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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Background
I was discussing the chances of an assault cannon penetrating armor values with my friend. He has a masters in statistics, and informed me that 4 shots with a BS of 4 does not give 8/3 hits, but instead gives 4 chances of 2/3 hitting. When factoring in the other variables of the AC penetrating due to rending, the numbers quickly become very complex.
Rising to the challenge, he spend a few hours computing out the exact chances, as shown below.



Results
The TL LC chances are linear. This is expected.
The TL AC has better chances in all instances except AV12, which is quite odd. When facing an AV12 wall, the LC is more dangerous than the AC. In all other instances the AC wins out.
   
Made in us
Unteroffizier





Virginia

I don't understand. What's so special about AV12 that it magically makes Assault Cannons less effective?

This post is completely unofficial and in no way endorsed by Games Workshop Limited.

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Made in us
Revving Ravenwing Biker






I assume it has something to do with how rending factors in

-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in us
Stabbin' Skarboy






Paladin Blake wrote:I don't understand. What's so special about AV12 that it magically makes Assault Cannons less effective?


Same reason why the lascannons become less effective or AV 14 is harder to penetrate than AV 10: it takes a higher penetration roll because 12 is higher than 11. Why there is a large drop off from 11 to 12 is that assault cannons need to roll a 6 instead of a 5 to get a roll on the damage table.

This message was edited 1 time. Last update was at 2010/01/14 18:53:13


   
Made in us
Unteroffizier





Virginia

Ahh. I see. It's the chance to glance OR Pen. Not just Pen. It makes sense now. My bad for not reading properly.

This post is completely unofficial and in no way endorsed by Games Workshop Limited.

40k, Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, City of the Damned, Codex, Daemonhunters, Dark Angels, Darkblade, Dark Eldar, Dark Future, Dawn of War, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2011, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

On AV 12, the LC effects 2/3 of the time.
On AV 13, the LC effects 1/2 of the time.
That is where the 4 shots + rending of the AC pull ahead.

This message was edited 1 time. Last update was at 2010/01/14 18:58:11


 
   
Made in ca
Angered Reaver Arena Champion






I'd like to see the same graph, but only with chance to score a 5 or 6 on the damage table. We have information on simply getting to the damage table at least once, but that glosses over how much more effective the TL AC is against low armor targets. Any chance on getting him to do a graph for that?

Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

If anything this chart just show how much it's a waste to fire just about any of those things at AV14. Which is quite obvious to why I don't shoot my lascannons or assault cannons at anything AV14 unless it to get that lucky game winning break. The only reliable way to deal with AV14 is Melta weapons or Assaulting with a can opener.

   
Made in us
Longtime Dakkanaut




Statsically looks good. But doesnt take range into effect. You'd get at least a turn earlier shooting with the lascannon.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in gb
Proud Phantom Titan







66.6..% , 55.5..% , 44.4..% , 33.3..% , 22.2..%(Lascannon) ((4/6 x A/6) x 100 = %)
88.8..% , 74.0..% , 59.2..% , 44.4..% , 29.6..%(+TL) ((32/36 x A/6) x 100 = %)

80.2..% , 63.4..% , 37.5..% , 37.5..% , 26.4..%(Assault cannon) ( * )
90.4..% , 75.4..% , 47.3..% , 47.3..% , 34.0..%(+TL) ( * )

* hard to put the formular down but its the same as above but since there are multiple shots what you do is work out the chance of failling to glance/ pen and multiply it by its self (power) by the number of shots . Thats the chance that all the shots will fail then invenrt for the chance pe/glance ... would look like this

(1-((1-(4/6*3/6*3/3))^4))*100 = AV10%


Reasons simple for the AV12 blip thats where rending takes over. (if you ignore glancing its AV11)

This message was edited 2 times. Last update was at 2010/01/17 20:03:15


 
   
Made in ca
Angered Reaver Arena Champion






I think its further important to note that not only does the Assault cannon have a better chance of penetrating and destroying most vehicles (save AV 12), it is the only one capable of inflicting multiple hits. This means that while it will overall perform better, it will also have better potential damage. However, the assault cannon suffers from a shorter range, meaning it will spend less rounds firing than the lascannon, and have less target options.

This message was edited 1 time. Last update was at 2010/01/17 20:19:28


Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
Made in ca
Decrepit Dakkanaut





Shouldn't the Lascannon have a 100% chance of glancing or penetrating AV10?
   
Made in gb
Proud Phantom Titan







Nurglitch wrote:Shouldn't the Lascannon have a 100% chance of glancing or penetrating AV10?
BS 4 = 4/6 chance of hitting
TL thats 32/36 chance of hitting
   
Made in us
Stabbin' Skarboy






Nurglitch wrote:Shouldn't the Lascannon have a 100% chance of glancing or penetrating AV10?


It's factoring in accuracy as well. That's why the twin-linked line is different from the non twin-linked line.

It should be noted when just talking about measures of central tendency like averages that assault cannons get 8/3 hits as well, that number giving you the average number of hits. If you were to roll the 4 dice infinite times, the average of your averages would be 8/3 hits. The only time it would matter for 4 2/3 chances of hitting would be when you start describing the shape of the entire distribution, not just the midpoint, as then it's worth noting that it can't exceed 4. Just a semantic note, seeing as how this is a graph of central tendency.

   
Made in us
Battleship Captain




Oregon

Dracos wrote:I think its further important to note that not only does the Assault cannon have a better chance of penetrating and destroying most vehicles (save AV 12), it is the only one capable of inflicting multiple hits. This means that while it will overall perform better, it will also have better potential damage. However, the assault cannon suffers from a shorter range, meaning it will spend less rounds firing than the lascannon, and have less target options.


I think that is the biggest issue.
Multi-shots vs longer range. Depending on the type of armor you are fighting you might have more/less chances to fire a long range weapon like the Lascannon.
   
Made in ca
Decrepit Dakkanaut





minigun762:

It depends on the platform. A Dreadnought, for example, is going to benefit more from a Twin-Linked Lascannon than an Assault Cannon if its starting on the board, but otherwise if it's in a Drop Pod.
   
 
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