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Made in us
Lustful Cultist of Slaanesh



San Antonio

My 500pts:
5 Chosen, 2 Meltaguns, 1 Rhino
5 Chosen, 2 Meltaguns, 1 Rhino
5 Chosen, 3 Flamers
5 Chosen, 3 Flamers

His 500pts:
1 Wych Arcon, Shadow Field, Punisher, Tormentor Helm, Combat Drugs, Reaver Jetbike
1 Talos
1 Raider w/ Dark Lance, 4 Warriors, 1 Blaster, 1 Dark Lance
1 Raider w/ Dark Lance, 4 Warriors, 1 Blaster, 1 Dark Lance

Deployment: Roll D6 as per the rule book
Mission: Each building is an objective, if both buildings are wrecked/destroyed/exploded then it becomes an annihilation game.

My lists are actually 2 250 point lists that were limited to Fast Attack and units with Scout/Infiltrate. His list is a single 500 point list that required compulsories and then one additional unit. If you lose and are below 75% of your original point strength your force is wiped out of the campaign.

After setting up our special rules hive city battle, there was an armor 9 building(rolled a 8+d6) in the top left quarter, the top right quarter had a large forest in the center, there was about a 12" row of sand bags in between these 2 quarters. There was a small pile of rubble in the center of the table about the size of a rhino, it was impassible. The bottom left quarter had a broken up stone wall going diagonally from the center pile of rubble, and the bottom right had another armor 9 building.

He got to go first which was great for me. I put my 4 chosen units in reserve and declared them all as outflanking. The deployment was spearhead but that didn't matter because he had 2 free turns to fly around and take whatever position he preferred. He ended up putting his 2 raiders w/warriors, talos, and arcon(he took an arcon not an arcite) in the middle of the table near the pile of rubble.

On the bottom of turn 2 one of my dual melta chosen came in from the left side in their rhino, drove up to the left side of the building in the top left quarter and sat there.

On turn 3 he decided he wanted to get far away from the meltas so he backed up into the top right quarter around the forest and did pretty much nothing. I got super lucky and all 3 of my remaining units came in all on the right side!!! I zoomed up behind one of his raiders and hopped out my dual melta unit and exploded it. 3 of the 5 warriors inside died. I also got close enough to put a few shots with my flamer units boltguns into the 2 remaining warriors, but didn't wound them. I move my rhino with the other dual melta unit around the building in the top left quarter towards the center of the table to go after the other raider and popped smoke. The other flamer unit came in the bottom right quarter to take the other building.

On turn 4 he pivots one of his raiders around to shoot 2 dark lances at my rhino that's coming from the top left, but causes no damage. He also counter-attacks the 2 units and the rhino in the top right quarter killing 4 of 5 with his arcon and 3 of the other 5 with his talos. Both units hold. I zip towards his raider with my rhino and hop out the melta guys who only hit with one shot and I don't get the 2d6 so of course I roll a 1 and don't even get a glance. I moved my flamer chosen in the bottom right quarter into the building. Then we wrapped up the 2 assaults and he finished off both units. Note: I completely forgot I had a fully functioning rhino up in the top right quarter that I could've used to tank shock his 2 warriors that were about 5" away from his board edge. This would come back to haunt me.

On turn 5 he realizes he is too far away to contest either objective of which I currently hold both(don't have to be in the buildings, just within 3"). He moves his 2 warriors in the top right quarter our of their crater towards the top left building and fires their blaster on their way out at the rhino I forgot to move causing a wreck. He also moves his Talos towards the middle to support either the 2 warriors or the battle below. He moves his arcon towards the bottom right building where the final showdown is occuring, but is out of assault range. He decides to fire his 2 Dark Lances and blaster at the remaining dual melta unit and kills 2 Chosen. The dual melta Chosen return fire and wreck the raider. His guys get out near the building to contest it but the Chosen inside the building fired their flamers at the recently disembarked warriors turning the whole unit to ash. I fire my rhino's bolter at his arcon hoping to get lucky and pop his shadow field but he makes both 2+ saves.

If the game ends here I am holding one objective and he holds none so of course the game continues virtually eliminating any chance I have to win.

On turn 6 he moves then runs his 2 warriors towards the top left building and gets within the 3 inches he needs to claim it(uh oh). His talos moves towards my rhino but is outside assault range(thank goodness). His arcon assaults my melta Chosen and wipes them out. I move my rhino back up to the top left quarter as far as I can away from the Talos and contest the top left building. My flamer Chosen unload into the arcon causing only 2 wounds of which he again makes both 2+ saves.

