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Made in au
Member of the Malleus





Australia

hey dakka im not 100% shore this is the best spot for this but i got no idea what storm trooper style to take in my list, could any one or every one write up what they think is the best gear out for a full strength storm trooper squad about under 200 pts? they will most likely me used as infiltrators or scouts in my game plan if that helps the ideas.

cheers physchosamatic

This message was edited 1 time. Last update was at 2009/12/27 06:33:19


"I am the hammer,
i am the right hand of my emperor,
the instrument of his will,
the tip of his spear, the edge of his sword"  
   
Made in us
Savage Minotaur




Chicago

Plasma Guns I would say, basically Stormtroopers are an all or nothing thing, you take them and you deck them out, and use them as a scalpel, or you don't take them at all.

Alot of people think they are a waste and Vets are better in general, and they're scoring.
   
Made in us
Terminator with Assault Cannon





In general, IG Storm Troopers are considered bad, so I haven't seen a lot of analysis going towards what their best loadout is.
   
Made in us
Hurr! Ogryn Bone 'Ead!






They have S3 AP3 Hotshot lasguns. Pretty sure that is best used for anti MEQ. The only weapon they have that fits is plasma, but honestly saving the 30pts and just doing a full squad without any special weapons would probably do just as well. But S7 is a significant upgrade over S3, and you can get a little more range.

Either plasma, or nothing at all would be my vote.

As for Kasrkins in general, I would say they are definately better at anti MEQ than Vets, and they have the option to infiltrate. Other than those two things, Vets are the way to go.

Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ 
   
Made in au
Member of the Malleus





Australia

i was planing to get some of these models
or if anyone knows a website store that sells head similar to these or even whole models, then i would be happy to gs and convert too. but if you all think its a no go i will stick to the catachan devil vets for my list

This message was edited 3 times. Last update was at 2009/12/28 02:11:30


"I am the hammer,
i am the right hand of my emperor,
the instrument of his will,
the tip of his spear, the edge of his sword"  
   
Made in us
Navigator





Chicago

I've been planning on just using hotshot lasguns for the next time I take Stormies along with the Mission that gives them pinning on the first time they fire.

Part of the reason you're paying so much for each model is the AP 3 gun they come with standard. Might as well use it. If you want to take special weapons, just take a vets squad.

   
Made in us
Stalwart Veteran Guard Sergeant




I take mine in an 8 man group with two plasma gunners but I also use the Airborne Assault rule (fits with my Black Hawk Down inspired Vendetta riding Vet squads.). I pick a nice, juicy target like Tau Crisis/Broadsides or Marine devastators and drop and spray. You might lose one to the double shot plasma but they'll likely wreck at least half of the enemy squad. I've also had decent luck with giving them two melta guns just because that'll pop tau suits with one wound, plus no gets hot. Just my two cents.
   
Made in au
Member of the Malleus





Australia

ok so i have some ideas

1. 2 plasma guns and a plasma pistol 40 pts
2. flamer plasma gun 20 pts
3. plasma gun melta gun 25 pts

base 10 guys are 165 pts (is it best to max them out or have 8 or 9?)

so what one?, also is it worth trading the sgt's hotshot gun for a bolter?

cheers physcosamatic

This message was edited 2 times. Last update was at 2009/12/28 05:38:31


"I am the hammer,
i am the right hand of my emperor,
the instrument of his will,
the tip of his spear, the edge of his sword"  
   
Made in us
Hurr! Ogryn Bone 'Ead!






physcosamatic wrote:i was planing to get some of these models [image]
or if anyone knows a website store that sells head similar to these or even whole models, then i would be happy to gs and convert too. but if you all think its a no go i will stick to the catachan devil vets for my list

Games workshop carries both the older storm trooper models, which if I am correct, are the same models the inquisition use.
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1020006&prodId=prod1070103
They also carry Kasrkins, who are wicked cool.
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1020006&prodId=prod1070081
As for bits and the like, I think you can get some stuff from Forge World
http://www.forgeworld.co.uk/acatalog/QUATERMASTERS_STORE_IMPERIAL_GUARD_23.html

