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Made in us
Hierarch




Pueblo, CO

Chaos Lord
-Mark Of Khorne
-Daemon Weapon

Chaos Lord
-Mark Of Khorne
-Daemon Weapon

Khorne Berzerkers (9)
-Skull Champion w/ Power Fist

Khorne Berzerkers (9)
-Skull Champion w/ Power Fist

Khorne Berzerkers (10)
-Skull Champion w/ Power Fist

Chaos Raptors (5)
-Meltagun
-Meltagun
-IoCG

Chaos Raptors (5)
-Meltagun
-Meltagun
-IoCG

Chaos Land Raider
-Daemonic Possession
-Combi-Melta

Chaos Land Raider
-Daemonic Possession
-Combi-Melta

Chaos Land Raider
-Daemonic Possession
-Combi-Melta

Total Points: 1996

Chaos lords mount up with the 2 9-strong squads, all 3 of the berzerker squads boxed up in the Land Raiders, Raptors either held in reserve to Deepstrike on targets of opportunity, or allowed to go after fast transports and higher-value threats.

C&C appreciated...

edit: forgot a number

This message was edited 1 time. Last update was at 2010/01/11 04:05:58


Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in us
Automated Rubric Marine of Tzeentch






VA Beach

Well, you have a very straightforward, meat 'n potatoes list. I have to say I really like do like it.


Let the galaxy burn.

 
   
Made in ca
Decrepit Dakkanaut





How many Chaos Raptors in the second unit?
   
Made in us
Hierarch




Pueblo, CO

Nurglitch wrote:How many Chaos Raptors in the second unit?

5. I'm keeping the squad size there to a minimum to make it a wasteful target that still poses a threat.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in us
Battleship Captain




Oregon

I approve with the following changes.

1) Do NOT use Khorne Daemon Weapons. Its horrible. You will fail to swing 30% of the time, thats unacceptable. If you want Khorne HQs, go with dual Claws. 6 attacks on the charge will be very killy.

2) Instead of the Raptors, I'd take a 10 man CSM squad in a Rhino with 2x meltaguns and a Power Fist. It will cost the same and be the same number of wounds but you get another piece of armor out of it and another scoring unit. Another option is 7-8 Plague Marines with 2 Plasma and a Rhino (Fist optional). Now you have a squad that can camp an objective or provide a little bit of ranged fire support.

3) Part of me feels that if you trim your points some (go to 8 Berserkers, cheapen the HQs and lose the Combi-Meltas, you might just have the points to sneak in a Termicide squad or a 2x DCCW Dreadnought.
   
Made in us
Hierarch




Pueblo, CO

minigun762 wrote:I approve with the following changes.

1) Do NOT use Khorne Daemon Weapons. Its horrible. You will fail to swing 30% of the time, thats unacceptable. If you want Khorne HQs, go with dual Claws. 6 attacks on the charge will be very killy.

And the other 70% of the time, you proceed to get all Slaaneshi on someone's face... Given the fact that you're looking at 4 WS5 attacks per model on the charge, it's a risk I think I'm willing to take.


2) Instead of the Raptors, I'd take a 10 man CSM squad in a Rhino with 2x meltaguns and a Power Fist. It will cost the same and be the same number of wounds but you get another piece of armor out of it and another scoring unit.

I'm not convinced here... It's nowhere near as mobile, and can be stopped dead in it's tracks. The raptors can get to where they need to be without worrying about intervening terrain... they also present a 36" wide no-go zone for vehicles, not accounting for actual squad footprint. They can crash the party a lot harder and more effectively, even without the ablative wounds. I trust fast bodies over AV11 to get my Anti-armor where it needs to be, and the way I have it currently, I've got more melta than your own suggestion, which puts me in a better position when the bugs hit the table with their MCs, as well as being a unit that can hit a squad of GEQ pretty hard.

Another option is 7-8 Plague Marines with 2 Plasma and a Rhino (Fist optional). Now you have a squad that can camp an objective or provide a little bit of ranged fire support.

Maybe, but it's still not as versatile as the raptors, even if the raptors are a squad that will end up trashed. Plague marines can be a difficult squad to remove, but they can be readily contested with bodies, or outright ignored if need be. Plague marines are a unit that only hit their stride in multiple squads, as they become a bigger issue when sitting on multiple objectives than they do just sitting on a single objective.

PMs are scary in lists with 2 or more squads, otherwise they're just a gimmick.

3) Part of me feels that if you trim your points some (go to 8 Berserkers, cheapen the HQs and lose the Combi-Meltas, you might just have the points to sneak in a Termicide squad or a 2x DCCW Dreadnought.
maybe.... but with the raptors taking the traditional Termicide role, and the dread moving slower than the Land Raiders, how do either of those suggestions fit in here?

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in us
Rotting Sorcerer of Nurgle





Bloodfeeder Lord: high risk for medium rewards, whatever floats your boat.
Zerkers look decent.

Raptors: meh, I don’t personally like min. sized squads.
If they are DSing in, you’d rather get Termicide units, those raptors will not Survive, might as well get as many shots in, in the turn they arrive.

As for the Viking themed zerker in a Chaos LR, it’s hit or miss. Even with ‘cheaper’ LR’s they aren’t terribly good, and this new 5th ed environment has focused on melta equivalent weapons, some at longer ranges as well.
It still has issues with mech, even with sprinkling combi-meltas when you can.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
 
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