar role as a carnifex to the tyranids - their kits are even interchangeable. A lot of vehicles where also appropriated from forge world by
GWS this has more to do with advancing technology and demand than the actual strength of the unit.
AssassinAya wrote:4. For the Phoenix Court of Khaine, and them Infusing energy into the Avatar. If that's not "coaxing" the Avatar in the best possible way, short of bringing 2+ craftworlds together to weld Avatars together, then I don't know what is.
There is a lot of fluff in the in warhammer of daemons and their like having fluctuating strength – at times that are many times stronger then they were before and vice ad versa. Greater Daemon and Daemon Princes have actually reached levels where they were gods in their own right. Having differently strength avatars is not really that much against the grain.
My suggestion of out right moving the avatar into apocalypse was based somewhat on the absence of the unit in standard games, which is bases solely on my own observations. I attempted to create a fluffy explanation for how there can be two different types of avatars was due to the eldar actually encouraging the avatar to achieve a higher level of power, which does not seem too extreme as there is fluff supporting such a development.
AssassinAya wrote:And if you've actually used the phoenix court of Khaine, you'd realize how insanely powerful it is in Apoc. already.
If you are saying that 6 phoenix lords plus an avatar is powerful then no one will disagree with you. If you are saying that playing the Phoenix Court of Khaine is a good idea then I have a lot of contention towards that notion.
Lets say that a player has all the models needed to build the Court and they were attempting to decide if it is better to use the models independent of each other or play the datafex. First the datafex charges 150 points plus models, this comes out to 1540 points, so it is very pricey even for apocalypse games.
When played as the datafex the six lords start the game within 6” of the avatar and must stay within that distance in order to provide the extra attacks – without those the avatar is just the standard one in combat with the benefit of eternal warrior.
So instead of flying in a wave serpent with a squad, they are stuck walking the avatar around, which slows them down considerably. They are already fearless and give that ability to the aspect warriors they join so being right next to the avatar is not providing them with any useful augmentation. So instead of creating six units of aspect warriors that are fearless and benefit from the freedom of either enhancing their movement via vehicle or even fleeting they are stuck within six inches of the avatar to which they are playing nursemaids, which prevents them from exploiting their particular specializations on the battlefield.
This creates an all your eggs in one basket situation, in which all your powerful characters are placed in one spot and deprived them the benefits of mobility or stealth. Why on earth would you want all your characters placed in one spot? The lords are decent when they are leading their aspects in their specialized roles, but instead they are placed in this 1500 point datafex that can be easily be dealt with – like I said before the avatar can simply be gun down on turn one. A toughness six, four wound monstrous creature that does not deepstrike in or possess a character will not last long if the opponent has any desire at to remove the unit from the game. “ Oh I see that you have quite a little gathering right there, that’s a monstrous creature right? Okay this, this, and this tank here is firing on the big guy. Wow that was easy. I guess I can just take pot shots at all the phoenix lords now”
Considering the points required to field such a datafex, it is a punishment on the player for using it. Yes the datafex is composed of powerful characters, but you would be much better off simply playing them independently and not using the datafex. Using them as the court turns them into two things they should never be and that is slow moving and defensive. I wouldn’t take the court of phoenix court if it came with a 500-point reduction – that is if the characters were bought at a discount for being situated in the court. Compared to other datafexes like the seer council were Eldrad is join by a few farseers and warlocks and they all gain the option of the augment ability plus 3 Strategic assets each priced at 250 points you can see how the phoenix court falls on its face.
AssassinAya wrote:Out of all the horrible imbalanced things in 40k, it's already pretty balanced is all i'm saying. Time could be spent better thinking up how to work out fixes for some of the other crap things in the Eldar army, instead of massacreing an already powerful and feared unit.
I was not arguing against the rules for the standard avatar in comparison to his pricing but his role in the game and the inconsistency that is caused by having the forge world model play under the same rules as its homunculus standard version (and that is the case whether your using the Phoenix court or not). I don’t think my rules “massacre” any thing, instead they simply provide eldar players to use of the avatar as a centerpiece in their apocalypse army as it should be, both in terms background and the model’s appearance. Under normal rules the avatar, the core of the entire craftworld and god in which every single warrior is linked to, could be slain with a single strength D hit, or get insta killed or turned into a spawn, and so on.
If you disagree my avatar due to the game mechanics, actually rules, or how it fits into the background then feel free to express what you are directly at odds with and why. This forum encourages people to experiment with rule creation and seek feedback. I you feel there are areas of the game that are in desperate need of correction you are free to make your own articles or post in the proposed rule section. But to simple dismiss my suggestion as “Massacring” and “
GWS already has rules for this”, these are blanket statements that can be used just as easily to tear down 85% of the proposed rule posted in on Dakka. You might be happy with the current avatar, I am not. That is why I felt the need to create my article – that fact that I am not the first person to attempt to create rules for the avatar (search Proposed Rules) suggests that I am not alone in that opinion.