Hi,
So the thing is I recently got back into warhammer and I went a little spend crazy, getting myself a ton of models. Originally, I planned on building a blood angels force, but rather than wait until the new codex is released, I'm going to build a
SW army. For the list below, I have nearly all the models already barring the TWM for conversion and 1 rhino. I am hesitant to buy a bunch of, say, landspeeders. I'm wondering what you think of this list and tactics. Please let me know what you think.
HQ: 1 Wolf Lord @ 260 Pts
Frag/Krak Grenades; Storm Shield (x1); Thunder Hammer (x1); Runic Armour; Thunderwolf Mount; Saga of the Bear (Eternal Warrior)
So obviously he has a prohibitively high points cost. Couple considerations here though. I am confident enough in my modeling abilities that I think I can convert a stunning centerpiece. Aesthetics aside, I needed a threatening, fast moving fire magnet that could draw heavy shots away from my razorback squads or, vice versa, that could punish my opponent for targeting them instead. 2+\3++ and
EW, fast moving should be tough enough to require considerable resources to stop him.
HQ: 1 Rune Priest @ 110 Pts
Frag/Krak Grenades; Chooser of the Slain; Bolt Pistol (x1); Runic Weapon (x1)
Living Lightning; Storm Caller
This guy joins the Inquisitor in the rhino. He provides strength 7 shots from the top hatch against infiltrators (via auspex) or deepstrikers (via mystic) in situations where
d6 strength 7 is preferable to a multimelta shot. Additionally, chooser of the slain works well with the inquisitors auspex to herd infiltrators or limit their ability to position effectively. Not a big deal, more of a nice bonus. Not sure about storm caller, may go tempest's wrath instead.
HQ: 1 Inquisitor Lord @ 181 Pts
Auspex; Emperor's Tarot; Psychic Hood; Frag Grenades; Bolt Pistol; (x1); Close combat weapon (x1)
1 Mystic; Laspistol; Close Combat Weapon
2 Sage; Laspistol (x2); Close Combat Weapon (x2)
2 Warrior Gun Servitor; Frag Grenades; Krak Grenades; Targeter; Multi-Melta (x2)
This is a great unit to add personality to my list. It's so easy to overspend or underspend on this unit. Full of utility
IMO. Auspex is worth it's points, so to is the tarot for increased chance of the first turn (obviously more so for a shooty list like this), and really why not throw in the hood as the best psychic defense available? Mystic and 2 multimelta, alternatively 1 multimelta and living lightning, as deepstrike protection in more anti-infantry situations. This unit goes in the rhino purchased off the wolf guard unit. Really was a tough unit to build.
Elite: 1 Eversor Assassin Operative @ 95 Pts
Combat Drugs; Executioner Pistol; Melta Bombs; Neuro-Gauntlet; Power Weapon; Bio-Meltdown; Fast Shot
Probably infiltrated. He is a 95 point killy distraction, who along with the wolf lord can shift attention and target prioritization from where it should be. He does have a 12 inch charge and melta bombs so he could be a headache for my opponent.
Elite: 1 Dreadnought @ 125 Pts
Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Twin Linked Autocannon; Twin Linked Autocannon
It gives me highly accurate, long range shooting for reliably taking out transports and armor for armor saturation. Good stuff.
Elite: 3 Wolf Guard @ 89 Pts
3 Wolf Guard; Frag/Krak Grenades; Bolt Pistol (x3); Close Combat Weapon (x3)
1 Rhino; Searchlight; Smoke Launchers; Storm Bolter
Purchased only to provide a cheap armored transport for the inquisitor's unit. I would really, really like to find 15pts to give them combi-something. But I haven't been able to find the points. Each goes with a grey hunter squad, without a combi they are another body and 1 higher leadership. Like I said though, I needed a real transport as the inquisitorial option rhino belongs in the previous rule set, overpriced and ineffective.
Grey Hunters Pack- 5 Grey Hunters Pack @ 150 Pts
Frag/Krak Grenades; Bolt Pistol (x5); Bolter (x4); Close Combat Weapon (x5); Flamer
1 Razorback @ 75 Pts Searchlight; Smoke Launchers; Twin-Linked Lascannon
Grey Hunters Pack- 5 Grey Hunters Pack @ 150 Pts
Frag/Krak Grenades; Bolt Pistol (x5); Bolter (x4); Close Combat Weapon (x5); Flamer
1 Razorback @ 75 Pts Searchlight; Smoke Launchers; Twin-Linked Lascannon
Grey Hunters Pack- 5 Grey Hunters Pack @ 150 Pts
Frag/Krak Grenades; Bolt Pistol (x5); Bolter (x4); Close Combat Weapon (x5); Flamer
1 Razorback @ 75 Pts Searchlight; Smoke Launchers; Twin-Linked Lascannon
Grey Hunters Pack- 5 Grey Hunters Pack @ 150 Pts
Frag/Krak Grenades; Bolt Pistol (x5); Bolter (x4); Close Combat Weapon (x5); Flamer
1 Razorback @ 75 Pts Searchlight; Smoke Launchers; Twin-Linked Lascannon
Grey Hunters Pack- 5 Grey Hunters Pack @ 120 Pts
Frag/Krak Grenades; Bolt Pistol (x5); Bolter (x4); Close Combat Weapon (x5); Meltagun
1 Razorback @ 75 Pts Searchlight; Smoke Launchers; Twin Linked Heavy Bolter
Mech goodness, 5 scoring units, anti-tank. It's the backbone of my list. I'm aware that some people will like the
MSU approach with razorbacks. Others, however, will not. The naysayers, I feel, claim the fragility of the razorback as its main drawback. I hope I have enough armor/magnets to do well enough. What do you think?
Heavy Support: 1 Predator @ 85 Pts
Searchlight; Smoke Launchers; Autocannon; Heavy Bolter x 2
Heavy Support: 1 Predator @ 85 Pts
Searchlight; Smoke Launchers; Autocannon; Heavy Bolter x 2
Rounding out the list. Good anti-horde, more armor, excellent value for the points.
Sent from my Iphone while on a train. I will edit any mistakes when I get home.
Thanks
Automatically Appended Next Post: Specifically, I'm looking for general feedback and where to trim 15 points for
WG combis.