So I got a chance to play with the actualy codexin hand today against my buddy and his guard.
My list
Hive Tyrant- 2 twin linked devourers hive commander 225
3 hive guard 150
3 hive guard 150
10 gaunts 50
tervigon- regen catalyst 190
10 gaunts 50
tervigon- regen catalyst 190
6 stealers 84
6 stealers 84
trygon 200
trygon 200
tyranofex- cannon thing 265
His list
CCS- 3 meltas astropath
chimera
platoon
squad 1- heavy bolter
squad 2- heavy boter
PCS auto cannon
10 vets- 3 meltas
10 vets- 3 meltas
10 vets- 3 plasmas
vandetta
vandetta
vandetta
punisher- pasque
punisher
medusa
Mission
5 objectives, dawn of war. 4 objectives placed across the the length of the table. And 1 just off favoring 1 side.
He wins the roll to go first and takes it. He deploys his platoon on 1 onjective and his command squad and chimera behind them. His vandettas are outflanking. He gives me the side with the objective in my deployment zone. I deploy my tyrant and 1 tervigon on a flank across his platoon. I put one Tervigon and stealers into outflank.
His Turn 1
He comes on and cant see anything with the tanks. The infantry platoon use some orders and bring my tyrant to 1 wound after som horrible saves.
My turn 1
Army comes on all on one flank. Tervigon spawns 10 gaunts but rolls doubles. The tyrant and tervigon hide behind a building to block
LOS and the tyrant shoots the infantry platoon and actually makes them flee. The tervigon casts feel no pain on the tyrant.
His Turn 2
1 vandetta comes in form the side that my army is on and the other came in on the other. The vandetta that came in on a corner far away from all of my troops. Hes trying to stay out of range of the hive guard. 2 vandettas and pasques punisher all fire at the punisher and put it down. The second punisher blew away the gaunts that were spawned last turn.
My Turn 2
1 Trygon came in right in front of his army. 1 squad of stealers came in on the right side and charged the chimera with the
CCS and platoon. They blocked the exit point and blew up the chimera so the
CCS was destroyed. 1 Tervigon came in too and charged the vandetta that came in the corner and immobilized and shook it. My army moved up. Tyrant used leech life and gained back a wound. And the Tervigon casted feel no pain on the trygon.
His Turn 3
His next vandetta came in and came up next to my tervigon that has been on the table and unloaded its meltas. Between the vandetta and the meltas my tervigon is down to 2 wounds. The Punishers and 1 vandetta all shoot the trygon and he only takes 3 wounds. FEEL NO PAIN IS RIDICULOUS. His platoon somehow kills 5 stealers and wins combat by 1, but my stealer passed his save. He also kills off my tyrant.
My Turn 3
More stealers in on the side I want and come in right next to the vandetta that unloaded its troops and kills the vets. 2nd Trygon came in near the vandetta on the other side of the table. My other trygon kills a punisher. Gaunts and tervigon capture 4/5objectives. Hive guard are in range of a vandetta finally and kill it. The other tervigon that out flanked killed the vandetta and spawned gaunts to help out the stealers. They beat the platoon and catch them.
His Turn 4
Move around take pot shots.
My Turn 4
My girl friend texted me and really needed my help so we called it game and I had to leave all my models out on the table for like an hour after assking my opponent to watch them. Glad that got taken care of. The game was pretty much over anyway
So what I've learned
Tyrant- not great but not bad. Not really worth 225 points. devoures arent really worth it but I was afraid of hordes. Ill give him a heavy vennom cannon next time. Worht it just for the +1 to reserves and possibility out flanking tervigon.
Hive Guard- What a dissapointment. Really hey look good on paper but 24" while may not seem horrible, is HORRIBLE as your only realy long range anti tank. Deffinitely swapping for zoanthropes in pods.
Gaunts- meh they're gaunts as always I didn't expect them to do anything except block charges and hold objectives.
Tervigons- AMAZING. I might addd another. But, no more than 3. An army of 5 just doesnt have killing power, how I have them right now is great for boodting the units that actually kill things.
Genestealers- Good to have. Can out flank which can be criticl gun lines, although they have lost some hitting power.
Trygons- Great units, I dont know if the upgrade to prime is worth it, or regenerate. But when given
FNP they are nearly impossible to kill unless using high strength low
ap weaponry and how much of that can you have to put 12 wounds on them? They are exactly the mobile element we needed.
Tyrannofex- seems too pricy for what it is. I'm probably going to tradde it in for another tyrant.
Good
Tervigon
Trygon
Decent
Stealers
Gaunts
Tyrants
Bad
Hive Guard
Tyrannofex
Let me know what you think.