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Made in us
Squishy Squig





I got a bunch of hand-me down orks from someone who switched from da boyz to Chaos Space Marines, and I'd like some feedback on this army I've got going. It's a 500 points match, and here's what I got so far.

A warboss with a PK and slugga + bosspole (90)

Big Mek with choppa and KFF (85)

3 Killa Kans. 2 with rokkits, and one with a skorcha (50+50+40=140)

12 boyz +nob w/pk+bosspole (113)

12 boyz (72)

500points

The plan is I put the 12 boyz with the warboss and the 12 boyz+nob with the mek and use the kans as walking cover. Depending on terrain, I may have the Warboss boyz try to flank, but for sure the 12boyz+mek will follow behind the kans, using them as cover and with the KFF giving the kans a cover save as well. I only have two concerns. The first is I'm going against an IG army with anti-tank stuff, so I'm not terribly confident the kans will hold up.
The second is if this tatic would even work. It sounds solid, but I'm new to this, so I'm curious if there is something I'm forgetting.

If any of you lot have a suggestion or changes you'd like me to consider, please let me know. I originally had a two trukk plan, but I only have one and am waiting on the second to come into my local GW shop.

This message was edited 1 time. Last update was at 2009/12/31 22:17:23


Follow'as of da Prophet
1.5k points  
   
Made in us
Regular Dakkanaut





drop an HQ and add more boys

   
Made in us
Storming Storm Guardian



How should I know? I just live here!

yeah, drop an HQ, but I would say maybe pick up some nobs.

If we shadows have offended,
Think but this, and all is mended,
That you have but slumbered here
While these visions did appear.
-
William Shakespeare 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

i would run the list like this.

hq
big mek
KFF

troops
15 choppa boyz
nob PK BP

15 choppa boyz
nob PK BP

heavy
3 killa kans
2 rokkits 1 skorcha

497

4000
2500
2000
1850
 
   
Made in us
Water-Caste Negotiator



Lafayette, IN, USA

I know that when I play 500 points with my Orks, even at that low points cost it's sometimes difficult to get them into close combat... Especially when you play a MEQ or a good Tau army.

I actually have a full body tattoo, but it's of an invisibility cloak, so you can't see it.



(1000) : W/L/D -- 2:3:2
DS:90-SG—M----B+I—Pw40k04D++A+/dWD-R++T(S)DM+ 
   
Made in au
Sinewy Scourge




Downunder

Never put a Skorcha on a Killa Kan. IF its close enough to fire, its close enough to get assaulted, which means it going to die. Kans are BS3 which makes them the most accurate shooting in your army.

The warboss isn't necessary and you need to pay for all the stuff to make him the close-combat beast he can be. Drop him, add a Nob+BP+PK to the other Boyz unit, add more boyz, and switch to shootas.

Also field the Kans as separate units and not as one mob.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
 
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