Switch Theme:

What to give a Terminator Assault Squad?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Screaming Banshee






Cardiff, United Kingdom

Hey guys,

I got a Terminator CC Squad for Christmas and I have no idea what to give it... a lot of people seem to like Thunderhammers (what do they even do? I left my rulebook at University) but I lurv Lightning Claws... should I go for a mix? This is a 5 man squad by the way... Anyhoo, if someone could tell me what a TH does and maybe give me advice I'd be grateful! (I need to get the models built by Thursday, eep).


Automatically Appended Next Post:
Oooh scratch that, I just looked under my foam trays in my space marine case and the rulebook was there... lol

Anyhoo, Looking at the rules I see that they're pretty awesome, they strike last since they're power fists... but they have stormshields to protect them. I'm a bit nooby at the combat-side of 40k but that still doesn't strike me as the best element of the TH... I mean, even if some of the enemy are reduced to Initiative 1, they will still strike before a TH, and since SM have an Initiative of 4, that's still pretty high, so is this only really useful against factions such as eldar where my other SM units or Termies with Lightning Claws can attack before them?

The reason I called a TH "awesome" was the fact that it can achieve a crew shaken result on vehicles... that seems pretty nice to me.

Anyway, my gut is now telling me to perhaps give the Sergeant a TH and Stormshield and everyone else lightning Claws?

This message was edited 1 time. Last update was at 2010/01/04 16:37:31


   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

It's not the TH that is awesome... it's the SS. A 3+ invulnerable allows them to go toe to toe with big gribblies and anything that would punch through the 2+ armor save. I wouldn't go with any more than 2 LCs in a 5 man squad, personally. That gives you enough attacks to thin out some stuff at I4 if needed while still keeping the I1 beatdown intact.

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

I usually run 2 Lightning Claws and 3 Thunderhammers in my all comers list. Pack that into a Land Raider. But be warned it will draw every anti-tank shot on the board

   
Made in ca
Angered Reaver Arena Champion






Its important to also factor in instant-death, as STR 8 of the TH will instant death most non-MC/vehicles. This makes it good against other MEQ based armies. Also, if your opponent is going to hit at a higher I than 4, the SS is better as it will allow more models to survive PW attacks. If your opponent is hitting at I 2 or 3, then the LC really shine as you get your attacks, then can allocate wounds to the LC terminators first so you still get your attacks with the TH guys.

Normally I run 1 LC and 4 TH. TH is just more useful in more situations, but getting in some attacks at I 4 always seem to come in handy.

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in au
Courageous Questing Knight






Australia

hammernators, hammernators hammernators.

2/3, w/ a chaplain they get re-rolls to hit.

Thunder hammers = powerfists on drugs.

Thunder hammers double your strength PRO
Reduce your initiative to 1 CON
reduce anyone who survives initiative to one. PRO

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

Captain Solon wrote:
hammernators, hammernators hammernators.

2/3, w/ a chaplain they get re-rolls to hit.

Thunder hammers = powerfists on drugs.

Thunder hammers double your strength PRO
Reduce your initiative to 1 CON
reduce anyone who survives initiative to one. PRO


While this is true it is all also true -baring the last line - for tactical terminators with powerfist and storm bolters.
As said the strength of the TH/SS combo is that the SS makes the model with it much tougher against things that ignore their 2+ armor save.
If you run Vulkan then the TH become more of an offensive threat as they all become master crafted.

I like the 3:2 TH/SS:LC mix personally. It has a nice balance of Hammer and Anvil qualities.

Cheers
~Volkan
   
Made in us
Preacher of the Emperor




Boston, MA

With Volkan on this one. The 2 LCs let you thin out opponents at I4, reducing the number of attacks your THs guys face, and the 3 THs still have good killing power.
   
Made in us
Stabbin' Skarboy






As people have said, 2 LC: 3 TH/SS is a good combo. I would say that either that or 1:4 or 0:5 would also work well if you're leading your army with Vulkan as more TH are increasingly attractive in that scenario. SM assault terminators are most valuable for their 3+ invulnerable save. For black templar terminators with furious charge, even if their shields gave 3+ invuln the ability to strike at I5 S5 on the charge really swings the numbers in their favor and as such are great LC platforms. SM termies are the toughest, and to play to that strength will leave you in good stead.

   
Made in us
Tunneling Trygon





It's somewhat cute to give the Sarge the LCs and everyone else TH+SS. Sorta fluffy, plus a decent mix.



=====Begin Dakka Geek Code=====
DA:70+S++G+++M+++B++I++Pw40k00#+D++A++++/wWD250T(T)DM++
======End Dakka Geek Code======

http://jackhammer40k.blogspot.com/ 
   
 
Forum Index » 40K General Discussion
Go to: