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![[Post New]](/s/i/i.gif) 2009/12/31 05:03:05
Subject: [1750] New 'Nids Speculative Reserves
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Moustache-twirling Princeps
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HQ:
Swarmlord
[280]
(2) Tyrant Guard
w/ Lash Whips
[130]
Elites:
Death Leaper
[140]
(2) Hive Guard
[100]
(2) Zoanthropes
[120]
Troops:
(20) Termagants
[100]
(20) Termagants
[100]
(20) Termagants
[100]
Heavy:
Trygon
w/ Adrenal Glands, Regenerate
[235]
Trygon
w/ Adrenal Glands, Regenerate
[235]
Mawloc
w/ Adrenal Glands, Regenerate
[205]
[1745]
This whole list revolves around the idea that "Pheromone Trail" stacks with "Alien Cunning", giving the army a 2+ roll for reserves on turn 2 and a re-roll to Outflanking (not vital here, but my 2000pt and 2500pt lists run Genestealer Broods). This means I can put everything in Reserve and roll it in turn 2, denying the opponent a single round of shooting.
The Swarmlord can either start in cover or come in after everything else. The Death Leaper will help keep scattering to a minimum as well as do other nasty things. The Zoanthropes can be pulled through the Trygon tunnels to pop tanks if need be. Same with the Hive Guard, if I feel like it. Otherwise, they can be deployed forward in cover, ideally with no LOS for the enemy.
One thing I am debating on is tossing out a pair of Zoanthropes for some Venomthropes to give me cover the turn I bring stuff up out of their tunnels, as well as all the other nasty tricks Spore Cloud does. The Termagants lurk in cover on objectives or come up through the holes to take opponent ones as need be. They can stay in Reserve and hoof it while the opponent deals with the other stuff.
Just a concept list, but not sure how it will work until I see all the new rules. Still, might be a worthwhile avenue of exploration.
Comments?
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This message was edited 2 times. Last update was at 2009/12/31 07:09:43
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![[Post New]](/s/i/i.gif) 2009/12/31 06:00:55
Subject: [1750] New 'Nids Speculative Reserves
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Couple things:
-Why the Alphas? They seem like a bit of a waste of points at this level
-only 3 scoring units of bare basic termagaunts probably won't be enough
-the zoans won't make it into range without a pod
-No real ranged transport busting
Those are just some quick things I was wondering about.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/12/31 06:18:51
Subject: [1750] New 'Nids Speculative Reserves
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Moustache-twirling Princeps
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Hulksmash wrote:Couple things:
-Why the Alphas? They seem like a bit of a waste of points at this level
Good point. Mostly just out of some male need for bigger, badder stuff. Hardy rational, so I will probably downgrade to free up points.
Hulksmash wrote:-only 3 scoring units of bare basic termagaunts probably won't be enough
True enough. I figure that most of my stuff will tie them down that a bunch of Lurking Termagants will suffice. Might want to fit more in, though.
Hulksmash wrote:-the zoans won't make it into range without a pod
They can come up from the Trygon's holes and be in range, generally.
Hulksmash wrote:-No real ranged transport busting
With the tricks the list can muster, I figured it wouldn't need as much. If Zoanthropes act independently of one another as they did before, I will run a larger unit of three and possibly find room for Hive Guard to do some transport busting. Still, without much in the Codex for long-range firepower, it may just be a handicap to live with.
Hulksmash wrote:Those are just some quick things I was wondering about.
It is a rough, rough draft done in the Hobby shop this evening after some games. It is mostly just testing the waters, so it has a ways to go before its refined. Hell, I hadn't had a chance to test, because I don't have the full set of rules. That will be big deal for the list, but I was just putting this out here for this very reason - another set of eyes always helps!
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![[Post New]](/s/i/i.gif) 2009/12/31 07:34:06
Subject: [1750] New 'Nids Speculative Reserves
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Just a heads up but the Zoans don't act independent of each other anymore. They are squads now thru and thru.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/12/31 07:39:48
Subject: [1750] New 'Nids Speculative Reserves
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Moustache-twirling Princeps
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That is fine with me. I updated the list. Might be better, not sure.
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![[Post New]](/s/i/i.gif) 2009/12/31 07:48:52
Subject: Re:[1750] New 'Nids Speculative Reserves
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Twisted Trueborn with Blaster
Webway
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I'm in love with SwarmLord
Looks a good list,although the HiveGuard look like a pointless unit,get some more guants or maybe Lictors to go with DeathLeaper ?.
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![[Post New]](/s/i/i.gif) 2009/12/31 07:53:28
Subject: [1750] New 'Nids Speculative Reserves
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Moustache-twirling Princeps
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Farmer, Hive Guard throw down two S10 shots at 24" without LOS. That is a reliable means of busting tanks. Zoanthropes might not be ideal for this, despite their nasty S10 AP1 Lance Psychic power. Taking them as insurance against any Psychic Hoods, since I expect to see more of those thanks to Wolves and now 'Nids.
