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Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

So this came up today.

A buddy of mine claims that his inquisitor using Iron will to pass his leadership test in a lost combat would not trigger no retreat! wounds, because whether or not to use Iron will to pass or fail is a choice the player has to make, which isn't "automatically" passing the leadership.

I can see where hes coming from, but I'm not 100% convinced. What do you guys think?

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Made in gb
Hanging Out with Russ until Wolftime







Falconlance wrote:So this came up today.

A buddy of mine claims that his inquisitor using Iron will to pass his leadership test in a lost combat would not trigger no retreat! wounds, because whether or not to use Iron will to pass or fail is a choice the player has to make, which isn't "automatically" passing the leadership.

I can see where hes coming from, but I'm not 100% convinced. What do you guys think?
It can go either way.

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Made in us
Longtime Dakkanaut







If a roll is passed without the need to roll any dice, then the roll was passed automatically.
   
Made in gb
Hanging Out with Russ until Wolftime







solkan wrote:If a roll is passed without the need to roll any dice, then the roll was passed automatically.
The ROLL was passed, but the test itself was not because you could choose to pass or fail.

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Made in us
Longtime Dakkanaut







Counter-troll argument: Unless the dice are rolled, choosing to pass is indistinguishable from automatically passing because there is no such thing as free will. Therefore, no retreat kicks in because the player is automatically selecting whether to pass or fail the test, as determined by the state of the universe at that time.

   
Made in us
Jovial Plaguebearer of Nurgle




So "No retreat" applies to characters that can choose to retreat... interesting.

LoL, I always had thought that "No reatreat" was a fearless rule.


Automatically Appended Next Post:
Another interesting point would be: When you roll double 1's, you automatically pass, right? So if you roll double 1's, you activiate "No retreat"?

This message was edited 3 times. Last update was at 2010/01/11 06:28:01


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Made in fi
Confessor Of Sins




Iron Will is funny in another way too - you can choose to pass or fail even if failure is automatic.
   
Made in us
Longtime Dakkanaut





I see it that the cases where things can choose to pass or fail are meant to be superior to fearless units (which are too stupid/crazed to know when to give in/run for it) and as such support the ignores the No Retreat caveat...although I admit the rules wording is fuzzy for either argument.

Jack


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Made in gb
Decrepit Dakkanaut




The BRB defines "taking the test" as rolling the dice.

If you do not roll the dice, and instead choose the result, the test has been passed or failed automatically. This would then trigger NR! if you choose a "pass" result.

This is further backed up by the standard C:SM combat tactics stating that they can "choose to AUTOMATICALLY fail" - therefore choosing does not alter whether the pass (or failure) is automatic or not.

Rolling double 1 does not result in the test being passed auomatically, therefore doers nto trigger NR!
   
Made in us
Furious Fire Dragon





OT - the other threads got locked before I could reply. I think the "blacklist" idea might just need to be a summary of discussions on which no further discussion is needed. Sticky that at the top with links to the most definitive thread on the subject. Then if someone posts it again, the thread can be closed and pointed to the sticky list.

Just my thoughts...

Homer

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Made in us
Jovial Plaguebearer of Nurgle







No Retreat! is not a rule for Fearless units only or else it would be in the Fearless USR itself. It is a part of the morale checks from CC rules.

No Retreat! applies to units "immune to Morale checks for losing an assault" or those that "automatically pass them for some reason". Fearless is given as an example of a rule that fits the bill.

The intention of the rule is that a unit losing in CC, but determined to fight on because of a vow, orders, fearlessness, dedication or duty are in danger of being dragged down by the victorious enemy.

The RAI is that No Retreat! wounds are the cost for any unit that continues to fight a losing battle.

This message was edited 2 times. Last update was at 2010/01/11 20:23:44


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Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

nosferatu1001 wrote:The BRB defines "taking the test" as rolling the dice.


I'm at work at the moment, so I can't check it, but if someone has a rulebook handy and can get a page number and confirm this, that could be the nail in the coffin that I need...

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Made in us
Regular Dakkanaut




No Retreat! does apply to more than Fearless units. However, that doesn't mean it applies to Iron Will. The problem with immune to Morale checks or automatically passing them for Iron Will units is that the unit is not immune to Morale checks and the unit can fail them. In the latter case, if the player chooses to fail it. A unit that says it is immune to morale checks in close combat would unquestionably trigger No Retreat!. If it says it automatically passes a morale check, it would also unquestionably trigger No Retreat!. Unlike alternate examples, Iron Will doesn't flat out say it is immune or automatic to those things. Which means it may not be and was not meant to be.

