Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/01/07 08:12:59
Subject: 1000 point Necrons
|
 |
Fell Caller - Child of Bragg
|
Hey guys, I've been playing (more like painting) for about a month now, and I'm trying to develop a couple of solid lists in around the 1000-2000 point range. I'm not worried about being terribly competitive, but I would like some feedback, especially regarding the inclusion of non-Necron units like Pariahs or Monoliths. It seems to me that if I've been reduced to 25 % of my models anyway, I don't have much of a shot of winning anyhow, so I've been rather cavalier about avoiding phaseout so far. I mean, including more warriors or something over the 'lith would only increase my phaseout number by 1-3 models anyhow, so it doesn't seem like that big of a deal.
Anyway:
HQ:
Lord -100
+30 Destroyer Body
+30 Phase Shifter
+10 Warscythe
+15 Gaze of Flame
185 total
Troops:
11 Warriors 198
10 Warriors 180
378 total
Fast Attack
4 Destroyers 200
200 total
Heavy:
1 monolith 235
235 total.
998 ts in all.
The idea here is basically hide behind the monolith with my warriors as they collectively advance, sniping things from the relatively safe range of my destroyers. I would turbo-boost in turn 1 with the Lord, hoping to tie up a problematic unit ASAP. Hopefully the lord can plow through a Rhino or a vindicator or something to disrupt some plans, as I drop warrior squads off at objectives when I feel the coast is clear. With T6 and a 4+ invuln save he feels pretty damn resilient.
I was also considering exchanging the monolith and a warrior for another squadron of destroyers and a tomb spyder. at 1500 I would simply add 10 warriors, 10 Immortals, and a res orb on the Lord.
Any feedback would be appreciated.
|
Over 350 points of painted Trolls and Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/07 09:03:39
Subject: Re:1000 point Necrons
|
 |
Grisly Ghost Ark Driver
|
I'd say lose the gaze and the phase shifter and pick up the rez orb. Keeping your units alive is more prevalent to running off and killing a lone tank or dev squad. Turbo boosting the lord merits the 3+ cover save and being T6, few weapons will insta kill him. If he's in combat, he's more a tarpit than screwed and if he is knocked down by say power weapons, again the rez orb pays for itself when he simply gets back up, flips off the unit that just offed him and goes hunting something else.
This play style with the lord is somewhat different to mine, as I bare bone my lords with orbs and scythes, keeping them out of combats if need be and letting the minions do the dirty work, just standing around keeping them alive from the incoming ordnance and heavy fire.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/07 09:23:52
Subject: Re:1000 point Necrons
|
 |
Fell Caller - Child of Bragg
|
I dunno, the lord is usually isolated from the rest of the army, and Plasma/Power weapons can take him down fairly quickly. I'd rather have him not go down in the first place.
|
Over 350 points of painted Trolls and Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/07 14:20:43
Subject: 1000 point Necrons
|
 |
Tower of Power
|
The destroyer lord setup is ok, but the problem is no support. I would add some scarabs with disruption fields and send them packing towards the nearest vehicles or assault a unit. Swarms are annoying in combat, and against vehicles they can glance
The monolith is taking a big chunk of your small army, bad times. Good times in a 1k game it will be difficult to take out as all the goodies cannot be taken. Personaly I'd drop it and add some heavy destroyers, scarabs and warriors if you can.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/07 14:31:34
Subject: Re:1000 point Necrons
|
 |
Mekboy Hammerin' Somethin'
|
I agree with Mercer you should drop a destroyer and add some scarabs with disruption fields to run with the Lord. That gives him some protection from shooting, adds a little punch in attack, and a little more flexibility
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/07 15:00:12
Subject: 1000 point Necrons
|
 |
Numberless Necron Warrior
New York, NY
|
At 1,000 points the Monolith is indispensable. It will lay waste to most enemies, not much can penetrate its defenses, and it will keep your warriors alive for longer.
The Res. orb is much better than the stuff you've taken. I would definitely get it and add scarabs.
|
Death to the False Emperor!
2000pt |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/08 02:22:45
Subject: Re:1000 point Necrons
|
 |
Fell Caller - Child of Bragg
|
I really don't see how a Res orb helps this army though... Maybe if I had a Lord without a destroyer setup (should I?) to hang back with the warriors, but I'm not anticipating a lot of insta-death or power weapons touching my army at 1000 points.
I guess Guard artillery or Demolishers/Vindicators would be a pretty big problem, but who doesn't have that problem? With my Lord and monolith I have proactive ways of dealing with things that are so problematic, and my setup makes him difficult to deal with even without support. I feel that taking Scarabs with him would just make it easier for him to get wounds allocated to him.
I could see dropping a destroyer or the monolith to make room, but then I become incredibly worried about armor. I feel like I have a lot of trouble dealing with anything that has a 3+ save, or vehicles in general without it, as my Necrons usually can only plink off one or two marines with their gauss flayers. The Lord melts right trough them and is difficult to wound in combat except for THs and PFs, and even then the invuln save keeps him alive that much longer.
You guys have obviously been playing longer than I have, so are these just poor assumptions on my part?
|
Over 350 points of painted Trolls and Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/08 16:04:43
Subject: 1000 point Necrons
|
 |
Tower of Power
|
If you take a destroyer lord with scarabs then the res orb is only used on the lord himself, as your taking phase shifter is there any point? If not get phalancy or however it is spelt. I would only get a res orb for a foot lord with warriors.
You don't allocate any wounds to the destroyer lord with scarabs. You don't attach the lord to the unit because he will because T3 because of majority toughness! Just have the lord hide behind the scarabs and he will get a cover save  . So no wound allocating at all on the d-lord.
Why would you become worried about armour if you take heavy destroyers? Its not like the monolith gives massive anti armour anyway that you are taking away. With heavy destroyers you won't have massive problems with 3+ or vehicles. Though destroyers would be better for rate of fire.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
|