I am curious if Pheromone Trail stacks between Lictors and Death Leaper. If they do, I may toss the Swarmlord at this point value for a Winged Tyrant (Deep Strike) or something else entirely (Alpha Warriors to pair with Termagant squads?!). If not, Swarmlord ensures I get most of my reserves turn 2, failing only on 1's.
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![[Post New]](/s/i/i.gif) 2009/12/31 08:05:37
Subject: Re:[1750] New 'Nids Speculative Reserves
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Focused Fire Warrior
Champaign IL
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i highly doubt the entire army would get a 2+ to come in on a single turn.. probably more like 1 squad can come in..
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![[Post New]](/s/i/i.gif) 2009/12/31 08:08:06
Subject: [1750] New 'Nids Speculative Reserves
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Moustache-twirling Princeps
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"Alien Cunning" +1 Reserves Roll, Re-roll Outflank
"Pheromone Trail" +1 to Reserves Roll, within 6" don't scatter
That is what my leaked information says, though that is not 100% confirmed (that I know of). It doesn't have any other rules attached, so that is a +2 to Reserves, meaning a 2+ and they are in.
If Pheromone Trail from Death Leaper and Lictors stack, I will be surprised. However, those are two separate abilities, so they should (unlike Astropaths).
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![[Post New]](/s/i/i.gif) 2009/12/31 08:14:33
Subject: [1750] New 'Nids Speculative Reserves
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Focused Fire Warrior
Champaign IL
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em_en_oh_pee wrote:"Alien Cunning" +1 Reserves Roll, Re-roll Outflank
"Pheromone Trail" +1 to Reserves Roll, within 6" don't scatter
That is what my leaked information says, though that is not 100% confirmed (that I know of). It doesn't have any other rules attached, so that is a +2 to Reserves, meaning a 2+ and they are in.
If Pheromone Trail from Death Leaper and Lictors stack, I will be surprised. However, those are two separate abilities, so they should (unlike Astropaths).
Well if this does happen to run this way, here come the cheese lists that completely out flank... and in response here comes the cheese completely blocking off 1 side of the board so you can't and if you roll bad...well its only the person who is runnin the cheese's fault
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![[Post New]](/s/i/i.gif) 2009/12/31 08:23:58
Subject: [1750] New 'Nids Speculative Reserves
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Moustache-twirling Princeps
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It isn't cheese. To get Alien Cunning, you need to run a 280pt Swarmlord. That is an expensive means to an ends for a gimmick that might not even be worthwhile.
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![[Post New]](/s/i/i.gif) 2009/12/31 08:34:21
Subject: [1750] New 'Nids Speculative Reserves
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Focused Fire Warrior
Champaign IL
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em_en_oh_pee wrote:It isn't cheese. To get Alien Cunning, you need to run a 280pt Swarmlord. That is an expensive means to an ends for a gimmick that might not even be worthwhile.
exactly..because people can block you from coming in on an entire side of the board at all..(better hope you dont roll bad) then its hope they dont shoot good because you just went from 4' to 6'... epic fail for a melee race
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![[Post New]](/s/i/i.gif) 2009/12/31 08:39:06
Subject: [1750] New 'Nids Speculative Reserves
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Moustache-twirling Princeps
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TopC wrote:em_en_oh_pee wrote:It isn't cheese. To get Alien Cunning, you need to run a 280pt Swarmlord. That is an expensive means to an ends for a gimmick that might not even be worthwhile.
exactly..because people can block you from coming in on an entire side of the board at all..(better hope you dont roll bad) then its hope they dont shoot good because you just went from 4' to 6'... epic fail for a melee race
Except this whole army comes up from where the Trygon and Mawloc enter the field, not from Outflanking. Only Genestealers would suffer, which I plan to run in higher point games to outflank and basically force the opponent into clustering up, ideally.
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![[Post New]](/s/i/i.gif) 2009/12/31 08:40:56
Subject: [1750] New 'Nids Speculative Reserves
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Focused Fire Warrior
Champaign IL
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em_en_oh_pee wrote:TopC wrote:em_en_oh_pee wrote:It isn't cheese. To get Alien Cunning, you need to run a 280pt Swarmlord. That is an expensive means to an ends for a gimmick that might not even be worthwhile.
exactly..because people can block you from coming in on an entire side of the board at all..(better hope you dont roll bad) then its hope they dont shoot good because you just went from 4' to 6'... epic fail for a melee race
Except this whole army comes up from where the Trygon and Mawloc enter the field, not from Outflanking. Only Genestealers would suffer, which I plan to run in higher point games to outflank and basically force the opponent into clustering up, ideally.
