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Made in fi
Twisted Trueborn with Blaster






I know that roughly 4 threads of 5 here are "I need help I'm starting" threads, and I read many of them but didn't find excatly what I wanted.
Me and my mate decided to end (at least partially) and start a non-GW miniature game. Guess which we decided?
We have heard a lot of good from WM, having always releasing new models for all factions a la non-GW style (Dark Eldars anyone?).
We decided that I would start Cygnar and he would start Khador.
I know that Cygnars are "meant" to be shooty, and Khador are ultimate close-combat army, having high ARM to protect them. A couple of questions:
1. I'm gonna pick up Cygnar Battlefor...I mean Battlegroup. My budjet can't handle to order something else at the same time, but what would you recommend after this? Are there any "must-have" units for Cygnar? I heard that Long Gunners would be...
2. I know that tailoring list directly into some else faction isn't nice, but I know he will be doing it too. What would be the ultimate "anti-Khador" units for Cygnar?
3. Do the Battlegroups for Khador and Cygnar come up somewhat-even (in means of points)?
4. Do the models (due to being all metal, something I already am going to hate) have many flashes/molds (or whatever you real hobbyist call them)?
5. Finally, any beginner tips to beginning noobs.

And if you have the time, you can instead write an answer to all of these in the perspective of Khador.

Thanks already!

Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

nyyman wrote:I know that roughly 4 threads of 5 here are "I need help I'm starting" threads, and I read many of them but didn't find excatly what I wanted.
Me and my mate decided to end (at least partially) and start a non-GW miniature game. Guess which we decided?
We have heard a lot of good from WM, having always releasing new models for all factions a la non-GW style (Dark Eldars anyone?).
We decided that I would start Cygnar and he would start Khador.
I know that Cygnars are "meant" to be shooty, and Khador are ultimate close-combat army, having high ARM to protect them. A couple of questions:
1. I'm gonna pick up Cygnar Battlefor...I mean Battlegroup. My budjet can't handle to order something else at the same time, but what would you recommend after this? Are there any "must-have" units for Cygnar? I heard that Long Gunners would be...
2. I know that tailoring list directly into some else faction isn't nice, but I know he will be doing it too. What would be the ultimate "anti-Khador" units for Cygnar?
3. Do the Battlegroups for Khador and Cygnar come up somewhat-even (in means of points)?
4. Do the models (due to being all metal, something I already am going to hate) have many flashes/molds (or whatever you real hobbyist call them)?
5. Finally, any beginner tips to beginning noobs.

And if you have the time, you can instead write an answer to all of these in the perspective of Khador.

Thanks already!


Righteo... Welcome to the world of Warmachine.

I play both factions so I can help you out.

1. Things I would recommend for those first purchases after the Cygnar Battlebox - Journeyman Warcaster and a max unit of Long Gunners with Unit Attachment. You can't really go wrong with these purchases. The Journeyman will free up a Warjack from Stryker and LG can really tear stuff up at range. I'd probably add in Ol'Rowdy for fun as he beats good face.

2. Now, unfortunately I can't help you with this one as I've never lost against Cygnar, and have never taken my Cygnar against Khador.

3. The battleboxes are quite balanced, they are designed to be played out of the box against each other.

4. Depends on the model. I can say I've never had a badly cast Cygnar model. Some models are really badly cast, but Cygnar generally isn't one of the armies that have funny shaped parts to warrant a bad cast. Skorne, Trolls and Khador on the other hand

5. If you play out of the box, deploy your guys as follows: Lancer out front with Ironclad a few inches behind. Place your WC just behind Ironclad. Charger, isn't a great Jack, but i'd probably team it up with Lancer. Just keep arcing Earthquake towards your enemies. This spell knocks stuff down and thus, makes it easier for your Jacks to smash stuff to pieces. Quite simple really.

And for Khador...

1. Things I would recommend for those first purchases after the Khador Battlebox - I swear by Greylord Ternion, Widowmakers, Man O War Kovnik and Beast 09. The Ternions will add much needed defense to your Jacks, The Widowmakers just murder single wound infantry from range, MOW Kovnik Jack Marshalls your Juggernaut or Destroyer and Beast is there to tear stuff apart as it is one of the best Jacks in the game, especially with Sorscha.

2. I take a combat heavy force with Butcher and only one Jack. The rest is filled with stuff that has Weapon Master, can beat face and are covered by the Ternions. Basically, get there and beat face.

3. See 3 above.

4. Khador Jacks are really badly cast as they are so massive and have large lumps of metal. You'll need modelling putty stuff to fill in the gaps.

5. Try to get into combat ASAP. Use Ternions to "screen" your jacks, if you get your opposing WC in CRTL area and LOS, pop your feat and then Charge your jacks in for maximum carnage.

I hope this helps.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in fi
Twisted Trueborn with Blaster






Ah, thanks for a long comment.
Another question, are Gun Mages worth it? They seem to be very nice by rules AND models.
Same question about Precursor Knights, having so nice models.

Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

I can't comment on the Precursor Knights as I've never used them or faced them.

The Gun Mages are ok, but I wouldn't use them with Stryker. A nice themed army of Caine, with as many Gun Mage type units is pretty fun though. I don't use Gun Mages myself as I prefer CC to Shooting, but they are ok at what they do.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in us
[MOD]
Madrak Ironhide







If you're going to run Gun Mages against Khador, you're going to need protection from
blast templates such as Mortars, the Behemoth and Destroyers.

So, yeah, probably not Stryker. Siege can do it, though, with Foxhole. Haley has Deceleration. Nemo
has...something.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in fi
Twisted Trueborn with Blaster






I'm not quite sure what you said malfred, but thanks anyway for all (aka 2) who have helped me.

Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 
   
Made in us
[MOD]
Madrak Ironhide







Gun Mages are high defense, low armor. To deal with them, you shoot them with template weapons.

Template weapons are half damage when they miss, but that's usually enough to kill a gun mage.

Mortars, the Behemoth, and the Destroyer all fire template weapons.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

Also, don't underestimate Khador's ability to shoot or cygnar's ability to fight up close.

My friend uses precursor knights to block the way to his long gunners. Precursor Knights can have ranked attack, which means they can kneel and the longgunners can shoot over them. Then when the enemy gets close, the precursors do a counter charge and their officer does his once a game power and they roll 4 dice for charge damage.

Stryker is definitely all about his army. He's actually quite fragile and can't really go off on his own unless it's going to end th game in your favour. He really boosts the other things in his army and you'll probably be the most succesful with him if you're always thinking about how he can help his army and how his army can protect him.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
 
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