The first paragraph of Morale checks on page 43 says they are taken by rolling 2d6. Then, in the next paragraph, it gives examples of Morale checks which aren't taken with dice rolls and stresses that Codex can override BRB on defining the morale check/test process. So that doesn't answer the question either.

And, to make it even more complicated and with higher stakes, this has implications for how you would play with one of the more common Space Marine special characters. Although as a rule, Iron Will has existed for longer.

I'd say Iron Will doesn't hit No Retreat!, but a lot of other folks would go the other way. As a WH player, it's not something that comes up in my games all that often. This is one of those questions that justifiably has an even split of opinions.

This message was edited 10 times. Last update was at 2010/01/11 19:54:58


 
   
Made in fi
Confessor Of Sins




gaylord500 wrote:I'd say Iron Will doesn't hit No Retreat!, but a lot of other folks would go the other way. As a WH player, it's not something that comes up in my games all that often.


QFT. The trash that is Inquisitor retinues is punishment enough, especially in CC. One doesn't even try to put them somewhere the question comes up.

This message was edited 1 time. Last update was at 2010/01/11 22:51:37


 
   
Made in au
Quick-fingered Warlord Moderatus






gaylord500 wrote:No Retreat! does apply to more than Fearless units. However, that doesn't mean it applies to Iron Will. The problem with immune to Morale checks or automatically passing them for Iron Will units is that the unit is not immune to Morale checks and the unit can fail them. In the latter case, if the player chooses to fail it. A unit that says it is immune to morale checks in close combat would unquestionably trigger No Retreat!. If it says it automatically passes a morale check, it would also unquestionably trigger No Retreat!. Unlike alternate examples, Iron Will doesn't flat out say it is immune or automatic to those things. Which means it may not be and was not meant to be.

The first paragraph of Morale checks on page 43 says they are taken by rolling 2d6. Then, in the next paragraph, it gives examples of Morale checks which aren't taken with dice rolls and stresses that Codex can override BRB on defining the morale check/test process. So that doesn't answer the question either.

And, to make it even more complicated and with higher stakes, this has implications for how you would play with one of the more common Space Marine special characters. Although as a rule, Iron Will has existed for longer.

I'd say Iron Will doesn't hit No Retreat!, but a lot of other folks would go the other way. As a WH player, it's not something that comes up in my games all that often. This is one of those questions that justifiably has an even split of opinions.


It essentially boils down to simply a matter of timing, and because that timing is not defined by the rules, different people have differing interpretations of it.

Basically, you either take the Automatically Pass to be something you check at the very start of the morale test before you have made a decision, or you take it as something you check at the end of the morale test, when you know the result and the choice made.

Despite the discussions of people trying to argue this way or that the question was answered best in the first reply.

Gwar! wrote:It can go either way.

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Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

It does look split pretty evenly..

Does anyone know off hand what "automatically" passes morale tests other than fearless units, then?

It seems to me the hang up is that fearless units AUTOMATICALLY choose to AUTOMATICALLY pass, they have no say in the matter.

Iron will, and God of War, lets you MANUALLY choose to AUTOMATICALLY pass or AUTOMATICALLY fail.

Does the no retreat! trigger from the automatic choice, or the automatic pass?

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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Depends on who you ask; I would recommend the question be asked to your opponent.


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Made in au
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Over at B&C they had the same discussion but with Calgars God of War ability, and they never came to any sort of conclusion because both sides of the argument make sense and (most importantly) are supported by RAW (but in different ways). It's one of those topics that you should bring up before the game, come to an agreement or roll off, then play the game.

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On B&C the have a "Grey Areas" sticky containing a list of just such questions. I really like the format.


The issue
Does the use of Calgar's God of War rule to pass a morale test incur NO RETREAT?

Summary
The issue of using GoW has two main points of view with arguments thus:

Argument for NO RETREAT!
• As the test may be passed without "rolling" a morale check, and thus the decision to pass the test will always be succesful (i.e. "NEVER fall back" per BRB P. 44, NO RETREAT!) the choice to pass DOES incur NO RETREAT! and relevant saves

Arguments against NO RETREAT!
• GoW allows a test to be passed or failed as desired, but is not the same as "always passing" as the option, thus possibility, to fail is always available and therefore the unit using GoW is not included in the rule's "will never fall back" language.

Original discussion topic here. (This is of course a link over at B&C)


I believe the same system could work really well here. As have already been stated the MODS are looking into it.

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Made in gb
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Except it needs to be called "Emperor have Mercy on your Soul if you even DARE mention these topics again!"

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
 
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