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[very pic heavy] 500pts Eldar Vs IG (fixed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Stalwart Veteran Guard Sergeant






Eldar: Farseer, guide 75 (proxyied)
10x Dire Avengers, Exarch with diresword and shuriken pistol 157

10x Guardians, Star cannon 105

Wave Serpent, Bright lance and shuriken cannon, star engines 160



Imperial Guard: Command squad, Powersword and camo cloaks, vox caster

Platoon, 2x squads, vox caster, combined, heavy weapon squad 3x autocannons

Veterans, carapace armor, 2x flamers, 1x grenade launchers,

Valkyrie, heavy bolters


Deployment: Spearhead 2x objectives

Andy is playing Eldar, I am playing IG. Andy gets the roll and chooses to go first, I fail my steal initiative roll.

Top turn 1: Andy guns the Wave Serpent with Farseer and Dire Avengers crammed in and speeds right into my lines. He actually manages to reach my lines in a tank shock and the Guard run from their trenches like sissies for a total of 6 inches.


The Star cannon in the eldar trench fires up trying to behead the Imperial commander, but ends up killing a member of his retinue instead.


Bottom of turn 1: First I manage to get my platoon to stop wetting themselves and regroup, followed by sending them back into their trenches.

I then attempt to kill that evil Wave Serpent by issuing Bring it down to my heavy weapons squad, but they refuse to listen. The commander has better luck making the platoon take cover with an order of Incoming. The heavy weapons open fire on the Serpent.

Despite the lack of a reroll they score one glance and one pen, the glance immobilizing it, but before it can crash the penetrating hit smashes through the cockpit and kills the crew, wreaking the vehicle. The Dire Avengers pile out just managing to be outside of 1 inch of my Valkyrie.

Its then that I realize my mistake. I should have moved the Valkyrie, but I forgot. I ask Andy if he would allow me to move it despite me starting my shooting phase, and he is nice enough to let me. The Valkyrie jet 18 inches towards their line ending just 12 inches from the guardians and more importantly his objective.

This done I pass the turn waiting for the response.

Top turn 2: The Dire Avengers accompanied by the Farseer advance on the Platoon.

The Exarch orders a bladestorm and the Farseer casts guide upon the Dire Avengers in an attempt to kill as many guardsmen as possible. At this point there is some question as to whether or not the proximity of the Dire Avengers would cancel the save granted by the trenches. In the end we roll a d6 and the result confirms my guardsmen get the save, so I have a 2+ save. They unload their weapons into the guard but that massive save turns 19 wounds into 2 kills. The Star cannon tries desperately to stop the Valkyrie firing at it, but fails to even make a dent despite a direct hit.
The relief of the guardsmen from their trench saving them is soon gone as the Dire Avengers dive sword first into the trench slashing at the guardsmen.

The lack of grenades give the guard the first hit but soon they only manage to land to blows that result in kills. The return is much more damaging and 9 guardsmen fall to the melee. Completely broken the guardsmen run desperately trying to get away, but the Dire avengers are faster and they overrun the guardsmen stabbing every one in the back of the head as they turn and run.


Bottom turn 2: The guardsmen rappel out of the Valkryie landing very close to the guardians and marching at the guardians.

The commander issues Front rank FIRE second rank FIRE to his own squad trying to kill the Dire Avengers. Firing, the autocannons chatter up and the pointblank fire cuts 3 Avengers down where they stand.

The Commander fires and kills another one. At this point the Dire Avengers have had enough and not even the Farseer is able to stop them as they run from the trenches attempting to escape the fire.

The Veterans open fire, literally, with flamers and 4 guardians melt in their fiery path.

A grenade is popped into the trench and a heroic guardian throws himself on top of it, blowing himself to pieces to save his comrades.

It is to no avail as the lasgun wielding veterans open fire and slay another guardian. Only 4 remain and now the Valkyrie opens fire with the heavy bolters cutting the remaining Guardians to pieces before they can even run away.


Top turn 3: The Dire Avengers are all that remain and they rally to try to score a tie. They move forward advancing onto the lip of the trench.

