nyyman wrote:I know that roughly 4 threads of 5 here are "I need help I'm starting" threads, and I read many of them but didn't find excatly what I wanted.
Me and my mate decided to end (at least partially) and start a non-GW miniature game. Guess which we decided?
We have heard a lot of good from WM, having always releasing new models for all factions a la non-GW style (Dark Eldars anyone?).
We decided that I would start Cygnar and he would start Khador.
I know that Cygnars are "meant" to be shooty, and Khador are ultimate close-combat army, having high ARM to protect them. A couple of questions:
1. I'm gonna pick up Cygnar Battlefor...I mean Battlegroup. My budjet can't handle to order something else at the same time, but what would you recommend after this? Are there any "must-have" units for Cygnar? I heard that Long Gunners would be...
2. I know that tailoring list directly into some else faction isn't nice, but I know he will be doing it too. What would be the ultimate "anti-Khador" units for Cygnar?
3. Do the Battlegroups for Khador and Cygnar come up somewhat-even (in means of points)?
4. Do the models (due to being all metal, something I already am going to hate) have many flashes/molds (or whatever you real hobbyist call them)?
5. Finally, any beginner tips to beginning noobs.
And if you have the time, you can instead write an answer to all of these in the perspective of Khador.
Thanks already!
Righteo... Welcome to the world of Warmachine.
I play both factions so I can help you out.
1. Things I would recommend for those first purchases after the Cygnar Battlebox - Journeyman Warcaster and a max unit of Long Gunners with Unit Attachment. You can't really go wrong with these purchases. The Journeyman will free up a Warjack from Stryker and
LG can really tear stuff up at range. I'd probably add in Ol'Rowdy for fun as he beats good face.
2. Now, unfortunately I can't help you with this one as I've never lost against Cygnar, and have never taken my Cygnar against Khador.
3. The battleboxes are quite balanced, they are designed to be played out of the box against each other.
4. Depends on the model. I can say I've never had a badly cast Cygnar model. Some models are really badly cast, but Cygnar generally isn't one of the armies that have funny shaped parts to warrant a bad cast. Skorne, Trolls and Khador on the other hand
5. If you play out of the box, deploy your guys as follows: Lancer out front with Ironclad a few inches behind. Place your
WC just behind Ironclad. Charger, isn't a great Jack, but i'd probably team it up with Lancer. Just keep arcing Earthquake towards your enemies. This spell knocks stuff down and thus, makes it easier for your Jacks to smash stuff to pieces. Quite simple really.
And for Khador...
1. Things I would recommend for those first purchases after the Khador Battlebox - I swear by Greylord Ternion, Widowmakers, Man O War Kovnik and Beast 09. The Ternions will add much needed defense to your Jacks, The Widowmakers just murder single wound infantry from range, MOW Kovnik Jack Marshalls your Juggernaut or Destroyer and Beast is there to tear stuff apart as it is one of the best Jacks in the game, especially with Sorscha.
2. I take a combat heavy force with Butcher and only one Jack. The rest is filled with stuff that has Weapon Master, can beat face and are covered by the Ternions. Basically, get there and beat face.
3. See 3 above.
4. Khador Jacks are really badly cast as they are so massive and have large lumps of metal. You'll need modelling putty stuff to fill in the gaps.
5. Try to get into combat ASAP. Use Ternions to "screen" your jacks, if you get your opposing
WC in CRTL area and
LOS, pop your feat and then Charge your jacks in for maximum carnage.
I hope this helps.