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2010/01/14 04:21:53
Subject: How many Dark Lance for a 2000 point game?
So I am entering a 2000 point teams tourney and part of the rules is that only one force organisation chart can be used, but both armies need 1 HQ and 2 Troops. Also New Nids are not allowed...
So this leave me picking up the anti armor bag, with only 3 Troops, 3 FA, 1 Elite, and 3 Hvy slots
Well, since the partner plays an army geared towards assault,
I'd be inclined to take as much dark lances as possible.
They help to pop tanks so that the Genestealers can charge the passengers.
Former moderator 40kOnline
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Only three troop FOC slots? That gives me shivers.
You've got 7 Lances but what I really see is that 6 of those lances are on three fragile options. Drop Pod Marines could practically end your antitank in one turn even at 1000 points. Depending on terrain anyone fielding a reasonable brace of lascannons (or playing Tau) could practically do the same.
As long as the Nid feels comfortable doing the lion's share of horde management I would definitely get at least some of your Ravagers as triple lances. Night Shields are probably a smart option to use the points on once you free them up.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.