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Too many flashy units in a 1500pt Mech Ork list?? (NEW LIST in 1st post!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran






Hey All,

Here is my revised list, what do you guys think now?

HQ:
Warboss w/PowerKlaw, Bosspole, TL-Shoota - 95pts

Big Mek w/KFF - 85pts

Elites:
10xKommando's w/2 Burnas, Snikrot - 205pts

10xBurnas - 150pts

Troops:
3x12 Slugga Boyz w/Nob, PowerKlaw, Bosspole in Trukk w/Red paint job, Ram - 471pts

9xnobz w/Painboy, Waaugh! Banner, 2xPowerKlaws, 2xBig Choppas - 285pts

Heavy Support:
2xBattle Wagons, Red Paint job, Big Shoota - 200pts

Total: 1491pts

This message was edited 1 time. Last update was at 2010/01/04 20:45:18


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

15xKommando's - 2xBurnas and Snikrot - 265pts

15xBurna's (goes with Big Mek in the other Battle wagon below)

Flashy units? Yes, they are.

Kommandoz need a power klaw. Snikrot sucks.

I'd replace Burnas by Boyz incl. Nob with power klaw.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Agile Revenant Titan




Florida

-Add Reinforced Rams to each Battlewagon. If points are too tight, drop Red Paint to get the rams.
-Since you have a Bosspole already with the Nobz, you can easily put the Warboss with the Burna Boyz. They can be a pretty good assault unit in a pinch.
-Not sure if 15 Kommandos are really necessary. 8-10 seem to be a more reasonable number.
-10 Nobz may be overkill at 1500 points, although, I rarely play at this points level. YMMV
-Overall, I think if you thinned out some of the Burnas, Nobz and Kommandos, you'd get enough points for another Trukk full of Boyz which would better balance your list.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Fresh-Faced New User



England

ram is wasted on battlewagon as its +2 armour on front for raming keep RPJ for the extra 1" of move thats 13" and JUMP out as they are open toped ur nobs and burnas can plow right into assualt in Turn1 and as Burna = Powerwapon in Close Combatr as long as you didnt fire it that layer turn thats 15 PW totaing boys with 45 attacks on the charge at I4 S4 YES 45 PW ATTACK suck that marine boy

Burna's are supreme (and just cuase im a pyro) as for komandos yeah drop a couple of them for more boys Claws also own
but never know burna's especailyl as ur mek with KFF can havea burna also so thats another 4PW attacks on the charge for a nice total of 49 PW attack as orks have decent WS and with furocius charge rule have +1 I and Str on charge again i must say it

BURNA RULES


have both wagons drive with in 6" of each other to gain 5+ cover save obstucion on them
this will save you a bucket load of pain even more if you drive ur boys up just in front of the wagons to soak up fire also gaining 5+ cove and obstruced if with in 6" of ur meks wagon while he is onboard

OH and agains swarm army other Orks Nids Guard Tau RAM the Wagons full throttle and BAMM 16 Flamer templates = nothing to fight

BURNA are ultimae when on fast transport

Side note make burna unit + big mek 12 strong swap them onto one of ur boys trukks they will have to board it in T1 as they cant deploy in it but its a FAST vehicle which means even more burny goodness thats 13" move with RPJ and still able to fire all 12 burna's or 19" move to redeploy (as long as you dont embark or disembark that turn)
   
Made in us
Yellin' Yoof






Texas

15xKommando's - 2xBurnas and Snikrot - 255pts (Snikrot is only 85 not 85+10) This unit will ROCK!!! i use it all the time and it kills for me!!! Keep them at this strength!

 
   
Made in us
Dakka Veteran






Ok, first of all thanks for all the replies!

Here's a few of my thoughts/questions keeping in mind that I mostly keep the list as is:

Ok, if I were to strip down the nobs a bit, by losing another claw or big choppa, should I also get rid of their bosspole if I have the Warboss with bosspole with them? I have 6 Assault on Black reach Nobs that I would like to use and my thought was/is to buy one nobz box and use all of that for this squad.

I know if some mech Ork list people use Ghaz, but he's beefy point wise...Again I am trying to make AoBR models stretch within my limited budget.

Are the three units I have enough as far as scoring? Would I truly be better off dropping the nobz for more boyz?

I want to keep the kommando's as I LOVE the models and Snikrot! From most of what I have read on the boards, Snikrot adds an awful lot to this unit.

@Sargar:

How would you thin out the units? I could get 50pts if I drop 5 Kommandos, I could get 75pts if I drop 5 burnas, that that alone would be 125pts, leaving me short of another squad of Slugga boys by a mere 32pts.

Ok here's the edited list:

HQ:
Warboss w/PowerKlaw, Bosspole, TL-Shoota - 95pts

Big Mek w/KFF - 85pts

Elites:
10xKommando's w/2 Burnas, Snikrot - 205pts

10xBurnas - 150pts

Troops:
3x12 Slugga Boyz w/Nob, PowerKlaw, Bosspole in Trukk w/Red paint job, Ram - 471pts

9xnobz w/Painboy, Waaugh! Banner, 2xPowerKlaws, 2xBig Choppas - 285pts

Heavy Support:
2xBattle Wagons, Red Paint job, Big Shoota - 200pts

Total: 1491pts

I cut the following:
5 Kommadoz, 5 Burna Boyz, 1 Nobz, a Bosspole, a big choppa

I gained:
Another 12xSlugga boyz w/PK Nob in Trukk

Is this much more viable? Let me know

Thanks,
Chappy P!
   
 
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