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Made in us
Kid_Kyoto






Probably work

Hi All,

I'm looking on building an IG list for a tournament with wonky FOC restrictions (1 FA, 1 HS, among others, Adepticon Team Style, for those of you who are familiar with the format) and I'm looking for more bang for my buck, so as a result, I'm kicking around squadroning some tanks. Now, I've never been a fan unless they were vanilla LRBTs, but a couple things I'm considering are:
3 x Hellhounds,
2 x LR Demolishers

Has anyone run these vehicles like this before and to what effect did they perform?

This message was edited 1 time. Last update was at 2010/01/08 17:46:21


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

As a marine player I've only had speeder squadrons, and the only benefit I've seen is that they can all Deep Strike or come in from reserves together.

This can be huge, but having 20 CSM bolter shots take down speeders can be rough, even glancing becomes dangerous since immobilized counts as destroyed.

Buy you'll have higher armor so maybe its not such a huge problem...
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

The biggest concern with the hellhounds is that AV12 can be penetrated pretty easily. On a penetrating hit, the vehicle is destroyed 1/2 of the time instead of 1/3 of the time.
Also you need to allocate hits between the squad. This can happen from 3 MM attack bikes, a vendetta gunship, or a drop pod full of combi-melta sternguard.
Considering that 3 hellhounds w/heavy subbers will run you 420 points, that's a big investment to be so fragile
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

well I don't normally run squadrons of IG tanks except for Hydras. That being said when you play large point games 2500 or are restricted (like you are) they can be useful. A couple of things I've seen effective are using a regular leman russ squadroned with either executioner or a vanquisher with pask. mostly with pask because tanks can stay at extreme range since both leman russes can fire thier turret and regular russ can pop smoke and or take hits for the vanq while it pounds away at armor. Also if you have Creed you can outflank with demolishers which is pretty cool.

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in us
Rotting Sorcerer of Nurgle





Pros: more bang for the FoC Slot, more shots at at a given point in time during the shooting phase.
Cons: easier to die, wasting of shots as they can't split fire.
Neutral: larger footprint.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Kid_Kyoto






Probably work

Sanctjud wrote:Cons: ... wasting of shots as they can't split fire.


I'm actually more worried about this than the 1/6 additional change of my stuff dying. Do you think 3 hellhounds would result in much overkill? I think about how devastating 3 flamers in a squad is, and that makes me think not. I'll have to run a few dry run games and see how well they perform.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Rotting Sorcerer of Nurgle





Well the deal is FoC Slots.
If you have 3 available hvy slots...single Leman Russes in each offer more flexibility at the cost of more kill points.

My rationale for 'wasting of shots' is that there will be situations where you don't need 3 templates hittting a 5 man tactical squad when only 1 was sufficient.
You just payed XYZ points for something that has just 'wasted' a shot that would have been more useful elsewhere.

As with all things 40K there will be opputunity costs and there will be situations where a given thing does extremely well and then not so good. I feel being tied to all shooting one target is restrictive and limits the flexibility (with respect to vehicle squadrons), simply I find that a con.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
 
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