Switch Theme:

Space Wolves: Iron priest riding a thunderwolf  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Towering Hierophant Bio-Titan



UK

So he would get a number of attacks equal to a base of 3 (2 natural, 1 TWC) + 1 for charging with his Thunder hammer (at str10?) and one extra attack at str8 from the servo arm, all at Initiative 1.

(On the charge; )
4 str10 I1 attacks, thunderhammer

1 str8 I1 attack, servo arm

Correct?

This message was edited 1 time. Last update was at 2009/12/30 02:11:14


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Longtime Dakkanaut







S9 I1 attacks with the Thunderhammer. See the call out box on page 7 in the Characteristic Profiles section.
   
Made in us
Dominar






Whether or not the TWulf mount increases base stats or is a modifier is an often disputed topic.

The rulebook would say it's a modifier, the SW codex TWulf and Twulf special character (Canis) would suggest that it's a base increase.
   
Made in gb
Hanging Out with Russ until Wolftime







It increases the base stat. It is not a bonus like Furious Charge. He is S10.

So yes, Razerous, you are correct.

This message was edited 2 times. Last update was at 2009/12/30 02:53:53


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Longtime Dakkanaut







You "add +1 Strength ... to the profile" and then you double the strength for the thunderhammer. At that point you have the exact example on page seven. Page seven has no concern for timing or whether those modifiers are "permanent" or in the model's profile.

This message was edited 1 time. Last update was at 2009/12/30 03:05:14


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah that is one of those that I defintiely disagree with as then it would mean it works differently than everything else in the game.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Hanging Out with Russ until Wolftime







solkan wrote:You "add +1 Strength ... to the profile" and then you double the strength for the thunderhammer. At that point you have the exact example on page seven. Page seven has no concern for timing or whether those modifiers are "permanent" or in the model's profile.
So I bet you would try and Argue Thunderwolf Cavalry are Strength 9 as well wouldn't you?


Automatically Appended Next Post:
Hollismason wrote:Yeah that is one of those that I defintiely disagree with as then it would mean it works differently than everything else in the game.
Oh noes, something works differently? Can't be having Variety in the game now can we!

This message was edited 1 time. Last update was at 2009/12/30 03:30:24


 
   
Made in us
Longtime Dakkanaut







Gwar! wrote:
solkan wrote:You "add +1 Strength ... to the profile" and then you double the strength for the thunderhammer. At that point you have the exact example on page seven. Page seven has no concern for timing or whether those modifiers are "permanent" or in the model's profile.
So I bet you would try and Argue Thunderwolf Cavalry are Strength 9 as well wouldn't you?


Do Thunderwolf Calvary have a wargear item called 'Thunderwolf Mount'? No, they don't. So they are IRRELEVANT. In the same manner Canis Wolfborne does not have the Thunderwolf Mount wargear item, but instead has 'Fangir'.

Did you have a relevant question?
   
Made in au
[MOD]
Making Stuff






Under the couch

solkan wrote:You "add +1 Strength ... to the profile" and then you double the strength for the thunderhammer. At that point you have the exact example on page seven. Page seven has no concern for timing or whether those modifiers are "permanent" or in the model's profile.


I would have to agree with this.

Thunderwolf Cav and Canis both simply have S5 in their profile. So anything that doubles their Strength would result in Strength 10.

Anyone else taking a Thunderwolf Mount is receiving a +1 modifier to their Strength. Page 7 of the rulebook tells us exactly how to figure out modifers, and nothing in the Thunderwolf entry suggests that it over-rides the rulebook modifier process.
   
Made in gb
Hanging Out with Russ until Wolftime







It is not a modifier. It is an alteration to the base characteristic. Similar, but not identical.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Longtime Dakkanaut







Gwar! wrote:It is not a modifier. It is an alteration to the base characteristic. Similar, but not identical.


It looks like a modifier to a characteristic and there are rules for how modifiers to characteristics work according to the rules. You claim that it is instead an "alteration to a base characteristic" and therefore not subject to the rules for modifiers. Where do the rules describe or even mention your "alteration to a base characteristic" which is somehow not a 'modifier' and not subject to those rules?
   
