Round 2
Opponent as I said earlier was another mech guard build.
His list (roughly)
HQ
Commander with all advisors in chimera
Techpriest w/ 3 servitors all w/ powerclaws
Elite
Inquisitor w/ psycannon and 2 mystics
Fast
1 Hellhound flamer variant
3 sentinals w/ autocannons
Troops
10 guardssmen w/ lascannon and
plas. gun
10 guardsmen w/ lascannon and
plas. gun
10 vets w/ 3 meltas in chimera
10 vets w/ 3 meltas in chimera
10 vets w/ 3 flamer in chimera
Hvy
1 punisher w/ h. bolters
1 demolisher w/ h. bolters
1 executioner w/ plasma cannon side sponsons
Mission Primary: random determined on turn 4 either table quarters, terrain grab, or most scoring units w/in 12" of center. 2ndry: Outscore opponent by 500 victory points. Terrtiary: Eliminate opponents highest point
HQ unit.
Deployment Modified Dawn of War.
I win initiative and have him go first. He deploys his two naked squads of inf. w/ lascannons on one edge 18" forward. Puts everything in reserve. I put my Deciever 12" in front of those squads (you could be w/in 12" in this style of Dawn of war). My warriors are in reserve.
Top 1 He shoots both squads at deciever and does no wounds.
Bottom 1 I turbo boost everything on that I can on the same side of the board as his units and my deciever. Mono wanders in near center of the board w/ pariahs behind. Deciever kills first squad.
Top 2 All his big tanks come in as well as the Inquisitor and a couple of chimeras. He unloads on the wraiths and kills 2 from the front squad and 1 from the rear. Psycannon puts 1 wound on the deciever.
Bottom 2 I
wbb 1 wraith. I turboboost again with the wraiths because I am too far away to catch anything. I stop at point blank in front of the demolisher. Deciever assaults the other naked squad and wipes thm out due to combat res. Destroyers stun the executioner. Mono moves through terrain and "1" immobilized about 9" onto the board. That sucks, it cant help me
WBB or meneauver my army where it is. H. Destroyers kill the two mystics firing at the inquisitor.
Top 3 Rest of his hellhounds and chimeras come in, sentinals stay in reserve. He stays tight to his edge due to the deciever and wraiths being only 9" away or so. Executioner pops smoke. Punisher with all the chimeras kill all my wraiths and my lord. Deciever takes a wound. 1 H. Destroyer is killed by demolisher negating
WBB. All my destroyers fall to multilasers as well. Not looking good.
Bottom 3 1 warrior unit comes in. I get the lord to
WBB. That helps, a lot. Pariah move up and shoot all weapons at the executioner. They glance it and immobilize it. Deciever assaults it and blows it up. Lord blows up demolisher.
Top 4 Deciever takes almost every shot in the army leaving it with 1 left. We roll for objective and it is table quarters. His sentinals show up and shoot the lord to death. He begins advancing as I have little on the board with teeth.
Bottom 4 Deciever assaults command chimera and destroys it. Unit has to emergency disembark and my opponent says he can act normally in his phase because it only lasts until the end of the game turn, meaning the end of my turn since Im going 2nd. I disagree but do not fight it. I didnt think the squad would do much. My mono takes a long shot at a chimera w/ vets, destroy it and the units routes due to the pariah nearby. Unit has 7 die so they cant regroup. Other warrior squad shows up and I put them in table quarter my opponent is nowhre near. Pariah shoot at the punisher, glancing it and knock the main gun off of it.
Top 5 He starts running techpriest and servitors towards my table quarter. His last chimera moves towards the table quarter with my mono. His punisher lumbers forward to contest as well. Psycannon finishes off Deciever. Long range shooting finishes off my last H. destroyer.
Bottom 5. I start advancing warriors to get rapid fire next turn if priest moves into my table quarter. Pariah shoot up punisher and keep it from moving, firing. Roll to see if game ends and it continues.
Top 6. He moves into my table quarter w/ the techpriest. Some shots at the pariah but nothing w/ ap3 so they make all but 1 saves.
Bottom 6. Pariah assault the punisher to contest his table quarter. I rapid fire both squads into the techpriest unit. He goes to ground but still is wiped out. We roll to see if the game ends and it does.
Primary I have a table quarter he has 0. We draw 2ndry. He outcores me but not by 500. He gets terrtiary killing my highest
HQ. I knew it was risky putting the Deciever out front, but you have to put pressure on guard early so late game they either have to move flat out or shoot saving your late game army. Deciever did die but not before killing an executioner, a chimera, half the command squad, and two squads w/ lascannons.
I score 27/48 He scores 18/48
The pariah were my true heroes this round. The took the fight to the guard late game and he had no answer other than try shooting me to death. One more turn they would have assaulted his Inquisitor and the rest of the command squad wiping them out. I was fairly fortunate with my saves on my deciever, but I had horrible saves on my wraiths, so it evens out. The mono would have been much more help if it hadnt gotten immobilized but I cant complain too much, two straight mech guard fights and walking away with 64/96 points wasnt too bad with the Necron codex. Another turn in each game and it could very easily have been 84/96. On to the final round. I see my opponent and I am excited. It is one of the most unique army builds I have ever seen at a tournament. I had no idea how to approach it so it should be a good learning experience. Also, it is one of the best painted armies I have seen. Not saying what it is until my next report