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![[Post New]](/s/i/i.gif) 2010/01/12 02:56:32
Subject: 1850 Red Corsairs All-Comers
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Sacrifice to the Dark Gods
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HQ: 300
Huron Blackheart (rides with squad one)
Chaos Sorcerer (rides with squad two)
-Icon of Slaanesh
-Lash of Submission
-Personal Icon
Elites: 440
Chaos Terminators (10)
-Heavy Flamer x2
-Combi-Weapon x7
-Power Fist x3
-Chain Fist x2
-Icon of Tzeentch
Troops: 1110
1. Noise Marines (9)
-Noise Champion
-Doom Siren
-Power Fist
-Sonic Weapon x8
-Rhino
2. Noise Marines (9)
-Noise Champion
-Doom Siren
-Power Fist
-Sonic Weapon x8
-Rhino
3. Chaos Space Marines (10)
-Icon of Chaos Glory
-Meltagun x2
-Aspiring Champion
-Power Fist
-Rhino
4. Chaos Space Marines (10)
-Icon of Chaos Glory
-Flamer x2
-Aspiring Champion
-Power Weapon
-Rhino
Please evaluate and critique honestly.
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"They fear us because they know we fear nothing."
Red Corsairs
W: 6 D: 3 L: 4 |
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![[Post New]](/s/i/i.gif) 2010/01/12 03:16:42
Subject: 1850 Red Corsairs All-Comers
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Battleship Captain
Oregon
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Huron Blackheart (rides with squad one)
Chaos Sorcerer (rides with squad two)
-Icon of Slaanesh
-Lash of Submission
-Personal Icon
Not a bad choice with Huron, I think he'd work well with Noise Marines. Considering that he already packs a Power Fist, I'd take a Power Weapon on the NMC, its cheaper and makes better use of your I5. I'm not too impressed with a single Lash Sorcerer. To be honest I'd rather have a Slaaneshi lord with Blissgiver.
Chaos Terminators (10)
-Heavy Flamer x2
-Combi-Weapon x7
-Power Fist x3
-Chain Fist x2
-Icon of Tzeentch
Too many Fist weapons. With 10 guys I'd take 3 Fists, with at least 1 Chain Fist. Also I don't know if you need 7 Combi's. Take 4-5 Combi-Melta or Plasma and that should be fine. Optimally you'd put the Combi's on 1/2 the Terminators, and the Fists and Heavy Flamers on others.
1. Noise Marines (9)
-Noise Champion
-Doom Siren
-Power Fist
-Sonic Weapon x8
-Rhino
2. Noise Marines (9)
-Noise Champion
-Doom Siren
-Power Fist
-Sonic Weapon x8
-Rhino
These are fine, but like I said I would consider swapping Fist for Weapons.
3. Chaos Space Marines (10)
-Icon of Chaos Glory
-Meltagun x2
-Aspiring Champion
-Power Fist
-Rhino
4. Chaos Space Marines (10)
-Icon of Chaos Glory
-Flamer x2
-Aspiring Champion
-Power Weapon
-Rhino
Considering the Noise Marines you have, I'd leave the Flamers/Power Weapon at home. Take another squad like Squad 3 instead.
Very solid foundation. I would be tempted to say that you'd be better off with dropping the Slaaneshi HQ, trimming the Terminators and Noise Marines and you might have enough points for a Defiler or Vindicator or some Oblits.
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![[Post New]](/s/i/i.gif) 2010/01/12 03:34:48
Subject: Re:1850 Red Corsairs All-Comers
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Sacrifice to the Dark Gods
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I see your point. I usually run the powerfists in my Noise Marine squads simply because it didn't feel like the champions were doing enough assault damage with just a power weapon, which I ran them with originally.
I'll probably trim the terminators down to two powerfists two chainfists. The terminators are basically my panic button against tanks and monstrous creatures, and form the backbone of my anti-tank.
I can definitely switch up squad four to make a duplicate of three, however, I'm a bit reluctant as the rest of my list seems to lack a strong anti-horde component, and there's lots of Orks in the area. Staring down 90 boyz, a nob bikers squad, and some burnaboy transports is a frightening prospect with just doomsirens.
Thanks for the advice, I'll make some changes and test it out, and I'll accept all other input at this time.
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"They fear us because they know we fear nothing."
Red Corsairs
W: 6 D: 3 L: 4 |
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![[Post New]](/s/i/i.gif) 2010/01/12 03:41:35
Subject: Re:1850 Red Corsairs All-Comers
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Battleship Captain
Oregon
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AmbitionUnbound wrote:
I can definitely switch up squad four to make a duplicate of three, however, I'm a bit reluctant as the rest of my list seems to lack a strong anti-horde component, and there's lots of Orks in the area. Staring down 90 boyz, a nob bikers squad, and some burnaboy transports is a frightening prospect with just doomsirens.

Really?  Go to page 39 of the codex and check out the Sonic Weapons. If those aren't strong anti-horde weapons I don't know what is.
Seriously though, I think you are fine for anti-infantry, with 3 Heavy Flamers, multiple Bolters/ BP/ CCW and all sorts of Sonic Weapons, you're set for horde.
Actually the only issue I see is a general lack of ranged firepower. With no DPs or shooting, you're going to have a hard time running down Eldar/Tau/ IG skimmers.
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![[Post New]](/s/i/i.gif) 2010/01/12 03:45:45
Subject: Re:1850 Red Corsairs All-Comers
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Sacrifice to the Dark Gods
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Hehe, you're right on the sonic blasters when set to heavy. Yet the doom siren is ever so tempting.