Made in au
[MOD]
Making Stuff






Under the couch

Gwar! wrote:It is not a modifier. It is an alteration to the base characteristic. Similar, but not identical.
Can you find anything in the rules that actually makes that distinction?

'Alter' and 'Modify' mean the same thing. Anything that alters a characteristic is a modifier.

This message was edited 1 time. Last update was at 2009/12/30 05:33:49


 
   
Made in gb
Proud Phantom Titan







I think the difference is its added directly to the profile and this is not the case with modifiers. A model on a thunder mount will have a profile of Cavalry S5 T5

This message was edited 1 time. Last update was at 2009/12/30 10:07:03


 
   
Made in se
Stealthy Space Wolves Scout





An Iron Priest has Strength 4. Anything that makes it not so is obviously a modifier.

This message was edited 1 time. Last update was at 2009/12/30 10:11:51


In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in us
Dominar






Not quite true. The Daemon codex, for example, has chariots and mounts that increase the base statline.

Of course, it then goes on to post the new modified stat line in its own section so there's no ambiguity at all.
   
Made in gb
Proud Phantom Titan







sourclams wrote:Not quite true. The Daemon codex, for example, has chariots and mounts that increase the base statline.

Of course, it then goes on to post the new modified stat line in its own section so there's no ambiguity at all.
agreed this would have been nice to see. What would it take to add what 3 more statline (Lord, guard, priest) ...
   
Made in us
Longtime Dakkanaut







In the Chaos Daemons codex each of the new profiles is identified as a "modified profile", or in other words a profile to which modifiers have been added. The wargear is even helpful enough to identify what the appropriate modifiers were which resulted in the modified profile.

It remains the case that the changes conferred by the Thunderwolf Mount are referred to as modifiers and as such are subject to the rules for modifiers on page seven.

If a herald of Khorne could get a power fist equivalent, a fist swinging herald of Khorne on a chariot would roll to wound using S9 because in 40k for attributes 4+1*2=9.

This message was edited 1 time. Last update was at 2009/12/30 11:42:10


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

solkan wrote:If a herald of Khorne could get a power fist equivalent, a fist swinging herald of Khorne on a chariot would roll to wound using S9 because in 40k for attributes 4+1*2=9.


I see it as a difference between a addition of a characteristic or a change of a characteristic. So that would be 4 > 5 or 4 > 4(5). The Chaos daemons codex does clearly give you a stat profile with a set str5 (when on a mount). This is then doubled by a power-fist-equivalent weapon (or would be, if there were one). There may be some confusion prior to that unit entry but it is very clear there and then & codex trumps rulebook as far as unit entries are concerned.

So with the Characters mounted on TW mounts, information relating (similar models/stats) does suggest that it should be a straight stat increase (so 4 > 5, not like a bikers toughness boost) but the information is missing which then leads you to fall back to the information provided by the BGB.

So you should follow the BGB, not because it is the definitive rules but it is the best rule under the circumstances of missing information (something pretty abundant in the SW codex ).

Thankfully, I plan to change the lords weapon to a frost blade, TWC fast-attack models are pretty straight forward and I am not too fussed about the +/- 1str of the Iron priests.. I was more concerned about that raw number of attacks they get to make.

Many thanks, pretty interesting thread. Hope it doesn't spiral too much (I.e don't make the same point twice?)
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Gwar! wrote:It is not a modifier. It is an alteration to the base characteristic. Similar, but not identical.


not according to strict raw. while i agree that it SHOULD be a base profile change as is the case in TWC and canis (and that this was their intention), GW's poor choice of wording means its a modifier. you would think that if they're coming out with a competely new unit that they might have a second person double check the wording but times are apparently tough at GW and they can't afford the free lunch they'd have to give to a fanboi to look over the stuff.
   
Made in us
Fixture of Dakka






on board Terminus Est

It's still open to debate. Hopefully GW will address this when they release an FAQ for SW.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
 
Forum Index » 40K You Make Da Call
Go to: