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Made in us
Combat Jumping Ragik






I tried to make this list fairly balanced in all aspects. Please tell me what you think. I May replace the hormagaunts with more raveners or termagaunts pending play testing/

hive tyrant
wings
Twin Linked devourer
Psycic scream
leech 245

Death leaper 140

Ymgarl stealers X10 230



termagaunts X30 150
termagaunts X30 150

tervigon 180
toxin
adrenal

hormagaunts X10 100
adrenal
toxin

raveners X4 140

rending



trygon prime 250
adrenal

tyranofex 265
rupture cannon



1850

This message was edited 1 time. Last update was at 2010/01/16 01:19:12


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Made in us
Regular Dakkanaut




no offence i just dont like it
   
Made in us
Combat Jumping Ragik






Could you offer more insight?

Just a general distaste or is there something you would change?

I know it's not typical but I feel it has a nice blend of models to deal with almost any opponent.

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Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

In a large game of 1850 points your opponent merely has to kill 2 T6 creatures with 10 wounds between them and 3+ saves to stop your frontal assault from doing anything meaningful. And 1 of them burrows so may come in later than the other...not good.

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Made in us
Combat Jumping Ragik






I see your point. I was thinking more that the tyrannofex is used to brind down vehicles as the gaunts move up.

The Tyrant more or less does nothing until the trygon & raveners can come in then It joins in the melee.

My general strategy is to use gaunts to soak up fire until the trygon & raveners pop up & get to grips, have the horms come up through the trygon tunnel & then have the tyrant jump in.

It wouldn't be terribly effective turn 1 & 2 but generally I feel I should be able to survive those.

Even SM with Lascannons at the fex:

Hit 2/3
Wound 5/6

They'll need on average. over 8 shots to bring one down, assuming I'm not behind some sort of cover.

As for deathleaper & the stealers, they're a nasty suprise to keep my opponent away from terrain.

This message was edited 1 time. Last update was at 2010/01/16 01:46:33


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Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

In all honesty in the list that you are running you don't need so many regular gaunts. 1 brood of 20 should do the job since you can also spawn more. Use the saved 250 points for something offensive that has synpase (warriors in a pod, zoanthropes, another trygon etc).

Oh and you might want to try podding your horagaunts. When they arrive they just go berzerk and it doesn't matter since you can deploy them so they charge the most valuable target (the infantry, troop objective holder). You will need more of them though.

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Made in us
Combat Jumping Ragik






Interesting. Perhaps if I went with less terms, 20 horms in a pod & a mawloc? Points aside, I'll figure out how to make it work

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Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Do you have any ranged fire to stop some AV14?

And...one squad of sternguards could shoot down 0.926 Fex in a single turn(combi-meltas not counted in).

Tokugawa plays:  
   
Made in us
Combat Jumping Ragik






Every army has its kill unit & if I'm dumb enough to pop up within 18" of the sternguards AP3 guns, assuming I'm playing marines who happen to field a 10 man squad of them, then it serves me right. But as for the AV 14 that's the tyranno fex with the Str 10 Assault 2 gun. or If I'm in dire need the Tyranno fex at Str7 w/ furious charge.

This message was edited 1 time. Last update was at 2010/01/16 03:42:35


Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

Hormagants don't need both adrenal glands and toxin sacs, it makes them too expensive. Toxin is good enough as you'll already be hitting ahead of most things with I5, and the strength boost from FC is useless as you'll always be wounding on a 4+ anyway.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Combat Jumping Ragik






Yea I took it as a way to get me to 1850 but if I cut that I can add stuff elsewhere

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Made in us
Battlefield Professional





Los Angeles

Second the Hormagaunt comment. The little bugs should be swarmy; Though I am a fan of a unit of 10-12 termagants with devourers. The unit activates your tervigon as a troop, and that's a lot of shots that are just as accurate as anyone else who's not in power armor.

One word: Thropes. The table time I've had with the new book so far has got me liking both of the Thropes a lot. Zoanthropes waxed two battlewagons from the front by turn 3, and the Venom does triple duty: keep you safe(ish) with the 5+ cover, cancel assault bonuses, and force dangerous terrain tests. Against anything that's going to hit your lines en masse, dangerous terrain tests are a big deal.

Other than that, I'm a big fan of Raveners, though I've found the most use for them as a counter-punch unit; deployed on the table, skulk around, take potshots, then when something's within striking distance, roll in and hit.

And it may be silly, but I love the spore mine effect. So far they have had one game where they didn't do much, and one where they cordoned off a whole section of the field since the guy was unwilling to go near them.

-Dis.

MeanGreenStompa wrote:The 'Shadow in the Warp' is actually like a colossal game of tetris
DT:70+S++G++M++B++I+Pw40k98#++D++A+++/mWD215R++++T(pic)DM+
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My most recent Battle Report: http://www.dakkadakka.com/dakkaforum/posts/list/0/341040.page#2349197 
   
 
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