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![[Post New]](/s/i/i.gif) 2010/01/09 19:00:33
Subject: Some Ork Questions (none of which involve Deff Rollas)
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Space Marine Scout with Sniper Rifle
Somewhere in your closset o_O
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So sorry to disappoint but I have a few other questions about the codex.
First one is about WAAAGH Banners in Nob squads. The rule says that a squad with a banner get's +1 WS. There is however no limit on how many you can take. So can I then take 6 of them and get WS 10 Nobs? Stupidly expensive I know, but just curious.
Next question. What happens if a shokk attack gun rolls double six's and hits a vehicle? Rule says: Any model hit by the gun this turn are removed from play. Vehicles take an automatic penetrating hit.' I think I'm being silly here but isn't that a little redundant? So the vehicle is removed from play and then takes a penetrating hit?
Next, do fearless psykers automatically pass psychic tests as a psychic test is a leadership test?
Thanks for helping!
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We was made ta fight and ta win! |
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![[Post New]](/s/i/i.gif) 2010/01/09 19:05:44
Subject: Some Ork Questions (none of which involve Deff Rollas)
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Growlin' Guntrukk Driver with Killacannon
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Aya wrote:So sorry to disappoint but I have a few other questions about the codex.
First one is about WAAAGH Banners in Nob squads. The rule says that a squad with a banner get's +1 WS. There is however no limit on how many you can take. So can I then take 6 of them and get WS 10 Nobs? Stupidly expensive I know, but just curious.
Next question. What happens if a shokk attack gun rolls double six's and hits a vehicle? Rule says: Any model hit by the gun this turn are removed from play. Vehicles take an automatic penetrating hit.' I think I'm being silly here but isn't that a little redundant? So the vehicle is removed from play and then takes a penetrating hit?
Next, do fearless psykers automatically pass psychic tests as a psychic test is a leadership test?
Thanks for helping!
"A mob including a waagh banner has +1 WS"
Does the mob have a waagh banner? Yes -> +1WS.
Not +1 for each waagh banner, +1 for having any waagh banners in the mob.
Yes, by RAW the SAG removes the vehicle from play and deals it a penetrating hit. Most people I know play that it is supposed to instead just deal the penetrating hit, but RAW is RAW and YMMV.
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![[Post New]](/s/i/i.gif) 2010/01/09 19:10:09
Subject: Re:Some Ork Questions (none of which involve Deff Rollas)
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Crafty Clanrat
The Land of the Ice and Snow
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I dont know about the WAAAGH Banners, but I would think that it would not stack.
On the Shokk attack gun, since it says "vehicles take an automatic penetrating hit", I would think that you would use only the penetrating hit. I have yet to see an instance where a vehicle can be removed from play, with the exception of the Vortex nades and missiles.
I do know, however, that fearless does not affect psychic checks. Fearless makes you pass morale based checks - Direswords, force weapons, psychic tests, etc. are not affected.
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"It speaks volumes about the true loyalty of the Eldar if even the Outcasts will return to fight and die for their Craftworld"
- Arequiel Goldshrike, Autarch of Alaitoc
KamikazeCanuck wrote:Alright, so what did they(Blood Angels) give up? Nurglitch wrote:Dignity
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![[Post New]](/s/i/i.gif) 2010/01/09 19:10:55
Subject: Some Ork Questions (none of which involve Deff Rollas)
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Decrepit Dakkanaut
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Fearless units auto pass MORALE tests, not all Leadership tests.
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![[Post New]](/s/i/i.gif) 2010/01/09 19:22:55
Subject: Some Ork Questions (none of which involve Deff Rollas)
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Space Marine Scout with Sniper Rifle
Somewhere in your closset o_O
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Kudos, thanks for the answers
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We was made ta fight and ta win! |
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![[Post New]](/s/i/i.gif) 2010/01/09 20:00:58
Subject: Some Ork Questions (none of which involve Deff Rollas)
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Hanging Out with Russ until Wolftime
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Aya wrote:First one is about WAAAGH Banners in Nob squads. The rule says that a squad with a banner get's +1 WS. There is however no limit on how many you can take. So can I then take 6 of them and get WS 10 Nobs? Stupidly expensive I know, but just curious.
