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![[Post New]](/s/i/i.gif) 2010/01/06 01:15:06
Subject: 2k pts tourney mech eldar
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Regular Dakkanaut
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I'm New to eldar, thinking something like this is what i want my 2k points ima get to look like, any comments and such would be great...
should prbly expand on that a bit, new to eldar but getting into it by buying a 2k pt army >.> lol anyways c&c please.
Autarch on jetbike with power weapon, mandiblaster and fusion gun 130
Farseer on jetbike with doom, fortune, runes of warding, spirit stones 175
7x warlocks on jetbikes, 2x singing spear, embolden, 2x enhance 2x destructor. 376
5x firedragons in waveserpent with tl scatter and spirit stones. 205
(8 total) 7x Dire avengers +1x exarch with twin catas + bladestorm, in waveserpent with tl shuricannon and spirit stones. 238
(8 total) 7x Dire avengers +1x exarch with twin catas + bladestorm, in waveserpent with tl shuricannon and spirit stones. 238
(8 total) 7x Dire avengers +1x exarch with twin catas + bladestorm, in waveserpent with tl shuricannon and spirit stones. 228
3x warwalkers with 2x scatter lasers each. (outflanking) 180
Fire Prism 115
Fire Prism 115
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This message was edited 3 times. Last update was at 2010/01/07 18:18:18
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![[Post New]](/s/i/i.gif) 2010/01/06 11:28:40
Subject: 2k pts tourney mech eldar
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Ladies Love the Vibro-Cannon Operator
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7x warlocks on jetbikes, 2x singing spear, embolden, 2x enhance 2x destructor. 376
Embolden increases staying power and allows to reroll the Farseer's psychic tests.
Therefore it should be taken twice.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/01/06 13:30:52
Subject: 2k pts tourney mech eldar
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Tower of Power
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You need another unit of fire dragons, one won't last and fire dragons are a throw away unit. I would also give their serpent a chin mounted shruiken cannon, now you can pop armour with the dragons and then gun down the survivors inside with mass shuriken fire!
Problem here is lack of anti armour. You have one units of fire dragons and no ranged stuff. Shuriken cannons and scatter lasers cannot be relied on nor can the fire prism.
Personaly I'd drop the warwalkers add the avengers up to 10 per unit and get another dragon unit with a serpent.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/01/06 13:39:32
Subject: 2k pts tourney mech eldar
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Id drop one DA squad down to a min squad of 5 and add 2 two DAs to the remaining units. Droping walkers for and bladestorm from the min DA squad will give you enough pts for a second dragon squad as well as another embolden on your locks. Droping scatter laser on your first dragon serpent for s simple shuriken cannon will pay for a laser lance on the autarch.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/01/06 14:06:34
Subject: Re:2k pts tourney mech eldar
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Wicked Canoptek Wraith
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Isn't the exarch an upgrade character which would leave you with 7 in each squad? the codex says "one model may be upgraded to an exarch" unless I'm missing something of course. (oh nevermind I get it now)
Also, a said above, 2 squads of fire dragons is usually best. Although, jetlocks can take down vehicles as well since their witchblades and spears go at str 9 against vehicles but you'll probably not want to run them into the enemy lines at the very start.
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This message was edited 1 time. Last update was at 2010/01/06 14:07:49
"You're right, we all know you are."
Tomb World Fabulosa 18/2/6 (Supreme conquerors of Dash's dark eldar ) |
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![[Post New]](/s/i/i.gif) 2010/01/06 15:17:09
Subject: 2k pts tourney mech eldar
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Fixture of Dakka
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I agree with Mercer and Wuestenfux: Embolden should be taken twice and you should probably give your farseer Spirit stones to further increase his nastiness!
I agree with Mercer in that you need more anti-tank and you may want larger Dire Avenger squads.
My suggestions are to drop the War Walker and the Autarch and add:
-Embolden
-Spirit Stones
-Fire Dragons w/ Serpent
-Boost Dire Avengers to ten men
Also, I'd put the scatter lasers on a dire avengers WS as the dragons will be heading straight towards the enemy and doing much more transporting rather than shooting, as such i feel the scatter lasers will be wasted and better used on the Dire Avengers, less in your face, Wave Serpents? That or you just get double shuriken catapults which are a bargain at 20pts!
Anyways, i hope that's helped. Looks good otherwise. Dave.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2010/01/06 18:02:00
Subject: 2k pts tourney mech eldar
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Regular Dakkanaut
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the dire avenger squads # 8 and were bought legally, i just wrote it a little confusingly i guess? Even though ive written it every other possible way on other forums and people still always end up asking if its 7 or 8 etc etc ...
and yes fire dragons are a throw away unit, most people dont bring 2 land raiders or 2 monos ... so 1 squad is usually enough for that id think anything else can be taken out with tl prism at s10ap1 or massed s6 rear armor shots id think?
also the warwalkers stay, already have the models for one, and they look sweet and you just cant say no to 24 s6 shots against side/rear armor turn2 onward ... gonna try to fit a second embolden onto the seer council.
