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Made in us
Jovial Plaguebearer of Nurgle






please correct me if i am wrong, space marines flee from a close combat with their "and they shal know no fear" special rule. They just get to regroup for free on their next turn and can not be over ran.
- a few of the space marine players i play are trying to tell me their marines cant run from a combat even if they loose the round of cc

4k and rising
almost 2k
3k
1k
planning 2k
 
   
Made in se
Automated Space Wolves Thrall




valbo

If a squad of space marines lose cc they can choose to fail their morale check. if they sucessfully break of they can regroup, fire and counter charge if they are in range.
if they are chatched the suffers the No Reatreat! rule in the fearless section in the main rulebook.

 
   
Made in us
Roarin' Runtherd




Calgary

Emp's champ's got it. They flee like everyone else unless they're caught. Then (all of a sudden) they're fearless, so they can never be wiped out in such a manner.

With orks, even too many is not enough! 
   
Made in gb
Sneaky Sniper Drone






But they can't regroup if within 6" of enemys or out of coherency.

And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it. 
   
Made in us
Sneaky Sniper Drone






...

This message was edited 2 times. Last update was at 2009/12/27 21:15:03


Curse you GW! GO Learn ENGLISH. Calling it "permissive" is no excuse for Poorly written Logic. 
   
Made in se
Space Marine Scout with Sniper Rifle





yeah but it is pretty good anyway.

 
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

So wait a minute. Based on what O'shovah said, does this mean that the SM's could in theory be wiped out by either a sweeping advance or a cross fire if they are with in 6" on another enemy squad? or they retreat through an enemy squad?

You guys covered an optional fall back but would they have to roll for moral if they get whomped in CC?

I STILL haven't gotten my book! AAARRRGGGHHH!


EDIT: Clearification

This message was edited 1 time. Last update was at 2010/01/03 21:33:42


ComputerGeek01 is more then just a name 
   
Made in au
Courageous Questing Knight






Australia

Rule one:

"combat tactics."

may choose to fail a morale test.
I.e, loose the combat choose to fall back. or roll.

Rule two:

"and they shall know no fear."

When falling back, they may auto-regroup.

if someone does anything to disser from that rule, piss on them

-RAW. there is no RAI-

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Worcester, UK

This belongs in the YMTC, and I agree with EmperorsChampion95's assesment

 
   
Made in au
[MOD]
Making Stuff






Under the couch

ComputerGeek01 wrote:So wait a minute. Based on what O'shovah said, does this mean that the SM's could in theory be wiped out by either a sweeping advance or a cross fire if they are with in 6" on another enemy squad? or they retreat through an enemy squad?


ATSKNF specifically addresses Sweeping Advances. They immediately regroup if caught.

Crossfire doesn't exist any more. Hasn't done since 3rd edition.

If their fallback is completely blocked by something that they can't go around (including enemy squads), they would be destroyed as normal.



You guys covered an optional fall back but would they have to roll for moral if they get whomped in CC?


Yes. They have the option to auto-fail, but can still choose to take the test as normal.

 
   
 
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