No, you get +1WS for having a Waaagh Banner, not +1WS per banner. Multiple Banners are helpful however in case the banner bearer pops his clogs.
Next question. What happens if a shokk attack gun rolls double six's and hits a vehicle? Rule says: Any model hit by the gun this turn are removed from play. Vehicles take an automatic penetrating hit.' I think I'm being silly here but isn't that a little redundant? So the vehicle is removed from play and then takes a penetrating hit? RaW: The Vehicle is Removed.
RaI: The vehicle is removed (unless you think they didn't intend to write the codex).
Most people, however, like to ignore the rules.
Next, do fearless psykers automatically pass psychic tests as a psychic test is a leadership test?
No. Fearless only helps for Morale tests. All Morale tests are Leadership tests, but not all Leadership tests are morale tests.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/11 09:42:08
Subject: Re:Some Ork Questions (none of which involve Deff Rollas)
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Power-Hungry Cultist of Tzeentch
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Can I please expand on the fearless psykers question.
In the Ork Codex it does mention that Weirdboyz leadership is affected by "Mob Rule". I had taken this to mean that they never need to take a test if their Mob is over 10 models. Now, however, I realise that I am probably wrong.
My question is this: If I have a Mob of 30 Ork Boyz including a Weirdboy, does his leadership go up to 30? Something tells me that it can never go higher than 10 but I want to make sure this is the case. If it is 30 then does this mean he can not fail a leadership test?
Please clarify this for me. I am just starting out with Orks and want to make sure I know all the relevant rules before making a list.
Many thanks.
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When life gives you lemons, BLOOD FOR THE BLOOD GOD! |
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![[Post New]](/s/i/i.gif) 2010/01/11 10:01:21
Subject: Re:Some Ork Questions (none of which involve Deff Rollas)
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Hardened Veteran Guardsman
Phoenix
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No one characteristic can go above 10, except for armor values.
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This message was edited 1 time. Last update was at 2010/01/11 10:01:34
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![[Post New]](/s/i/i.gif) 2010/01/11 10:09:00
Subject: Re:Some Ork Questions (none of which involve Deff Rollas)
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Hanging Out with Russ until Wolftime
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AffliKtion wrote:No one characteristic can go above 10, except for armor values.
And attacks (vis Bonus Attacks).
But yeah, in a Mob of 30, your Ld is Still 10. Ld can never ever ever ever under any circumstances EVER go above 10.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/11 10:17:41
Subject: Re:Some Ork Questions (none of which involve Deff Rollas)
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Power-Hungry Cultist of Tzeentch
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Many thanks. So I am still subject to the dice gods to see if my Weirdboy actually does anything. Good to know!
Another quick question guys.
Say I have 20 gretchin and 2 Runtherds in a unit. Am I correct in assuming that I use the Runtherds leadership when testing for Morale but as the Runtherds are subject to "Mob Rule" their leadership is 10 (unless I lose more than half the unit) ?
Sorry for these basic questions.
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When life gives you lemons, BLOOD FOR THE BLOOD GOD! |
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![[Post New]](/s/i/i.gif) 2010/01/11 10:19:17
Subject: Some Ork Questions (none of which involve Deff Rollas)
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Decrepit Dakkanaut
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Daemon - Weirdboy Ld is also covered explicitly in the Ork FAQ.
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![[Post New]](/s/i/i.gif) 2010/01/11 10:20:55
Subject: Re:Some Ork Questions (none of which involve Deff Rollas)
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Hanging Out with Russ until Wolftime
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Daemon_Dave wrote:Many thanks. So I am still subject to the dice gods to see if my Weirdboy actually does anything. Good to know!
Another quick question guys.
Say I have 20 gretchin and 2 Runtherds in a unit. Am I correct in assuming that I use the Runtherds leadership when testing for Morale but as the Runtherds are subject to "Mob Rule" their leadership is 10 (unless I lose more than half the unit) ?
Sorry for these basic questions.
