The Daemons,
For this campaign game I ended up with an extra 50 points for my army. I just used it to put the aura of decay on my great unclean ones. I'm really starting to like it for when you are facing large horde armies and it will probably make it into my next 1850 tournament list.
This was my opponents first time playing against daemons. So as I go through the battle report I'm going to list out things (in my opinion, which of course is just my opinion), what I think he did wrong. I typically don't give out pre-game advice because i find that people just ignore it. But after the game when you can point things out people seem to be a bit more receptive, just something I've noticed over the years, of course I always give out advice if asked, but I don't just start offering it up..
HQ
Great Unclean One w/ cloud of flies, aura of decay
Great Unclean One w/ cloud of flies, aura of decay
Elite
3 Flamers
3 Flamers
Troops
7 Plaguebearers
7 Plaguebearers
7 Plaguebearers
Fast Attack
Blight Drone
Blight Drone
Heavy Support
Daemon Prince w/ mark of nurgle, iron hide, wings, cloud of flies, noxious touch
Daemon Prince w/ mark of nurgle, iron hide, wings, cloud of flies, noxious touch
Daemon Prince w/ mark of nurgle, iron hide, wings, cloud of flies, noxious touch
The Tau
HQ
Commander w/ cyclic ionic blaster, airbursting fragmentation projector,
hw multi-tracker, stimulant injectors, irridium armor, shield generator, drone controller
2 shield drones
Troops
12 Firewarriors w/ pulse rifles
12 Firewarriors w/ pulse rifles
12 Firewarriors w/ pulse rifles
12 Firewarriors w/ pulse rifles
12 Firewarriors w/ pulse rifles
12 Firewarriors w/ pulse rifles, shas'ui w/ drone controller, 2 gun drones
Fast Attack
2 Piranha w/ fusion blasters, target lock
Heavy Support
3 Broadsides w/
sms, railgun, multi-tracker
3 Broadsides w/
sms, railgun, multi-tracker
3 Broadsides w/
sms, railgun, multi-tracker
Mission: Objectives (3)
Deployment: Dawn of War
Tau Deployment:
I win the roll off for first turn and give it to the Tau. He sets up one unit of fire warriors on his table edge in the center, and then another one in the corner. His commander is placed forward of the first Tau unit in the center.
Tau Turn #1
The rest of his forces come onto the table, he fills up his table edge.
This is the end of turn pic after I've deployed. But I don't have any shooting in my first wave. The objectives are on the 2 white square bases the third is in the upper left corner of the picture in the grey building.
So as you can see from this deployment he is spread across the table. This is just really not a good idea when playing against a daemon army, or any real heavy deep striking army. Plus all 3 objectives were on one side of the table, 2 of them actually in his zone for dawn of war.
What I liked about the deployment: He has a solid line of fire warriors surrounding all the broadsides so you cannot assault broadsides until you kill off the fire warriors.
What I didn't like about the deployment: He's very spreadout, not focused on the objectives, and he only has a single line of defense. This is an okay set up against a mechanized army that starts on the table but not a deep striker. If I had been playing this army against me I would have attempted to create a box. So the first 2 fire warrior squads would have went out to the 24 inch line across the center and then the other squad would have started to come down from the center towards the Tau Table edge. Then on my first turn as the Tau player I move and run fire warriors until I have a zone where deep striking isn't an option, then in the very corner at the back edge of the table I put all 9 broadsides with the commander near them. Basically something like this
f=fire warrior, b= broadside
f f f f f f
f f f f f f
f f f f f f
f f f f b b
This means on turn 1 I hold 2 objectives. And my opponent is going to have to go through all 72 fire warriors before he can touch a broadside. 72 fire warriors is a lot of table top real estate you can grab.
Daemons Turn #1
I choose as my first wave both great unclean ones, all 3 daemon princes, and one squad of plague bearers. I deep strike right in front of 2 of his broadside teams and a ton of fire warriors. A little bit of deviating but nothing too bad, everything shuffle's around.
Close up of the Daemon drop.
Tau Turn #2
The only thing that moves is the piranha's everything else shoots. When the dust settle's one great unclean one is dead, the other has taken 4 wounds.
