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Made in au
Fresh-Faced New User




This is what i am thinking of running. Basically Battlewagon in the middle with Ghazzy and Mek on it with the 4 trucks 2 each side within 6''. Basically all drive up in a big wall and slap people. The trucks have armour plates riggers to soak damage and wrecking ball and rockets for anti tank.

Here is my list like to know what you guys think need to add, get rid of ect:

HQ
Ghazkull

Big Mek w/ KFF 310

Troops
11 shooter Boys
Nob
powerclaw


11 shooter Boys x4
Nob x4
powerclaw x4
Truck x4
Rockit x4
wrecking Ball x4
Plates x4
Riggersx4 765

Heavy Support
Battlewagon
2 big shooter
Deathrolla
Armor plates
Riggers 125
Total 1200\

Thanks

This message was edited 3 times. Last update was at 2010/01/06 01:32:37


 
   
Made in us
Yellin' Yoof





Running so few boyz in the units is just so inefective. unless you are planning on only getting one assalt in they wont be much more use then that. They will have the last I in almost any situation and at only 11 boyz with 6+ saves even if you dont lose them all in the first assalt if you lose the combat you will more then liekly lose the entire unit. Boyz rely on numbers in every situation. even with a mostly mek army you should be out numbering everyone but IG and nids 2 or 3 to 1.

This message was edited 1 time. Last update was at 2010/01/06 00:13:46


 
   
Made in au
Fresh-Faced New User




Ok cool, so what would you take out to add more guys in?

 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Ghaz is a bit expensive to use in 1200 point list

   
Made in us
Warplord Titan Princeps of Tzeentch





Pat that askala, O-H-I hate this stupid state

I think another big mek with KFF would prob. do better as your trukks can benefit as you may already know. That will also give you alot more points to add.


Automatically Appended Next Post:
Shoota boyz in trukks do very well. Dash i am sure will help as he is more knowledgable with orks and will be able to tweak your list to make it really effective.

This message was edited 1 time. Last update was at 2010/01/06 02:26:53


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Made in us
Yellin' Yoof





I personally like to run Mad doc with a unit of 29 boyz with a nob with PK. He gives the entire unit feel no pain at 4+ sve and makes the entire unit fearless. Just make sure its not a unit you want to be an objective holder as we will go for enamys none stop. but haivng him with 29 boyz and the nob thats 29 saves you dont have to make on the nob and mad doc both with PKs.
   
Made in us
Waaagh! Warbiker





First things first.

Trukks aren't going to last long enough to get into battle and use any of the upgrades you have on them. With AV10 all around, they can get killed by almost anything and you'll be lucky if even one makes it near the enemy lines. So keep the Trukks, but lose all the upgrades on them, and just buy reinforced rams for terrain checks. That lowers your cost of each Trukk full of Boyz to about 152 per squad.

Do you have 4 or 5 squads of 11x Boyz? I see one listed separate from the others and I'm not sure if those are in a transport, on foot or just an accidental entry. Regardless, you should never have less than 19-20 Boyz on foot so I would put them in a Trukk or increase their numbers.

Your Battlewagon estimate is a bit off, I believe you have 45pts in upgrades so it would actually cost 135pts.

Like someone else mentioned, Ghazghull is also a bit expensive, but definitely keep the Big Mek with a KFF. He's a Must-Have for Vehicle heavy lists since he gives all vehicles a 4+ Cover save.


So this is my suggestion.

HQ
Big Mek KFF 85pts

Troops
(4) 12x Boyz w/ Nob PK BP in Trukk w/ Ram (152x4) 608

Heavy
BattleWagon a/ Deffrolla, Big Shoota, Riggers 120pts.

That's only 813 pts. I would use the remaining 387 pts to load the BattleWagon with Shoota Boyz, and take Lootas if you have any. A few Deffkoptas wouldn't hurt either since they can Outflank and pop tanks in the rear armour






   
Made in au
Fresh-Faced New User




Yeah your right the battlewagon costing is out by 10 (forgot to pay for the xtra armor, my bad)

There are 5 units up there and 4 trucks, the 5th unit goes in the Battlewagon. No units are on foot/hence the small unit size.

Ghazkull's ability to waagh 6"/fearless is pretty huge for his points cost as it means the whole army can charge from outside of 24" (12+2+6+6) so should increase the whole armies overall survivability, but open to other ideas which is why I posted the army in the first place.

Really don't see how orks deal with armour/vechiles without putting rockets and things on the trucks. Adding Deathkopters would reduce the model count further not to mention increase the kill point count.

Your list looks better than my one Darkzephyr just dont see how it deals with mech heavy marines and guard. Any ideas? Also the Ghazzy army I made was intended to charge 2nd turn from outside 24". How to non Ghazzy orks charge in? Is the intent to get in under the guns on turn 1, take the fire then whatever is left charges in 2nd turn?