Yup. You have 22 models, so your Ld is 10 (or 7, don't forget the Mob rule is Optional, you can use your normal Ld if you want) .
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/11 10:30:50
Subject: Re:Some Ork Questions (none of which involve Deff Rollas)
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Power-Hungry Cultist of Tzeentch
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Excellent, many thanks GWAR. I was not 100% sure if Gretchin counted towards the Mob Rule but thought they should.
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When life gives you lemons, BLOOD FOR THE BLOOD GOD! |
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![[Post New]](/s/i/i.gif) 2010/01/11 10:42:16
Subject: Some Ork Questions (none of which involve Deff Rollas)
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Brainy Zoanthrope
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I don´t have my codex handy, but I am pretty sure that gretchin do not have the Mob Rule.
Please correct me if I´m wrong.
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![[Post New]](/s/i/i.gif) 2010/01/11 10:48:57
Subject: Some Ork Questions (none of which involve Deff Rollas)
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Hanging Out with Russ until Wolftime
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Warboss Tufgrim wrote:I don´t have my codex handy, but I am pretty sure that gretchin do not have the Mob Rule.
Please correct me if I´m wrong.
No you are right.
The Runtherds however, do have the rule. And the Mob rule uses the number of Models in the unit, regardless whether or not those models have the Mob Rule or not. i.e. so long as a Runtherd is alive, you benefit from the Mob Rule. If they all die, the Grotz go back to their cruddy Ld 5
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/11 10:50:44
Subject: Re:Some Ork Questions (none of which involve Deff Rollas)
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Power-Hungry Cultist of Tzeentch
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Original post edited out. Please read on!
Automatically Appended Next Post:
nosferatu1001 wrote:Daemon - Weirdboy Ld is also covered explicitly in the Ork FAQ.
Nosferatu1001, many thanks for pointing this out to me. I read the Errata in the ORK FAQ and this has also answered the Runtherd question. GWAR and myself were wrong about it (as far as I can understand).
The Errata states:
Page 50 and 100 – Runtherds.
The special rules ‘Waaagh!’ and ‘Mob Rule’
should be deleted.
This means that as Runtherds do NOT get the "Mob Rule" special rule, the gretchin unit only has a leadership of 7. The Runtherds base leadership! Can anyone prove me wrong in this?
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This message was edited 4 times. Last update was at 2010/01/11 14:12:11
When life gives you lemons, BLOOD FOR THE BLOOD GOD! |
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![[Post New]](/s/i/i.gif) 2010/01/12 06:01:19
Subject: Re:Some Ork Questions (none of which involve Deff Rollas)
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Dakka Veteran
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Daemon_Dave wrote:Original post edited out. Please read on!
Automatically Appended Next Post:
nosferatu1001 wrote:Daemon - Weirdboy Ld is also covered explicitly in the Ork FAQ.
Nosferatu1001, many thanks for pointing this out to me. I read the Errata in the ORK FAQ and this has also answered the Runtherd question. GWAR and myself were wrong about it (as far as I can understand).
The Errata states:
Page 50 and 100 – Runtherds.
The special rules ‘Waaagh!’ and ‘Mob Rule’
should be deleted.
This means that as Runtherds do NOT get the "Mob Rule" special rule, the gretchin unit only has a leadership of 7. The Runtherds base leadership! Can anyone prove me wrong in this?
nope, that's spot on...ignore any reference to the contrary.
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DA 3rd Co. w/duelwing 6000+ pts
Mostly tanks 2000+ pts
Ultras 3rd Co and 1st Co. 7000+ pts
Harald Deathwolf's Co. 7000+ pts
4000+ pts (Daemonhunters)
Kabal of the Hydra 5000+ pts
Skullrippa'z Freebootaz 6000+ pts
Plague Marine Force 2000+ pts
and not finished until I own some of every army
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![[Post New]](/s/i/i.gif) 2010/01/12 08:42:20
Subject: Some Ork Questions (none of which involve Deff Rollas)
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Hanging Out with Russ until Wolftime
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Heh, gogo GW.
Forgot to Check the Errata myself, should know better by now
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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