My thoughts on the list? Solid start, good numbers and certainly brings the heat. You definitely want bellowers on all of those guts, for rallying sure, but also because I wouldn't expect to win all your combats by very big margins. The dice can be extremely cruel to ogre players, as you're living and dying by Lady Luck's whim, with 0
CR and low
WS in most cases. I like how striped down your characters are, though you can probably get by fine with 1 scroll @ 1500. I'd consider taking bangstick + scroll on the butcher, as you might actually be able to squeek out a spammed casting phase: level 3 bangstick + 4x single die casts of cruncher/cracker/guts/boo/heal as needed. It's not an awesome phase, but it stands a chance if, again, luck is with you
If I could fill out your list, I'd suggest:
H: Bruiser -
gw, ha = 142
H: Butcher - bangstick, scroll = 180
C: 4 Ironguts - bellower = 202
C: 4 Ironguts - bellower = 202
C: 4 Ironguts - bellower = 202
C: 3 Bulls - bellower = 115
C: 3 Bulls - bellower = 115
C: 8 Trappers = 48
S: 3 Yhets - greyback = 215
R: Gorger = 75
-------
1496
Trappers are ace, really amazing little doobers. Mine out perform my ogres game after game, irritating things if not outright killing models way over their costs with sharpstuff + luck. And don't they count for getting a scrappy later? Or do you have to take fighters for that? I've clearly never taken a scraplauncher, though I think with the 8th edition change to no more partials they're going to be more attractive - there aren't many weapons that get to plop the 5" template down
Good luck with the yhets, I've found mine continually frustrating. When I run them any more I do like you with the greyback, but I take him to sop wounds, as incoming fire has to randomize between yhets or the champ, letting the unit avoid a panic check for a little while longer.
- Salvage