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![[Post New]](/s/i/i.gif) 2010/01/05 15:44:45
Subject: Doom and vehicle explosion
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Tail-spinning Tomb Blade Pilot
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If a unit is "doomed" by a farseer, and causes a vehicle to explode, does the eldar player get to re-roll to see if the explosion wounds the unit?? Thanks in advance.
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![[Post New]](/s/i/i.gif) 2010/01/05 15:49:46
Subject: Doom and vehicle explosion
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Decrepit Dakkanaut
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No, as that is not a wound caused by your shooting / close combat - it is a byproduct of it.
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![[Post New]](/s/i/i.gif) 2010/01/05 16:31:30
Subject: Re:Doom and vehicle explosion
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Longtime Dakkanaut
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Yes, you would actually reroll the wounds caused by this. The wording is "All hits" so hits from anything that wound get rerolled against that unit.
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![[Post New]](/s/i/i.gif) 2010/01/05 16:46:05
Subject: Re:Doom and vehicle explosion
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Evasive Eshin Assassin
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2 posts 2 different answers.
try the GW hotline.
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![[Post New]](/s/i/i.gif) 2010/01/05 16:56:59
Subject: Re:Doom and vehicle explosion
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Mekboy Hammerin' Somethin'
Spreading the word of the Turtle Pie
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usernamesareannoying wrote:2 posts 2 different answers.
try the GW hotline twice to get exacly the same result
Fixed  .
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![[Post New]](/s/i/i.gif) 2010/01/05 16:59:31
Subject: Re:Doom and vehicle explosion
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Longtime Dakkanaut
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usernamesareannoying wrote:2 posts 2 different answers.
try the GW hotline.
Only the second one was right
"All hits upon that unit gain a re-roll to wound until the start of the next Eldar turn." Nothing limits what the wounds come from.
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![[Post New]](/s/i/i.gif) 2010/01/05 17:03:41
Subject: Doom and vehicle explosion
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Decrepit Dakkanaut
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Yeah, the unit is definitely Doomed.
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![[Post New]](/s/i/i.gif) 2010/01/05 17:27:27
Subject: Doom and vehicle explosion
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Decrepit Dakkanaut
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Yeah, trust me to forget it never specifies "Eldar" hits...damn Eldar book....
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![[Post New]](/s/i/i.gif) 2010/01/05 17:32:34
Subject: Doom and vehicle explosion
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Lord of the Fleet
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The unit is Doomed...Doooomed...
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![[Post New]](/s/i/i.gif) 2010/01/05 17:39:48
Subject: Doom and vehicle explosion
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Hanging Out with Russ until Wolftime
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Ok, I'll settle this once and for all.
The answer is "Yes, they are still Doomed". This is because Doom doesn't give two gaks about where the wounds come from, just that they get re-rolled.
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![[Post New]](/s/i/i.gif) 2010/01/05 21:14:58
Subject: Re:Doom and vehicle explosion
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Tail-spinning Tomb Blade Pilot
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Thank you.
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![[Post New]](/s/i/i.gif) 2010/01/05 21:21:30
Subject: Re:Doom and vehicle explosion
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Evasive Eshin Assassin
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hey, no problem.
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![[Post New]](/s/i/i.gif) 2010/01/05 22:12:29
Subject: Doom and vehicle explosion
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Preacher of the Emperor
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Just a minor point... You can't Doom a unit that is in a transport, you can only Doom the transport itself (which does nothing).
Given the way the 40k game mechanics work, the unit in the transport doesn't actually exist until they are called-upon to make an action by the player controlling them (dis-embarking, shooting from fire points, etc...), and are therefore untargetable.
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1500pts
Gwar! wrote:Debate it all you want, I just report what the rules actually say. It's up to others to tie their panties in a Knot. I stopped caring long ago.
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![[Post New]](/s/i/i.gif) 2010/01/06 01:10:08
Subject: Doom and vehicle explosion
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Frenzied Berserker Terminator
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Although, you can Doom a unit that is next to a vehicle and then destroy the vehicle, maybe causing wounds on the Doomed unit.
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