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I have the Codex in Hand and looks cool as Heck
Ranged Weapons Barbed Strangler 36" S4 AP5 A1 Large Blast Pinning
Cluster Spines 18" S5 AP- A1Large Blast
Deathspitter 18" S5 AP5 A3
Devourer 18" S4 AP- A3 - if the enemy takes a wound LD test needed at -1
Brainleech Worms(subset of Devourer) 18" S6 AP- A6
Fleshborer 12" S4 AP5 A1
Heavy Venon Cannon 36" S9 AP4 A1 Blast -1 to all vehicle result unless open topped
Venon Cannon 36" S6 AP4 A1 Blast -1 to all vehicle result unless open topped
Spinefist 12" S3 AP5 AX TL one shot per base attacks on model
Stinger Salvo 18" S5 AP4 A4
Stanglethron Cannon 36" S6 AP5 A1 Large Blast Pinning
Close Combat Bonesword NO ARMOR SAVES and Take a Leadership Test or DIE if 2 Bonesword Take Test on 3d6 Crushing Claws extra d3 attacks at I1
Lash Whip Reduces I to 1
Rending Claws have Rending
Scything Talons reroll 1 in CC, if Pair reroll all failed to hits
Units Fex is Greater in Cost than Leman Russ with Side Sponsons and is S9 T6 and W4 Sv3+ 2 Sets of Talons, Living Battering Ram +2I when he charges
Tryant is 10pts greater than Fex and S6 T6 W4 Sv3+ comes with Lash whip BoneSword and Scything Talons and is a Psyker
Spores ARE NOT SCORING UNITS
Non Synapse creatures have instinctive behavor and is outside synapse they follow the behavior listed in the unit either:
Lurk and they go to Area Terrain or if in it Stay Put can shoot and must be at NEAREST enemy
Feed and they charge the nearest enemy unit
Stealers are troops and Broodlord is a unit upgrade no limit and can infiltrate BUT only 5+ save and Broodlord has 4+ and is a Psyker they cost 2 less than a Marine and Brood is more expensive than Terminator
Termingaunts cost as much as Guard and Hormagaunts one point more Squads are 10 to 30 and Termigaunts can have weapon upgrade for each 10 one can have a Strangleweb which is a Template wounds against opponents S
Synapse Creature- and not in you are subject to Instintive behavior either Feed or Lurk and if you are in They you have USR of FEARLESS
Shadows of the Warp - all Psychic test with in 12" or with Shadow in the Ward Special Rule rules test on 3d6 and takes Perils on double 1 or double 6
Those are Army wide rules
Tyrant has 4 Psychic Powers
Horror - non vehicle 12" immediate Morale test Fearless not effected
Leech Essence - shooting 12" non Vehicle target takes S3 d3 AP2 Hits and each wounds restores wound to Tyrant no
more than starting
Paroxysm - 12' Shooting non Vehicle reduces WS and BS to 1 tull next turn
Scream - all non Vehicle with in 2d6 of tryant hit take LD test failed take wounds equal to amount failed by LD 7 rolls 9 take
2 wounds
Just a quick question, does the wording for Injectors and Bone Swords use the Instant Death main rule or is it something else like loses all wounds or remove from the game?