ram is wasted on battlewagon as its +2 armour on front for raming keep
RPJ for the extra 1" of move thats 13" and JUMP out as they are open toped ur nobs and burnas can plow right into assualt in Turn1 and as Burna = Powerwapon in Close Combatr as long as you didnt fire it that layer turn thats 15
PW totaing boys with 45 attacks on the charge at I4 S4 YES 45
PW ATTACK suck that marine boy
Burna's are supreme (and just cuase im a pyro) as for komandos yeah drop a couple of them for more boys Claws also own
but never know burna's especailyl as ur mek with
KFF can havea burna also so thats another 4PW attacks on the charge for a nice total of 49
PW attack as orks have decent
WS and with furocius charge rule have +1 I and
Str on charge again i must say it
BURNA RULES
have both wagons drive with in 6" of each other to gain 5+ cover save obstucion on them
this will save you a bucket load of pain even more if you drive ur boys up just in front of the wagons to soak up fire also gaining 5+ cove and obstruced if with in 6" of ur meks wagon while he is onboard
OH and agains swarm army other Orks Nids Guard Tau RAM the Wagons full throttle and BAMM 16 Flamer templates = nothing to fight
BURNA are ultimae when on fast transport
Side note make burna unit + big mek 12 strong swap them onto one of ur boys trukks they will have to board it in T1 as they cant deploy in it but its a FAST vehicle which means even more burny goodness thats 13" move with
RPJ and still able to fire all 12 burna's or 19" move to redeploy (as long as you dont embark or disembark that turn)