What I liked: He concentrated fire until the monstrous creature went down, instead of dividing his shots. The only thing that didn't fire at a great unclean one was the suit command with the cyclic and the airburst.
What I didn't like: His target priority was off, The daemon princes are more vulnerable to rail-rifle's and they have less wounds, plus they are more maneuverable. He should have ignored the great unclean ones and focused on shooting down the daemon princes. He would have killed at least 2 of them, and put wounds on the third. This may have also saved his suit commander because I would have ignored it with my last remaining daemon prince who would have gone after the more threatening broadsides.
Daemons Turn #2
I get in one blight drone, one plague bearer squad, and both flamer squads. One flamer squad deviates 11, mishaps and goes poof. The other squad deviates back 11 next to a daemon prince. The surviving great unclean one moves up and sets off his aura of decay. All told inside his six inch bubble I have about 30 fire warriors. He loses 5, 3, and 2. I then shoot with the flamers and the blight drone. I end up causing break checks on all 4 tau units, 2 of which fail, one runs off the table, the other is falling back. This opens up a hole for me to get a daemon prince into a broadside squad, I combo charge the plague bearers into a unit of fire warriors and the uncovered broadsides, one daemon prince goes into the fire warriors, the other daemon prince goes into the broadsides, the last daemon prince charges the suit command and the great unclean one charges a fire warrior squad. The broadsides and both fire warrior squads are run down, run off the table or are destroyed the daemon princes get behind some cover. The commander and daemon prince remain locked in combat with the commander taking a wound.
Close up of the daemons for turn 2
Full Table for turn 2
Tau Turn #3
The great unclean one loses his last wound to the piranha's. His broadsides shoot into the daemon princes and he gets two wounds (I now had a 4+ cover from one squad, and the other just, unfortunately, didn't roll too well). There were no fire warriors left in raid fire range of the daemon princes.
Daemons Turn #3
The other blight drone comes in, as does the last squad of plague bearers. The plague bearers drop on the far objective. The blight drone drops across from his fire base on the other side of the table, it lights up a fire warrior squad in the open killing 8. The other drone shoots down one of the piranha (after the flamers failed to get a single glance). The plague bearers assault the commander, but their help isn't needed as the daemon prince kills him off. One daemon prince goes after the last piranha but fails to glance it. The third daemon prince and his plague bearer escort assault the broadsides killing one and locking in combat.
Tau Turn #4
The broadsides down the blight drone that shot up the warriors, he takes some strength 5 shots at the wounded daemon prince, but is unable to get the last wound on him.
Daemons Turn #4
I blow the melta off of the piranha, assault both fire warrior squads that are left and route them both. All he has left is a unit of broadsides and a piranha with no weapons. We call the game here.
So this was a case of a bad deployment making the game un-recoverable. Deploying in depth and castling in the corner would have meant more rapid fire shots which means that both great unclean ones would have gone down on turn one. Or if he had switched his target priority there's a chance he could have gotten all 3 daemon princes. The table was fairly spare with terrain in the middle, and nothing I dropped got a cover save on the first turn.
I did some quick math on the odds. 4 rapid firing squads of 12 fire warriors, 2 non-rapid fire, and 6
sms's is 144 strength 5 shots, 9 rail guns, and 2 fusion guns nets you about 9.3 wounds. So that first turn of firing was about average. Adding in the extra 24 rapid fire shots, another 12
sms shots puts it up to 10.5 wounds. Now if we take those same numbers and apply them to the daemon prince's we get 14.5 wounds, or with his deployment 12.4 wounds (assuming I had no cover). So by deploying in depth that means he should have been able to kill off all 3 daemon princes the turn they dropped. His commander I would have charged into a unit of plague bearers to just lock them down. On the daemon turn I would then have assaulted 2 units of fire warriors (with 2 great unclean ones). Then depending on what got locked in combat he would have his targets for the next round. I'm not saying that would have won him the game but it would have made it a lot closer. Because then it's my 2 great unclean ones plus whatever I managed to get in on my reserves vs. his 48 fire warriors and 9 broadsides.
Anyways thanks for reading!