radiohazard wrote:All in all great fun. I ask you though, what can take out this many Jacks at 35pts???
Well the key point here is that all you have to do is take out Karchev, who has to get within 9.5" of your forces (2" berserker base, 7" charge, .5" reach) to deliver a berserker. I play Karchev quite a bit and the game is all about keeping the heat of off Karchev while letting the Khador heavies make their favorable trades against whatever could threaten his
ARM. To that end, I would suggest a wardog (for +
def and ignoring freestrike/backstrikes) and replace some berserkers with better crowd control warjacks - such as the Marauder (for comboslam), Devastator (for rain of death), Spriggans (for reach), Behemoth (for twin bombards and armor piercing insanity).
I also have a problem with the Berserkers weak axes, meh
ARM, and low
MAT. Heavy armor can be an issue for them, as can high defense (even with unearthly rage).
Mechaniks seem only natural, but have only ever do anything in about one game out of every 5 for me. The battle just moves too fast to really pull back, repair, and return to the fight. They make it into less of my K lists now. Often supplanted by koldun lord (for powerboost) and greylords for taking advantage of koldun lord synergies.
If you want a berserker heavy list - consider Butcher or Vlad. There are some nasty nasty moves there that just get better with more khador metal.