At this point the game is a draw with both buildings containing a scoring unit(in this case my Chosen can score) and being contested by other units. Please let the game just end before I get wiped off the map, this is a campaign battle and I'll lose the 2 250pt armies if I lose at this point ... I roll a 4 and we go turn 7. DOH!

On turn 7 there's not a whole lot to do so he shoots his blaster at my rhino but rolls a 3 to glance and immobilizes my rhino. The talos assaults the rhino and does nothing to it, huzzah! The arcon assaults the armor 9 building with his 5 str6 attacks and it explodes killing one of the Chosen! I fire my flamers and boltgun into the arcon doing absolutely no damage ... lame. My rhino is facing the wrong way but is still contesting and the game ends.

A DRAW!!! Omg, I'm so lucky, lol. If the game had ended on turn 5 I would've won. If he had moved his warriors out of the building and torn it down with the blaster and Talos, the game would've changed to annihilation and he would've won. We both made our fair share of mistakes, but in the end his arcon had made 9 2+ saves(4 of which would've popped his shadow field) and I had rolled ones at the worst possible times. However, I was very lucky with my units coming in on the sides I wanted and 3 of them on turn 3 was great although turn 4 would've been nicer, heh. Fun game + ammicable opponent + good beer = awsomeness.

Some people get it, most don't. How bout you, do you get it? 
   
Made in us
Kabalite Conscript




Rochester, NY

It's strange that your opponent would have taken such a tooled out Archon in such a small battle, it accounted for almost half his points!

Are there any other special rules you're using for the campaign? It seems pretty interesting.

2000 pts
2000 pts
500 pts 
   
Made in us
Lustful Cultist of Slaanesh



San Antonio

Sure, I'll attach the rules we use.
 Filename Edited 40k rules.doc [Disk] Download
 Description Campaign Rules
 File size 74 Kbytes


Some people get it, most don't. How bout you, do you get it? 
   
Made in gb
Battlefield Professional





England

Interesting read, thanks for posting.

 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

I'm completely bewildered why you took all chosen. Paying extra for what is really a regular csm for extra special weapons and infiltrate ? Overall you paid 60 extra points just for picking chosen instead of say havocs. You also put half your chosen in rhinos which again just seems strange. Why not put havocs in those rhinos and save the points for other upgrades/weapons on the other units? No HQ either? In low point games a toughened HQ (especially a csm hq which are some of the best in the game) could really keep your opponent on his toes.

As you yourself said you gave your opponent extra turns to pick the exact spots he wanted to be in. I think a squad of havocs with autocannons couldve wrecked his light transports' day and then your outflanking chosen couldve stomped in and cleaned up.

This message was edited 1 time. Last update was at 2010/02/16 06:52:19


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in gb
Battlefield Professional





England

slickpcm wrote:My lists are actually 2 250 point lists that were limited to Fast Attack and units with Scout/Infiltrate. His list is a single 500 point list that required compulsories and then one additional unit. If you lose and are below 75% of your original point strength your force is wiped out of the campaign.


There's your answer, right there in plain sight.

 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

Tantras wrote:
slickpcm wrote:My lists are actually 2 250 point lists that were limited to Fast Attack and units with Scout/Infiltrate. His list is a single 500 point list that required compulsories and then one additional unit. If you lose and are below 75% of your original point strength your force is wiped out of the campaign.


There's your answer, right there in plain sight.


Yea, that definitely limits him to only chosen. Chosen are our only fast attack choice... O_o. How about a unit of raptors/bikers /w a slightly beefed champion? It also doesn't explain why he let his opponent get two turns to get in the best positions on the game board. Not being allowed HQ/havocs =/= must take all chosen and must outflank them all.

This message was edited 3 times. Last update was at 2010/02/16 23:14:15


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in us
Death-Dealing Dark Angels Devastator





Syracuse, UT

Halsfield wrote:
Tantras wrote:
slickpcm wrote:My lists are actually 2 250 point lists that were limited to Fast Attack and units with Scout/Infiltrate. His list is a single 500 point list that required compulsories and then one additional unit. If you lose and are below 75% of your original point strength your force is wiped out of the campaign.


There's your answer, right there in plain sight.


Yea, that definitely limits him to only chosen. Chosen are our only fast attack choice... O_o. How about a unit of raptors/bikers /w a slightly beefed champion? It also doesn't explain why he let his opponent get two turns to get in the best positions on the game board. Not being allowed HQ/havocs =/= must take all chosen and must outflank them all.


Chosen are not fast attack - they are "elite" and they have infiltrate. Unless...that is what you meant.

Either way: some cool special rules, man. I am always looking for ideas for campaign/scenario rules for the uber-campaign I will some day write/participate in.

"One man's trash is another man's Warhammer 40k terrain..." 
   
 
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