I am really time poor at the moment (work/study) and get little playing in which is why I go to tournements (to get lots of games in a short space of time) so the more info you guys can supply me with before the day the better so appreciate the criticism. I see the current ork list as a classic shock troop army, that is 1 big charge all at once to crack open the enemy lines like a classic Heavy Cavalry army in ancients. Ghazkull seems to be what makes this work but as I said haven't played much in 5th ed so if I have this take wrong would be great to hear from you guys.



Thanks.





This message was edited 1 time. Last update was at 2010/01/06 06:46:40


 
   
Made in us
Water-Caste Negotiator



Lafayette, IN, USA

Don't ya hate Work/school?! I do the same... :(

Anywho, I would have to agree with Dark. Your Trukks won't make it far especially in 1200 when your opponent will definitely have heavy weapons... or Bolters . I've been told to not take more Trukks than you can hide with your Wagons.

I actually have a full body tattoo, but it's of an invisibility cloak, so you can't see it.



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Made in us
Growlin' Guntrukk Driver with Killacannon






Alright for a 1200 point game. I would run something like this.

HQ:
KFF Mech

Troops:
20x Sluggas
-1 Nob w/PK

Battle Wagon
-Deff Rolla
-Red Paint
-Big Shoota

20x Sluggas
-1 Nob w/PK

Battle Wagon
-Deff Rolla
-Red Paint
-Big Shoota

20x Sluggas
-1 Nob w/PK

Battle Wagon
-Deff Rolla
-Red Paint
-Big Shoota

Elite:
5x Mega Nobz

Trukk
-Red Paint
-Reinforced Ram
-Boarding Planks

Total: 1165

I think this would be more effective at this level. I agree, Gazzy is amazing but being in battlewagons at 14 armor in the front means your going to last a lot longer, therefore you wont NEED to assault on turn 2. Not to mention the KFF Mech is going to give them a 4+ save...their going to be tough to bring down.

Depending on the tourney rules, you might be able to use your deff rolla on vehicles, which would solve your rocket problem.

The Mega Nobz are pretty intense IMO. Not many people like them, but I have NEVER been dissapointed with them. They are amazing armor killers as well so they can be your answer to the armor issues as well. Dont forget about the boarding planks which allow them to pop a vehicle open without even getting out the of trukk.

With 60 Boyz crashing into the lines with the MANZ backing them up, this list would be a true killer.

I hope this helped man.


Automatically Appended Next Post:
Oh yeah, i forgot...Throw Boss Poles on the Nobz.

This message was edited 1 time. Last update was at 2010/01/06 07:17:45



 
   
Made in au
Fresh-Faced New User




Ok thanks guys. With the criticisms from you guys in mind thinking something like this:

HQ
Mek with kustom force field 85

Troops
18 boys
Nob pf 143

20 boys
Nob pf 155

20 boys
Nob pf 155

12 boyz
nob pf bp
Truck
Ram 152

12 boyz
nob pf bp
Truck
Ram 152 757

battlewagon
rolla
big shooter
Armor plates 125

battlewagon
rolla
big shooter 115

battlewagon
rolla
big shooter 115 355

Basically same line tactic as my ghazzy list deploying all wagons and trucks abreast in the the main line within 6" of central xtra armour BW with the mek on it. Drive forward and kill.

General take of the deathrolla vs vehicles debate in AUS is it doesn't work until an faq comes out so will suffer against vehicle heavy armies but that is just a problem with the list I guess.

Do you guys think this list is better? All thoughts criticisms welcome.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






You really do need something to take armor out. Even if its Nobz, or Deff Koptas, or whatever. 5th is all about Mech armies. It will REALLY hurt if you dont.

Other than that, this list looks awesome.



 
   
Made in au
Fresh-Faced New User




Thanks mate. Will have to have a look at my codex to see what the best thing would be...Tankbusters maybe? Just hate the fact that stand there looking silly if they can see a vehicle but cant shoot it or charge it.

I really like the three battlewagon/death rolla KFF idea in 1200pts. Just a matter of figuring out what goes best with it.






 
   
Made in au
Fresh-Faced New User




Thanks mate. Will have to have a look at my codex to see what the best thing would be...Tankbusters maybe? Just hate the fact that stand there looking silly if they can see a vehicle but cant shoot it or charge it.

I really like the three battlewagon/death rolla KFF idea in 1200pts. Just a matter of figuring out what goes best with it.






 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I wouldnt take tank bustas. I REALLY suggest Deff Koptas. They scout and move for a turn 1 Armor pop. Their really worth it. Plus they work as a distraction so your vehicles wont have to take ALL the shooting on turn 1.


 
   
Made in us
Yellin' Yoof






Texas

I agree deffkotas are the way to go. yes it adds kill points but i think it is worth it to kill enemy armor.

 
   
 
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