And its not a ton, but there is a lil bit more antitank, jeetseer group with autarch has a meltagun + 2 s9 singing spears for vehicles, not a super chance ... but its more versatility to go after transports pop anothe rrhino then utterly smash whats inside etc.
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This message was edited 2 times. Last update was at 2010/01/06 18:18:02
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![[Post New]](/s/i/i.gif) 2010/01/07 13:15:27
Subject: 2k pts tourney mech eldar
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Tower of Power
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mon-keigh slayer wrote:and yes fire dragons are a throw away unit, most people dont bring 2 land raiders or 2 monos ... so 1 squad is usually enough for that id think anything else can be taken out with tl prism at s10ap1 or massed s6 rear armor shots id think?
also the warwalkers stay, already have the models for one, and they look sweet and you just cant say no to 24 s6 shots against side/rear armor turn2 onward ... gonna try to fit a second embolden onto the seer council.
And its not a ton, but there is a lil bit more antitank, jeetseer group with autarch has a meltagun + 2 s9 singing spears for vehicles, not a super chance ... but its more versatility to go after transports pop anothe rrhino then utterly smash whats inside etc.
Dragons aren't just for land raiders or monoliths, they're for armour busting over all and monstrous creatures. Fire dragons wouldn't be any good against monoliths because they only get 1D6 armour pen away, so you can only glance it but still get +1 on the vehicle damage chart. What are you going to do against a mech guard or marine list with one dragon unit, two are better than one.
If you link the prisms you can only fire at one target, right? When you have two units of fire dragons you can fire at two units and plus the fire prism. Also how you going to get massed rear armour shots when fire prisms belong at the back of the board with a 60" range?
War walkers are not normal walkers? If so you don't be getting much side armour shots in turn 4, even so side armour is mostly 10 or 11 so you still need a 4+ or 5+ to damage, not brilliant or massively reliable. Throw in the fact that war walkers are weak as well.
A aurtarch and singing spears in one unit are not anti tank. You've got three anti tank weapons in one unit. What are you going to do against 12 tanks? Even if you split the aurtarch he will get hammered next turn. Dragons are the way forward along with brightlances.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/01/07 13:23:12
Subject: 2k pts tourney mech eldar
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Ladies Love the Vibro-Cannon Operator
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nd yes fire dragons are a throw away unit, most people dont bring 2 land raiders or 2 monos ... so 1 squad is usually enough for that id think anything else can be taken out with tl prism at s10ap1 or massed s6 rear armor shots id think?
Well, FD's are good vs. LR's but not vs. Monoliths.c
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/01/07 14:12:09
Subject: 2k pts tourney mech eldar
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Longtime Dakkanaut
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mercer wrote:mon-keigh slayer wrote:and yes fire dragons are a throw away unit, most people dont bring 2 land raiders or 2 monos ... so 1 squad is usually enough for that id think anything else can be taken out with tl prism at s10ap1 or massed s6 rear armor shots id think?
also the warwalkers stay, already have the models for one, and they look sweet and you just cant say no to 24 s6 shots against side/rear armor turn2 onward ... gonna try to fit a second embolden onto the seer council.
And its not a ton, but there is a lil bit more antitank, jeetseer group with autarch has a meltagun + 2 s9 singing spears for vehicles, not a super chance ... but its more versatility to go after transports pop anothe rrhino then utterly smash whats inside etc.
Dragons aren't just for land raiders or monoliths, they're for armour busting over all and monstrous creatures. Fire dragons wouldn't be any good against monoliths because they only get 1D6 armour pen away, so you can only glance it but still get +1 on the vehicle damage chart. What are you going to do against a mech guard or marine list with one dragon unit, two are better than one.
If you link the prisms you can only fire at one target, right? When you have two units of fire dragons you can fire at two units and plus the fire prism. Also how you going to get massed rear armour shots when fire prisms belong at the back of the board with a 60" range?
War walkers are not normal walkers? If so you don't be getting much side armour shots in turn 4, even so side armour is mostly 10 or 11 so you still need a 4+ or 5+ to damage, not brilliant or massively reliable. Throw in the fact that war walkers are weak as well.
A aurtarch and singing spears in one unit are not anti tank. You've got three anti tank weapons in one unit. What are you going to do against 12 tanks? Even if you split the aurtarch he will get hammered next turn. Dragons are the way forward along with brightlances.
2 Units of fire dragons is typically useful not only for multiple hits, but for redundancy. You'll be amazed how fast that dragon serpent will go down when it's the only one in threat range.
Mass rear armor shots come from the warwalkers. 36" scatter laser range means he has clear shots typically on read armor round 2 from 42" of whatever board side he comes in on. 12 statistical hits at s6 will typically wreak havoc on AV10. If he has the jetlocks and dragons in the right position his opponent will have to chose the bigger threat of which walkers won't get the full brunt.
Jetlocks + Autarch is defiantly anti tank. A fusion gun and 2 spears is good enough for transports and worst case you just charge the transport with them. They have enough survivability that they should hold their own agaisnt that spills out. You shouldn't see a ton of 13+ armor on the other side of the board and if you do the person invested too much in those vehicles to stop the rest of his army.