Given that they are still reloading from the previous turn's hail of fire they choose to run over the lip and into the trench. Now they launch themselves at the heavy weapon squads and now that they are inside the trench there is no cowering in the trench.

The Dire Avengers butcher the Heavy weapon teams with suffering a single hit. Now they are within sight of the Objective.


Bottom turn 3: The veterans run forward to capture the desperately needed paintpot.

The Valkyrie, seeing that the veterans are safe and no longer need the fire support peels off towards the Dire avenger.

The Command squad reissues Front rank FIRE second rank FIRE with grand success. They Fire on the only target left and manage to gun down a Dire Avenger.

The valkyrie fires with everything its got and opens up with the multi laser, both heavy bolters, and looses off both missiles. The Trenches made to protect the Guardsmen serves to protect the Dire Avengers from the onslaught, saving all but one from the flaming death.


There is no running this time as they pass their leadership test, but there a catch. I suddenly remember a rule that always seems to escape me. Units below half strength can not regroup. Way back at the top of turn 3 they were below half strength and they regrouped. I point this out to Andy and we both stop for a minute. Finally I come out with the fact that he let me redue my mistake with moving my valkryie so I won't call him on this accident. It would prove to be my undoing.

Top turn 4: The Eldar are on the ropes, but there is the chance for recovery. Their guns are reloaded so once again the Exarch orders a bladestorm with the two pistols remaining in the squad and the Farseer casting another guide.

The shurikens find their mark downing 2 guardsmen. The Commander, after seeing his entire platoon butchered and having most of his own squad killed standing next to him, he breaks down completely and runs for his life with the remaining vox man following hot on his heels.

The Dire Avengers won't let their prey get away that easily and give chase catching up to deliver yet another blow. The Farseer smashes the vox mans skull to pulp as the Witchblade finds its mark.

The Dire Avenger that is still alive runs into the commander and runs him through with his diresword. Normally the commander would live through this but the spirit stones in the hilt of the sword whisper into his mind and burn away his sanity. He falls to the ground in a fetal position and dies of his wound a few seconds later. The Dire Avengers proceed to consolidate to just within the range of capturing the tube of glue


Bottom turn 4: Things are going south and fast. With no one alive to contest the Dire Avengers taking the tube of glue its all up to the Valkyrie killing them to win the game. It opens fire hoping to catch the Dire Avengers out of the trenches. The Multi lasers miss completely, but one of the heavy bolters scores a hit and the Farseer loses a wound when the bolt detonates in his arm. They are still alive, bloody but alive. Nothing else can be done.


Top Turn 5: The roll for continue of game comes out as a 1 and the game ends

This message was edited 1 time. Last update was at 2010/01/05 04:37:39


Kroissen 31st 2000pts

"What the hell do you mean we're out of Ammo"
Every Commander's worst nightmare

"If the voices stop talking to me, how will I know I'm insane"
Best friend. 
   
Made in ca
Excellent Exalted Champion of Chaos






Grim Forgotten Nihilist Forest.

The pic's arn't working. D:

I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos

 
   
Made in us
Devastating Dark Reaper




Smacking the crap out of Hive Fleet Leviathan.

Why can't I see the pics.

DT: 90+S+GMB++I--Pw40k08#+D+A++/mWD-R++T(S)DM+





 
   
Made in us
Longtime Dakkanaut





Silverdale, WA

Looks like you may be trying to link to your email account or something. Use the Dakka photo upload. It's pretty cool.

 
   
Made in us
Regular Dakkanaut




Games are 5 turns followed by a roll for 6 and then a roll for 7. Looks like you rolled for turn 5? Why is that, because of the reduced size?

Gwar: I'm going to quit while I can.

Meh, close enough  
   
Made in us
Stalwart Veteran Guard Sergeant






^ Yes exactly, same reason I don't have a platoon command squad for my platoon. This was just a game to try out my new game table

Kroissen 31st 2000pts

"What the hell do you mean we're out of Ammo"
Every Commander's worst nightmare

"If the voices stop talking to me, how will I know I'm insane"
Best friend. 
   
