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Made in hk
Shas'la with Pulse Carbine





Hong Kong

Is there any army in the wh40k world that could possibly deploy an all infiltrating/deep striking army and be effective?






 
   
Made in au
Killer Klaivex






Forever alone

The outdated rules for Alpha Legion let you infiltrate most of your army.

Apart from that? None that spring to mind...

This message was edited 1 time. Last update was at 2010/01/11 08:42:18


People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Imperial Agent Provocateur




Scotland

All deep strike is do able.

Space Marines in drop pods
DE with screaming jets
Dark Angels DW build

Probably not the case any more but was it not possible for the Tyranids at one point? I may be getting confused with scouts tbh.

Innocence Prooves Nothing


I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
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I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

I think tyranids could have infil/deep strike with all those scuttling morphs i think. Not sure if it was any good though. I've only seen it once on a batrep but i forgot if it won or not






 
   
Made in cn
War Walker Pilot with Withering Fire





Behind you

daemons of chaos?They are pretty effective when they jump in,and you HAVE to deep strike them

What is the joy of life?
To die knowing that your task is done
 
   
Made in dk
Stormin' Stompa





For fun I made an aggressive Outflanking Guard army.

Big infantry platoon + PCS (Outflanking due to Al'rahem)
Big Infantry platoon (bloobed, Outflanking due to Creed)
Veteran squad (Outflanking due to Harker)
Two Penal legion squads (just Outflanking)
Two Vendettas (just Outflanking)

The non-Outflanking elements are;

CCS with Creed and Astropath in Chimera
PCS in Chimera
"Naked" Veteran squad (holding home objective

I'm not saying it is particular effective, but it is fun to play, both with and against.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

the problem with outflanking is it is somewhat unreliable when playing corners or in general games. I think with tau if you do not play any heavy support and no fire warriors it should be able to infil/mostly deep strike. DOn't think it'd be too great though






 
   
Made in dk
Stormin' Stompa





Hence the Astropath.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

daemon wrote:Is there any army in the wh40k world that could possibly deploy an all infiltrating/deep striking army and be effective?
You could make an all-marine scout army and inflitrate/scout on the first turn.
If you add shrike, you could have all your guys fleet as well, guaranteeing a first-turn assault, as well as allowing you to infiltrate a squad of TH/SS termies.
I don't know how effective that would be though. It would have a lot of weaknesses.
   
Made in gb
Veteran Wolf Guard Squad Leader






Eldar can have an all infiltrating army
   
Made in us
Rotting Sorcerer of Nurgle





@Statu:
Nope, the HQ choices can not have infiltrate. So it would have to be a 'reserves'/'Deepstrike + infiltrate...rather than 100% infiltrate.

@labmouse42:
The only SM HQ that infiltrates is Shrike, otherwise it's in the same boat as the Eldar.

This message was edited 1 time. Last update was at 2010/01/11 18:37:18


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Veteran Wolf Guard Squad Leader






Sanctjud wrote:@Statu:
Nope, the HQ choices can not have infiltrate. So it would have to be a 'reserves'/'Deepstrike + infiltrate...rather than 100% infiltrate.


Karandras has infiltrate, therefore by using him it is entirely possible to have an all infiltrating Eldar army
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

Fire Warriors are a 1+ requirement in the FOC, so, no for Tau

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in us
Rotting Sorcerer of Nurgle





@Statu:
Missed that, corrected my post.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Sanctjud wrote:@labmouse42:
The only SM HQ that infiltrates is Shrike,
That's why I said Shrike.
If you attach him to the squad of termies, they can inflitrate too, if I remember correctly.
   
Made in us
Regular Dakkanaut





Karandras as your HQ

Rangers/pathfinders as your troops

Scorpions for your elites

You could make an all-infiltrating Eldar army but, as a long time elder player, I’d say it’d be pretty uncompeditive.
   
Made in us
Rotting Sorcerer of Nurgle





@labmouse42:
Funny enough GW had a brain fart with that Shrike infiltrating thing.
RAW = no.
RAI = obviously yes.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Moustache-twirling Princeps





About to eat your Avatar...

At 2000 points, a Stealth-Dar army is actually not bad overall.

You can bring anything you 'need' for any game, all with the ability for stealth.

Karandras is not particularly effective in any way. The lack of a biting blade is simply ridiculous (no s10 attacks, what a freaking joke...), he costs 215 freaking points, and adds very little to your army. That aside, he can go stealth, so I suppose it is simply a disadvantage you have to deal with.

Build like this though...

HQ-
Karandras

Troops-
2-4 pathfinder squads, Rangers if you are limited on points.
You can use 6 squads of snipers, and get fair use out of them, but on most boards, there simply won't be enough space to actually hide all of them. They require cover, in any other situation they are completely useless.

Elites-

3 squads of Scorpions, all with exarchs, and all with as many units as the rest of your list will permit.
The squad you stick Karandras in, does not need a fancy exarch, as it would just be a waste of points overall. Give that exarch just an assault kit (Biting blade + PK).