1. Don't need the plasma pistol. Kasrkins are terrible in CC just like the rest of your army, except they cost 3 times as much to lose in a fist fight as do regular guardsmen or conscripts. I would recommend running before you ever get in range to use that pistol.
2. When the default gun has AP3, why would you pay more points to take a less powerful weapon? More importantly why would you take a less powerful weapon that requires you to be in assault range... leading to the situation that I described in part 1... that you DO NOT want to be in.
3. Less range and 1 less shot than the plasma gun. Again, requires that you be in assault range of whoever you are shooting at. If you go tank hunting with this squad, you are wasting a 150+ squad of elites on something only 2 guys in the squad are participating in. The reason IG players use melta Vets is because Vets are cheap, and you can have THREE melta in a melta vets squad versus the more expensive elites. Also when the squad of vets don't make it back home because they didn't survive charging into the enemy lines... no one cares. If your Kasrkins don't make it home, then you just wasted a tank's worth of points on a suicide squad. Not to mention, if you really wanted to go tank hunting, you could have just bought a cheaper 130pt Vendetta instead of Kasrkins.

Like I said before, it's plasma or nothing... or don't take the squad. It is an anti MEQ elite choice, and nothing more.

This message was edited 2 times. Last update was at 2009/12/28 06:24:23


Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ 
   
Made in au
Member of the Malleus





Australia

so should i just go with the plasma guns X2

my list already has melta vets and a vendetta with that, and 2 platoons with all together 4 ml 4 hb 4 ac 6 grenade launchers and all voxed for orders, thats my base infantry along with 10 ratlings a box art replica command squad 2 plasma cannon sentinals and a demolisher, so for my next expansion i was thinking harker vets with 2 flamers and heavy flamer, or stormtroopers or some rough riders, in the end i will end up with 2 of the three.

so is the extra anti meq needed seeming i have the sentinals to support, and should i grab another valk if i am taking the stormtroopers, because i have seen some cheap valks on ebay and theres one for roughly 70 au dollars! including delivery to sydney talk about a save

"I am the hammer,
i am the right hand of my emperor,
the instrument of his will,
the tip of his spear, the edge of his sword"  
   
Made in gb
Mad Gyrocopter Pilot




Scotland

For stormtroopers I'd probably go with the x2 plasma guns in full squad or no extra upgrades at all. As the hot shot guns can be pretty usefull. And yeah maybe use your veterans squad for melta goodness. Its up to you really either way with the Valkyrie. Though they do help contribute added awesomeness to any guard army I think. I have a few of those older strom trooper models hiding somewhere. They do look nice and personally I prefer them to kasrkin for some reason.

This message was edited 3 times. Last update was at 2009/12/28 12:13:49


 
   
Made in us
Hurr! Ogryn Bone 'Ead!






physcosamatic wrote:so should i just go with the plasma guns X2

my list already has melta vets and a vendetta with that, and 2 platoons with all together 4 ml 4 hb 4 ac 6 grenade launchers and all voxed for orders, thats my base infantry along with 10 ratlings a box art replica command squad 2 plasma cannon sentinals and a demolisher, so for my next expansion i was thinking harker vets with 2 flamers and heavy flamer, or stormtroopers or some rough riders, in the end i will end up with 2 of the three.

so is the extra anti meq needed seeming i have the sentinals to support, and should i grab another valk if i am taking the stormtroopers, because i have seen some cheap valks on ebay and theres one for roughly 70 au dollars! including delivery to sydney talk about a save

I would very strongly urge you to drop missile launchers. If you want anti horde, bring mortars or HBs, if you want anti light armor/mechanized army (Av12 and under) bring ACs, if you want anti heavy armor (Av12 and up) bring las. In no situation does ML do better than one of these other options... and all the other options are cheaper than the ML except for the las, which is just far superior its worth the extra points.

Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ 
   
Made in au
Member of the Malleus





Australia

but the missile launcher can frag the gak out of hordes, aswell as having some chance at anti armor seeming i dont have las in my troops, and the bs3 on a one shot weapon the chances are 3/6 to hit, but then thats not a universal weapon and is best at heavy meq and veichles, that is what my vendetta is missioned to do, drop the melta vets at the juiciest target and die hard taking out armor. there are 2 heavy weapon squads 1 with heavy bolters the other with autocannon.
a real shame is i have already but together the infantry XD silly me.

and does the plasma cannon sentinals (2) work good as a anti mew infantry support?

and embarking storm troopers in a valk/vendett a must? or can they operate footslogingly successful

"I am the hammer,
i am the right hand of my emperor,
the instrument of his will,
the tip of his spear, the edge of his sword"  
   
Made in us
Hurr! Ogryn Bone 'Ead!






physcosamatic wrote:but the missile launcher can frag the gak out of hordes, aswell as having some chance at anti armor seeming i dont have las in my troops, and the bs3 on a one shot weapon the chances are 3/6 to hit, but then thats not a universal weapon and is best at heavy meq and veichles, that is what my vendetta is missioned to do, drop the melta vets at the juiciest target and die hard taking out armor. there are 2 heavy weapon squads 1 with heavy bolters the other with autocannon.
a real shame is i have already but together the infantry XD silly me.

I don't really want to crunch the math, but it has been done before. If you go read a few other old IG threads on Dakkadakka, you will find people who have done the numbers. In no situation is the missle launcher ever better than a Lascannon, autocannon or mortar. It is more expensive, and less effective, just don't take it. Since it can't even pen Av14 its pretty much useless against the heaviest of tanks... and against hordes its only a BS3 small blast. Unless you score a hit, which is only 1/3 of the time... the template will likely scatter 7" (average of 2D6), minus your BS3 it will scatter 4". A small blast is only 3" wide, or 1.5" from center, meaning you will miss your mark by 2.5". Mortar has about the same chance, except its one third the price allowing you to have 3 shots with a mortar. Mortars can also barrage, allowing them to bypass some cover, ignore LoS, and pin. Against heavy infantry, autocannon and heavy bolter have enough strength... and more than 1 shot.

physcosamatic wrote:and does the plasma cannon sentinals (2) work good as a anti mew infantry support?

They do. They are cheap and very powerful. However they only have Av12 on the front, and are very very flimsy. I am sure your opponenet will realize they are a threat and will target them. I find them to be best when you have other larger options on the table. Like a LRBT. Then your oppenent can shoot at your cheap walkers, which if they die... who cares. Leaving your Russ to wreak havok... or if they fire at the Russ, you can sneak around with your walkers and do the damage anyway.

Scout sentinels with autocannons can outflank and fire at back armor. I recommend a squad of 3 so they come out of reserves together. 6 AC shots to rear armor will mess up any tank.

physcosamatic wrote:and embarking storm troopers in a valk/vendett a must? or can they operate footslogingly successful

Stormtroopers are very successful outside of transports. They can infiltrate, deepstrike, or scouts. But outside of a transport they have no armor protecting them, so you have to rely on their moderate range, and cover to be able to provide protection for them as they maneuver around the map.

This message was edited 1 time. Last update was at 2009/12/29 02:52:45


Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ 
   
Made in au
Lone Wolf Sentinel Pilot






5 STs with 2 Plasmas or 2 Meltas; no other way to play them

Many started armies including: / , , ....and Bretonnia 
   
Made in au
Member of the Malleus





Australia

well when i can walk again *had surgery* i will hoble into the gw bunker in sydney and playtest the army for the first time XD, i must realy update my army blog

thanks heaps everyone

"I am the hammer,
i am the right hand of my emperor,
the instrument of his will,
the tip of his spear, the edge of his sword"  
   
Made in us
Nigel Stillman





Austin, TX

The best gear out is not taking them at all, sadly enough.
   
Made in ca
Longtime Dakkanaut





I disagree. They have to be used carefully, but their Special Operations options give you some nice tactical flexibility, especially since you can choose after you know opponent/terrain/mission. If preset plans are preferred, I'd say deepstriking meltas is the most obvious choice, small squad is probably best for that job. Infiltrating plasma is not a bad idea, as it have a good chance to pin. Scout also comes in use to get any of their weapons in range, assault weapons would mean they could get an early charge in on something. They are expensive, so the cheaper weapons are tempting, though I prefer giving them plasma/melta (carapace to protect, BS to hit, mobility to close distance). Of course outflanking a chimera is always an option as well, protects them and helps them get their weapons in range. Imo, only the deepstrikers really benefit from low squad numbers, as they're a bit of a suicide unit that way. You do have to watch your points expenditure with these guys though - they are a support unit for sure.

Fun and Fluff for the Win! 
   
 
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