Made in us
Mysterious Techpriest







The table seems to work great gameplay-wise. Overall it was a fun batrep to read. With a PCS and 4x Flamers of GLs, you would have wiped out the Avengers before they got close.... I am, however, impressed that you managed to squeeze in a Valk at 500pts. I may have to try this myself.

DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+

2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control







Good report.

Nice and simple.

One problem though.

"A grenade is popped into the trench and a heroic guardian throws himself on top of it, blowing himself to pieces to save his comrades."

What grenade is this? can units have grenades?

   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I believe he is referring to a grenade from his grenade launcher. It killed one Guardian so one of them must have jumped on it!

Daemons Blog - The Mandulian Chapel 
   
Made in us
Automated Rubric Marine of Tzeentch






VA Beach

It would have been nice to have a periodic full board view, but I loved the way you took the shots. Very cinematic.


Let the galaxy burn.

 
   
Made in us
Lustful Cultist of Slaanesh



San Antonio

Just let me start off by saying I loved this battle report, it was written extremely well and the pictures were perfect representations of what was happening.
That said, I don't know why people think they can move, shoot, or assault after they regroup. The rulebook is very distinct in stating that once a unit regroups it can't do anything else that turn, nothing, nadda, zilch. Like I said though, great battle report, I could actually feel the excitement from both sides as you completely slaughtered each other, lol.

Some people get it, most don't. How bout you, do you get it? 
   
Made in gb
Monstrous Master Moulder






I dunno...

Very nice, IG minis look so... at home in trench scenery

Bewhiskered Gasmasks: For the Post-Apocalyptic Gentleman

And to this day, on darkest nyte
It can be seen, they tell
A Prynce of Rattes, in finery
Upon a horned bell.
 
   
Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

very fun lil' batrep. About to do a 500 pointer myself, but we're going to use combat patrol rules, to keep things flexible. I'd recommend you try that if you're gonna do another batrep this size It means no CCS, but no farseer either.

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in us
Boosting Space Marine Biker





Beaverton, OR

Very dramatic report. Trench warfare is pretty gresome. The guard will get them next time (as there are always more guardsmen for the next encounter).

Cheers

If I give you a cookie, will you go away? If I give you the bag, will you go far, far away?
---------------------
Successful Trades: 15 (with Gitsplitta, MadMaverick76, gregornet, AtariAssasin, Fists of the emperor, Kazi, Centurionpainting, zatazuken x2, Sunde, Carlson793, Scorpiodrgon, quickfuze, Stevefamine, Mercury). Check Reputable Trader List for proof. Go on, I dare ya! 
   
Made in us
Storming Storm Guardian



How should I know? I just live here!

*ignore this post* *I read something wrong* *sorry*

This message was edited 1 time. Last update was at 2010/01/15 06:01:55


If we shadows have offended,
Think but this, and all is mended,
That you have but slumbered here
While these visions did appear.
-
William Shakespeare 
   
Made in ph
Frenzied Juggernaut






Why is there an ordnance blast template? At one point of the batrep you said the valk shot its missiles, and no they arent blast template weapons, just 1 shot weapons. (the missiles)

qwekel wants to get bigger, please click on him and level him up.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

He may have meant MRP (Multiple Rocket Pods) which are large blasts. Or may have just confused the Ordnance entry with Large Blast for Hellstrike.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut




Burbank CA

I could have sworn units at half or less couldn't hold objectives? Probably read the rules wrong... AGAIN...

Nah but overall I liked it, as others said, very cinematic.

Pfft... letting him bring a valk... I have a 1250pt tourny in a week and someone wants to bring a valk...

W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in gb
Battlefield Professional





England

A very enjoyable little read, thanks for posting!

 
   
Made in gb
Sneaky Sniper Drone






Couple of reminders:
-If they were Hellstrikes they're ordanance so wouldn't allow other weapons to fire.
-(As you noticed units under half strength can't regroup)
-Why didn't the Avenger unit consolidate INTO the trench rather than Jumping in, buthchering them and then clambering back out.

PS. I second the use of combat patrol games

And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it. 
   
 
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