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Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

Hello everyone . This is my first post and would just like to introduce myself and say "I love these emoticons!" They're awesome! Any how, this is a list I'll be putting together soon enough. I was looking for comments and critiques, if you will. Thanks, in advance.

HQ:
Big Mek, Kustom Force Field (85)
Big Mek (35)

TROOPS:
Deff Dread, Rokkits x2, Armor Plates (105)
Deff Dread, Rokkits x2, Armor Plates (105)
Shoota Boyz x20, Nob, Power Klaw, Boss Pole, Big Shoota x2 (170)
Shoota Boyz x20, Nob, Power Klaw, Boss Pole, Big Shoota (165)
Shoota Boyz x20, Nob, Power Klaw, Boss Pole, Big Shoota (165)
Shoota Boyz x20, Nob, Power Klaw, Boss Pole, Big Shoota (165)

FAST:
Warbuggy, Rokkits (35)
Warbuggy, Rokkits (35)

HEAVY:
Killa Kans x3, Rokkits x3 (150)
Killa Kans x3, Rokkits x3 (150)
Killa Kans x3, Grot Zookas x3 (135)

Grand Total: 1500

80 Boyz
13 Stompy Smashas

The Kans and Dreads screen the boyz while the Big meks repair/ give KFF cover to the Kans and Dreads. Everyone has cover that way or, at least, mostly everyone. The Buggies rush out and spearhead suicide attacks against whatever's looking tasty. At 35 points a pop they're perfect for that roll. I feel that I have plenty of ranged AV firepower, for a Stompy Ork list, and more than enough anti-horde firepower

So, wadda ya Ladz thinkin ?

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in us
Stalwart Veteran Guard Sergeant




Oi, lissen up! Not bad, not bad at all. That's a lot of stompy for 1500 points. You said you have 13 stompy smashas? I count 11. 9 killa kans and 2 deff dreads. I hope you're not counting your big meks as "stompy smashas" because they'll definitely let you down in that regard.

I'd find a way to get a second kff on your other big mek. You've only got a 6 inch radius on that badboy and you've got a LOT of 'ard stuff to cover. With two you basically give yourself 2 feet of coverage which should get everybody.

Just my two cents. Which button makes dis ting go?!
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

You're correct in that I have 11 Stompas, but I was also including the Buggies as smahas. . . because they're vehicles and what not. I do see what you're saying about getting that extra KFF, but it's so hard. . .I don't know where to take the points from. I personally don't think that it's detrimental to the list to have two of them. With cover from terrain and other units I think I should be okay. My original list featured all the meks and boyz but with 4 buggies total. I've lost two already for upgrades and tweaks. I have this dire fear that I won't have enough anti-tank for those tricky eldar.

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Hey man this list looks like the exact same thing I used to run. I would cut the buggies out of this list. They just dont really work well with what your bringing to the table. That way you can get more points to give your other mek a KFF.

I would suggest putting all grotzookas on your Kans. If you have to deal with armor, use your Kans and Dreads STR 10 DCCWs. Also, you might want to take the rockets off of the Deff Dreads. I know they seem like a good idea, but you have to roll 5s to even hit. Its MUCH more effective if you run your dreads every turn to get thems tuck into CC asap. Also, if you drop the buggies and the Rockets, you can prob give your other squads more Big Shootas.

I hope this helped man. Good list


Automatically Appended Next Post:
Now that i just read your post. your still going to have an anti tank problem. The buggies will seriously get CRUSHED turn one by any smart player. Their not worth it at all.

The second KFF mech really is worth it. when all of the kans and dreads start running, their going to get spread out. Plus, with 2 KFF mechs, you can spread your army out instead of having them in 1 big clump.

This message was edited 1 time. Last update was at 2010/01/12 05:28:08



 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

i agree with badsheep its better just to ditch the buggies to get another kff and better upgrades. Warbuggies are fragile and are easily popped in a turn. With a bs of 2 they would rarely hit. If you have 11 walkers with 2 kff's your pretty much set.






 
   
Made in gb
Tower of Power






Cannock

I saw this on BOLS lounge put I couldn't post for some reason :(

If you're going foot you really need 2 big meks with KFF. I doubt all units will be within 6" to benefit from the save.

Deff dreads are good and belong in combat, they suck at shooting so drop the rokkits and get a extra dccw and a skorcher. You can now burn before assaulting.

I favour deffkopters over buggies. They have scout, can turbo boost, have 2 wounds, only slightly weaker and can fight in close combat.

Rest looks alright though.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

Thank you all very much for the replies. I've got this list posted on multiple sites trying to draw as many opinions as possible to make the best list. I'm putting serious consideration into making it and I just want to be sure that It'll be worth it in the end. I go a little crazy sometimes But, I don't like to waste my valuable money on things that don't pay off. Any how, I agree, I should lose the buggies for an additional KFF and some more shootas. I'll have to remake the list again

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in us
Waaagh! Warbiker






I would point out that groups of 30 are a lot more effective than groups of 20. I realize you are trying to get extra klaws on the board, so take it for what it is...

30 shootas require, typically, 22 to 23 wounds to put them in any danger of running off the board, as you aren't really secure in sticking around on a 7 or 8 leadership, even with a bosspole. Your groups of 20 put you 24 wounds away from being in the exact same position with not 1, but 2 groups for a total of 40 boyz off the table and two klaws running for the edge of the board. Keep in mind, that's only a few rapid fire shots, meaning you would realistically expect to see 1 group of boyz flee per turn, and depending on how spread out your boyz are, you might not even get a chance to return fire before your oppnent is saddled back up in his rhinos and ready to do it again to the next unit.

Fearless boyz don't run, and the deeper you can put yourself into fearless territory, the better. 3 groups of 30 comes in at approximately the same cost as your 4 groups of 20 above. It has better firepower, better staying power, and better combat ability against infantry. Against heavily armored opponents, high toughness, and vehicles, the extra klaw might be helpful, but since you are sporting 39 strength 10 DCCWs on the assault on your walkers alone, I honestly doubt you will ever notice a difference in the +/- one klaw.

Goffs 
   
Made in us
Stalwart Veteran Guard Sergeant




I have to second Carnuss on this one. I was thinking that and was right about to post the very same thing after work. With all your 'ard stuff you won't even notice the extra PK that you're missing. If you're gonna have rokkit launchers, put em on the kans, something that actually stands a chance to hit. The 3 ccw and skorcha is the most popular build for dreads, though I have one with 4 ccws just because I like the model I built and having 6 str 10 on the charge ain't too shabby either.
   
Made in au
Sinewy Scourge




Downunder

Same as above posts.

Drop the Warbuggies, reconfig the Dredds and bulk the boyz up a bit.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

HQ:
Big Mek, KFF (85)
Big Mek, KFF (85)

TROOPS:
Deff Dread, CCW, Scorcha, Armor Plates (105)
Deff Dread, CCW, Scorcha, Armor Plates (105)
Ork Boyz x30, Nob, Power Klaw, Boss Pole, Big Shoota x2 (230)
Ork Boyz x30, Nob, Power Klaw, Boss Pole, Big Shoota x2 (230)
Ork Boyz x30, Nob, Power Klaw, Boss Pole, Big Shoota (225)

HEAVY:
Killa Kans x3, Rokkits x3 (150)
Killa kans x3, Rokkits x3 (150)
Killa Kans x3, Grot Zookas x3 (135)

Grand Total: 1500

This takes into consideration almost everything you've suggested. How does it look?

This message was edited 1 time. Last update was at 2010/01/14 17:33:04


W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in au
Sinewy Scourge




Downunder

My personal opinion is to avoid bosspoles in mobs of 30, as there's going to be something else you should be worried about instead of a single re-roll on an Ld test.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Tower of Power






Cannock

List is looking better. I would keep the boss poles for the time being and see how they play. In a mob of 30 you might not need them, but on foot they can take more of a punishment compared to mech list so you may lose higher numbers quicker.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

I'll playtest it out. Otherwise I could use those points to buy more Big shootas. Oh, there was a quick list edit to the one above. I forgot to write down those Dreads also have Armor Plating. That is all.

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in us
Stalwart Veteran Guard Sergeant




Lookin' good so far, playtest it out a bit and then get back to us with how it's working. The bosspoles thing is a 50/50 split in mobs that big. I will say that it has stopped mobs that have been completely shot to crap to stay in the fight for that one extra crucial turn. Though advancing behind a kff shielded kan wall they shouldn't take nearly as much fire as they normally would.
   
 
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