I just think gimmicky armies are funny to play against...because once you read their list and see the gimmick..it doesnt usually take much effort to stop said gimmick and then their army is a bust for the most part
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![[Post New]](/s/i/i.gif) 2009/12/31 09:00:09
Subject: [1750] New 'Nids Speculative Reserves
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Moustache-twirling Princeps
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How would you stop this army, then? I need to know, if I am going to tune it to be less of a gimmick and more of an all-rounded-capable list.
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![[Post New]](/s/i/i.gif) 2009/12/31 09:08:06
Subject: [1750] New 'Nids Speculative Reserves
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Focused Fire Warrior
Champaign IL
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em_en_oh_pee wrote:How would you stop this army, then? I need to know, if I am going to tune it to be less of a gimmick and more of an all-rounded-capable list.
I'm sure alot of people will have tactical ideas once for sure, in english, codex are infront of them to consult for exact stats/abilities.
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![[Post New]](/s/i/i.gif) 2010/01/01 04:58:06
Subject: [1750] New 'Nids Speculative Reserves
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Bush? No, Eldar Ranger
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I have an "educated hunch" that the new ymgarl or whatever they're called genestealers are going to be very nasty...
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This message was edited 1 time. Last update was at 2010/01/01 04:58:32
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![[Post New]](/s/i/i.gif) 2010/01/01 09:26:20
Subject: [1750] New 'Nids Speculative Reserves
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Tunneling Trygon
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The earliest the lictor bonus takes affect is turn 3, because neither his reserve bonus or homer ability works on the turn he arrives.
Also with the termagants -- they no longer fall back toward synapse. So lurking ones will be pretty easy to force a fall back on and I don't know if your list is really setup with the synapse to catch them -- since both swarmlord and zoathropes will be up in your opponents face. Termagants are pretty much crap now -- except for their synergy with a tervigon.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2010/01/01 18:05:37
Subject: [1750] New 'Nids Speculative Reserves
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I wonder if you have to deploy the lictos/deathleaper via reserves. Especially deathleaper as this would give you the +1 when needed then he could disappear and reappear on the next turn where you needed him. Just a thought.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/01/02 08:36:45
Subject: [1750] New 'Nids Speculative Reserves
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Moustache-twirling Princeps
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This is why I need to see a real Codex. The rules aren't really spelled out in any of the leaked stuff.
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![[Post New]](/s/i/i.gif) 2010/01/10 07:22:19
Subject: [1750] New 'Nids Speculative Reserves
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Moustache-twirling Princeps
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So, having glanced over the Codex for a minute or two and hearing about a few things, here is a revised version:
HQ:
Hive Tyrant
w/ Scything Talons, HBS, Adrenal Glands, Wings, Tactical Insight*
Life Drain, Nerve Shock
[285]
Hive Tyrant
w/ Scything Talons, HBS, Adrenal Glands, Wings, Tactical Insight*
Life Drain, Nerve Shock
[285]
Elites:
Zoanthrope
w/ Landing Spore*
[100]
Zoanthrope
w/ Landing Spore*
[100]
Zoanthrope
w/ Landing Spore*
[100]
Troops:
(15) Termagants
[75]
(15) Termagants
[75]
(10) Termagants
[50]
Heavy:
Trygon Prime
w/ Adrenal Glands
[250]
Trygon Prime
w/ Adrenal Glands
[250]
Mawloc
w/ Adrenal Glands
[180]
[1750]
The Tyrants Deep Strike in, the Trygons and Mawloc tunnel in, and the Zoanthropes drop in. The Termagants can come in and as long as you put objectives in cover on your board side, they will Lurk to it and then you can just have them go to ground.
*Don't remember the correct names
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![[Post New]](/s/i/i.gif) 2010/01/10 08:21:24
Subject: Re:[1750] New 'Nids Speculative Reserves
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Raging Ravener
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I'd say you are still very weak in your troops choices. All the fancy stuff in HQ, Elites & Heavy Support can at best get you a draw in anything but annihilation games. I'd think you would want more gaunts in the broods (making them more resilient), more broods of gaunts (to spread out the targets for enemies to deal with) or preferably BOTH larger & more numerous broods of gaunts.
Your plan of not fighting with the gaunts is fine, as long as you have enough of them & some form of support system to manage them. Otherwise the enemy can deal with your major threats and as the battle nears an end, possibly wipe out the gaunts with some concentrated effort. Especially fast, mobile or template-firing army lists should be pretty effective at gaining objectives against 40 or so gaunts in 3 broods... IMHO.
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![[Post New]](/s/i/i.gif) 2010/01/10 08:52:58
Subject: [1750] New 'Nids Speculative Reserves
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Moustache-twirling Princeps
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Well, I need a lot of revisions. Apparently, Trygon Primes are HQ slots, so those need to go. I will need to really sit down tomorrow and work over a new version. This is a starting point based on the older leaked info, but I think a good once-over of the new Codex and I can get a more suitable list together.
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