I actually haven't had many problems with the tau players in my area. Generally the rhinos survive long enough to engage the crisis suits and burn them down, and also carries in enough icons that I can drop the terminators on any fire warriors/devilfish parked on objectives.
IG and Eldar are, given, problems, but as long as I can burn the mech section of a guard list, the troops aren't frightening. Except in the eldar case, where the killing the tanks is by far the most annoying part. What would you recommend? I'm sort of low on actual models to use here, but I'm sure I could convert something up.
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"They fear us because they know we fear nothing."
Red Corsairs
W: 6 D: 3 L: 4 |
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![[Post New]](/s/i/i.gif) 2010/01/12 03:58:25
Subject: Re:1850 Red Corsairs All-Comers
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Battleship Captain
Oregon
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AmbitionUnbound wrote:Hehe, you're right on the sonic blasters when set to heavy. Yet the doom siren is ever so tempting.
I think the best way to work your Noise Marines is sit/shoot turns 1-2, then go mobile shooting for the next turn or two. If you can hit a weakened squad with the Doom Siren and stand a good chance of killing it on the charge, then go for it. Otherwise play conservatively and remember that even if you get charged, you swing before/at the same time as almost anything.
IG and Eldar are, given, problems, but as long as I can burn the mech section of a guard list, the troops aren't frightening. Except in the eldar case, where the killing the tanks is by far the most annoying part. What would you recommend? I'm sort of low on actual models to use here, but I'm sure I could convert something up.
Oblits and Termicide are the 2 standard options for handling enemy armor.
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![[Post New]](/s/i/i.gif) 2010/01/12 04:00:40
Subject: Re:1850 Red Corsairs All-Comers
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Sacrifice to the Dark Gods
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Gotcha, gotcha. Thanks for the tips.
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"They fear us because they know we fear nothing."
Red Corsairs
W: 6 D: 3 L: 4 |
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![[Post New]](/s/i/i.gif) 2010/01/12 04:11:57
Subject: Re:1850 Red Corsairs All-Comers
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Battleship Captain
Oregon
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I still stand by my original thought that you might be better off with less points spent on the HQ. Most people will also say that the Terminators are an example of too much invested in a single unit. While its a way to only use 1 Icon, its also investing 400+ points in a unit that isn't Fearless. A more competitive option would be to split them into 2 groups of 5. 4 Combi-Melta, Heavy Flamer, 1 ChainFist, IoT = 225 points, which means its just 10 points more then what you have now, but they're able to target 2 different sources of heavy armor.
If you trimmed the Noise Marines to 8 strong and dropped the Lasher, you could afford some Oblits or a Defiler for more armor and firepower.
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![[Post New]](/s/i/i.gif) 2010/01/12 04:33:05
Subject: Re:1850 Red Corsairs All-Comers
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Sacrifice to the Dark Gods
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I'll take that into consideration. However, I can't afford new models at the moment, but when I can, I'll give the obliterators/defiler a spin.
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"They fear us because they know we fear nothing."
Red Corsairs
W: 6 D: 3 L: 4 |
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![[Post New]](/s/i/i.gif) 2010/01/12 04:42:20
Subject: Re:1850 Red Corsairs All-Comers
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Battleship Captain
Oregon
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AmbitionUnbound wrote:I'll take that into consideration. However, I can't afford new models at the moment, but when I can, I'll give the obliterators/defiler a spin.
Damn you money!! Why do you limit our ability to buy plastic (and sometimes metal) toy soliders!
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![[Post New]](/s/i/i.gif) 2010/01/12 04:56:38
Subject: Re:1850 Red Corsairs All-Comers
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Sacrifice to the Dark Gods
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Although I do have a brief question. Given 40k's nature that you should always highly specialize your squads, is the HF, 4 Combi, Chainfist really where its at for terminators like that? Wouldn't I be better to have one dedicated anti-horde and the other dedicated anti-tank, if not full termicide? I also find that five terminators seem to drop really fast against 'Stealers and Tau, especially with the plasma shots. Nonetheless, I'm going to try out the list with your suggestions anyway, although I am still curious.
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"They fear us because they know we fear nothing."
Red Corsairs
W: 6 D: 3 L: 4 |
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![[Post New]](/s/i/i.gif) 2010/01/12 05:01:28
Subject: Re:1850 Red Corsairs All-Comers
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Battleship Captain
Oregon
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AmbitionUnbound wrote:, is the HF, 4 Combi, Chainfist really where its at for terminators like that?
Basically you already have a dedicated squad, 4 Melta shots and a Chain Fist mean that you're focused on killing a tank (atleast the turn you drop down). However the Heavy Flamer with the Bolters and Power Weapons does give you the option to go for anti-infantry after that first turn (or if you aren't playing an armor heavy list). A single Heavy Flamer is cheap enough and deadly enough to be included as a "what if" choice.
Look at it this way, its only costing you 1 Combi-Melta shot, thats not that bad.
EDIT: As for the 5 Terminators dropping fast, 2 groups of 5 is the same as a single group of 10 wound wise but its means its harder to focus fire on a single squad. This is especially true with things like Demolishers where targetting 1 big squad would be better for you.
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This message was edited 1 time. Last update was at 2010/01/12 05:02:49
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![[Post New]](/s/i/i.gif) 2010/01/13 03:17:53
Subject: Re:1850 Red Corsairs All-Comers
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Sacrifice to the Dark Gods
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I see, so splitting targets can force someone to have to choose which squad they shoot at. I understand. Gotcha.
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"They fear us because they know we fear nothing."
Red Corsairs
W: 6 D: 3 L: 4 |
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