Heavy support-
This is where you decide what type of list you want to use. Spamming Warwalkers, will provide you with some serious firepower, that no army can ignore. Adding several well-kitted falcons for a few sniper squads to cozy in, is another relatively viable option.

Warwalkers give a Stealth-Dar force, the hard hitting ranged power, to make full use of your Striking scorpions. Those tanks, and transports, need to be destroyed BEFORE your Scorpions run in and do their job.


Options for (Heavy support) Shooty-S.DAR...

Optimal=
2x squad/s of 3 Scatterlaser WW's.
+
1x squad/s of 3 EML WW's (3x squads of EML is best, but not cost effective points wise.)


Sub-Optimal=
2x squad/s of 3 Scatter-laser WW's.
+
1x squad/s of 3 Shuriken-cannon WW's (3x squads of Sh. Cannon in case of smaller games, not very effective against many armies in this case though.)



Options for (Transport/ Heavy support) Lightning-S.DAR...

ONLY=
2-3x Falcons w/ Holofields, Spirit stones, EML's (Sh. Cannon optional).
+
Transports for any and all Elites/HQ units. (Wave serpent w/ Spirit stones, EML/ Sh. cannon optional)

Obviously the more expensive option, it can actually make for a very flexible army, that can cope effectively with most opponents. Not a power force at all, but it's advantages are in the fact that you can deny up to half of the shooting turns from your opponent, simply by reserve-denial alone. Nothing on the table, until turn 2-4, that is a pretty awesome ability. The lack of muscle overall, can be balanced by focusing everything you do, onto the weakest part of an opponents force. As with any effective Eldar force, you need the right things in the right places, at the right times.

Falcon-Snipers can pull some pretty sweet tricks, and gain the protection granted by a solid wall unit. Behind the Falcon, you get cover, AND the ability to herd assaults into your favor. So really, if you play your cards right, and carefully maneuver your force into an advantageous position, you should easily be able to break most forces ankles by turn 4. Lots of strength 8 shots in this list, combined with a moderate amount of PK's, and well placed sniper shots, make for an extremely fun game.


I should really make an article out of this come to think of it.... Oh, well, consider this a rough draft.

There are other notable options for this kind of list, namely making use of Warp Spiders and a WJJ Autarch, taking care of the 'need' for Karandras. An Autarch Powers, are active whether he is on the board or not. So you can give your Stealth force an added edge thus, while providing some alternate firepower to hop around and annoy your opponent with.

Swooping Hawks are cute, but they basically do nothing but waste your points in most games. Plus, a WJJ Autarch in a squad of Warp Spiders, is like transport assassin time to the maximum. Got a building to hide behind? No transport stands a good chance of getting past a situation like that. Hop, Hop, Shoot, BOOM!, Hop behind wall. Done. .





This message was edited 4 times. Last update was at 2010/01/11 22:30:07



 
   
Made in us
Rotting Sorcerer of Nurgle





Outflanking Falcons don't exist in regular 40K.
Outflanking Wave Serpents on the other hand, do exist.

This message was edited 1 time. Last update was at 2010/01/11 21:48:12


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Moustache-twirling Princeps





About to eat your Avatar...

To the best of my knowledge, outflanking any vehicle can be accomplished by a unit/s with the scout ability (unless otherwise noted as...).

Stick a squad of Pathfinders/Rangers in a Falcon, and Voila! An outflanking Falcon.

This message was edited 1 time. Last update was at 2010/01/11 21:53:26



 
   
Made in us
Rotting Sorcerer of Nurgle





Nope, I don't have the rulebook on me, but I'm 100% sure.
Only a dedicated transport for a unit that can infiltrate or scout can outflank.
Else, it would have to have the special rule itself to outflank if it is not a dedicated transport.

Unless someone has a rulebook on them, I'll give you guys the page number when I get home in around 2-3 hours...

This message was edited 1 time. Last update was at 2010/01/11 22:21:48


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Moustache-twirling Princeps





About to eat your Avatar...

Page 76 (scouts).

Hmmm, my bad. I actually remember having a conversation about this exact same situation a while back.

Sorry for the confusion, will edit. The build is still effective though.


 
   
Made in us
Rotting Sorcerer of Nurgle





There's also the "Just for Lulz" tactic of giving Karandras a First turn charge that involves scout moving pathfinders and reaction moves.
But that's just it, for the lulz. Not the greatest of results though.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Moustache-twirling Princeps





About to eat your Avatar...

Pinning an army into a castle strategy, by using the scout moves on your Pathfinders can be pretty amusing as well.

As long as you are playing annihilation, your snipers/troops will become rather effective sacrificial units. This kind of tactic works best when you are using a Shooty-Stealth list, with lots and lots of Warwalkers.

Scorpions, Pathfinders, Warp Spiders, and Warwalkers make for a pretty mean army. Just attack the right part of an enemies force, usually in their mobility, or offensive firepower. Basilisks and other such artillery, can be extremely annoying at times. Though rare, some armies can bring multiple units to really make your Pathfinders day uncomfortable. Lictors spring to mind, sneaky bastards...


 
   
 
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