That all being said the only changes I would make are:
- Take the SL off the Dragon serpent and put it on one of the DA serpents. The Dragon Serpent will prob die much faster.
- Drop the Autarch and grab another Farseer with doom/Guide/Stones and put him with one of the DA. You are investing a LOT of points on DA bladestorm units... which are frankly terrible without at least doom.
- Drop stones off Fire Dragon serpent and scrounge points else where for stones for the Jetseer. 2 powers without stones is rather useless and you'll want fortune up 24/7.
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![[Post New]](/s/i/i.gif) 2010/01/07 14:36:29
Subject: 2k pts tourney mech eldar
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Tower of Power
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I don't know the exact rules of warwalkers, I cannot remember, but do they have scout? If so, rear armour is mostly 10 so 5+ to penetrate isn't great, is it? I would go EML so you now only need a 3+ to penetrate and only cost a extra 5 points  Also you can still threaten infantry with the blast template.
I'm not saying that jetlocks and a autarch aren't anti tank. Its just there isn't a lot of them to do much of a anti tank job. What are they doing to do against a 12 vehicle armour like imperial guard? 12 tanks vs one unit of jetlocks and autarch? Not scary.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/01/07 15:55:28
Subject: 2k pts tourney mech eldar
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Ladies Love the Vibro-Cannon Operator
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Warwalkers have scout and thus are able to outflank.
Scatter lasers are the best weapons for them, due to their lower BS.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/01/07 16:57:02
Subject: 2k pts tourney mech eldar
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Tower of Power
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Ah ok. BS3?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/01/07 16:57:46
Subject: 2k pts tourney mech eldar
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Ladies Love the Vibro-Cannon Operator
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That's why you eventually have a Farseer guiding them.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/01/07 18:17:52
Subject: 2k pts tourney mech eldar
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Regular Dakkanaut
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oh wow, i knew i forgot to write something on there, the farseer of course has spirit stones at that list, forgot to put it in when i posted this lol.
also, i dont get why noone considers fireprisms antitank? either s9ap2 or twinlinked s10ap1 seems pretty freaking amazing to me lol, and then switch to large templates? i have a tl railgun in there :( lol
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This message was edited 1 time. Last update was at 2010/01/07 18:19:23
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![[Post New]](/s/i/i.gif) 2010/01/07 22:48:44
Subject: Re:2k pts tourney mech eldar
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Emboldened Warlock
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Because they aren't very dependable, its BS3 + scatter dice. Generally, if you scatter more than an inch, you're off the hull of a vehicle. You'll miss the hull roughly 50% of the time.
Linking them makes them dependable, and best of all AP1. But then you have spent 230 points and two heavy support slots for 1 shot per turn.
Ofc you take the linked shot if something really needs to die, but you'll lose out to all the shooty armies if you need to kill vehicles in this way.
It's still a good unit, but killing tanks is not it's main strength IMO.
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![[Post New]](/s/i/i.gif) 2010/01/07 23:05:18
Subject: 2k pts tourney mech eldar
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Flower Picking Eldar Youth
Sweden
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Drop the war walkers and make your DA squads to a unit of ten and drop your Autarch and the stones on your WS w/ fire dragons in and then put a unit more off fire dragons in a WS
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Guardians pwn
orks are funny Saim-Hann for the win |
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![[Post New]](/s/i/i.gif) 2010/01/08 11:13:57
Subject: 2k pts tourney mech eldar
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Ladies Love the Vibro-Cannon Operator
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Well, Fire Prisms should focus on killing troops.
The small template eventually scatters even if it is twin-linked.
I'd consider it only for larger tanks, like LR's or Monoliths.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/01/08 13:24:52
Subject: Re:2k pts tourney mech eldar
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Longtime Dakkanaut
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Fire Prisms are a BS4, linking them does provide excellent Anti Tank. Solo they are a failcake for busting vehicles due to the typically large scatter. Linked S6 AP3 LB makes a great marine unit killer and separate firing vs horde is very effective.
Keep the scatters on the Warwalkers, EML is not reliable with BS3 and since your outflanking 4 shots of S6 will be more useful. Never count on getting guide on your War Walkers as your Seercouncil should be in the enemy face, and using doom/fortune not guide.
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![[Post New]](/s/i/i.gif) 2010/01/08 15:49:58
Subject: 2k pts tourney mech eldar
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Tower of Power
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wuestenfux wrote:That's why you eventually have a Farseer guiding them. 
If they're outflanking how would you get the farseer within 6"?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/01/08 15:57:56
Subject: 2k pts tourney mech eldar
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Ladies Love the Vibro-Cannon Operator
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mercer wrote:wuestenfux wrote:That's why you eventually have a Farseer guiding them. 
If they're outflanking how would you get the farseer within 6"?
That would hardly be possible.
Why should they outflank?
Imagine they arrive in turn 5.
I think it would be better to bring their weapons to bear early in the game.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/01/08 16:21:40
Subject: 2k pts tourney mech eldar
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Tower of Power
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Well thats what we was talking about, outflanking to get to rear armour. The tactic mention was shoot the rear armour, but you can only get to rear armour in turn 2 by outflanking - with luck of the dice.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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