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![[Post New]](/s/i/i.gif) 2010/01/16 01:18:48
Subject: 1850 new Tyranids
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Combat Jumping Ragik
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I tried to make this list fairly balanced in all aspects. Please tell me what you think. I May replace the hormagaunts with more raveners or termagaunts pending play testing/ hive tyrant wings Twin Linked devourer Psycic scream leech 245 Death leaper 140 Ymgarl stealers X10 230 termagaunts X30 150 termagaunts X30 150 tervigon 180 toxin adrenal hormagaunts X10 100 adrenal toxin raveners X4 140 rending trygon prime 250 adrenal tyranofex 265 rupture cannon 1850
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This message was edited 1 time. Last update was at 2010/01/16 01:19:12
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/01/16 01:22:59
Subject: Re:1850 new Tyranids
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Regular Dakkanaut
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no offence i just dont like it
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![[Post New]](/s/i/i.gif) 2010/01/16 01:24:42
Subject: 1850 new Tyranids
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Combat Jumping Ragik
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Could you offer more insight?
Just a general distaste or is there something you would change?
I know it's not typical but I feel it has a nice blend of models to deal with almost any opponent.
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/01/16 01:37:34
Subject: 1850 new Tyranids
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Blackclad Wayfarer
From England. Living in Shanghai
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In a large game of 1850 points your opponent merely has to kill 2 T6 creatures with 10 wounds between them and 3+ saves to stop your frontal assault from doing anything meaningful. And 1 of them burrows so may come in later than the other...not good.
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![[Post New]](/s/i/i.gif) 2010/01/16 01:45:08
Subject: 1850 new Tyranids
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Combat Jumping Ragik
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I see your point. I was thinking more that the tyrannofex is used to brind down vehicles as the gaunts move up. The Tyrant more or less does nothing until the trygon & raveners can come in then It joins in the melee. My general strategy is to use gaunts to soak up fire until the trygon & raveners pop up & get to grips, have the horms come up through the trygon tunnel & then have the tyrant jump in. It wouldn't be terribly effective turn 1 & 2 but generally I feel I should be able to survive those. Even SM with Lascannons at the fex: Hit 2/3 Wound 5/6 They'll need on average. over 8 shots to bring one down, assuming I'm not behind some sort of cover. As for deathleaper & the stealers, they're a nasty suprise to keep my opponent away from terrain.
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This message was edited 1 time. Last update was at 2010/01/16 01:46:33
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/01/16 01:51:51
Subject: 1850 new Tyranids
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Blackclad Wayfarer
From England. Living in Shanghai
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In all honesty in the list that you are running you don't need so many regular gaunts. 1 brood of 20 should do the job since you can also spawn more. Use the saved 250 points for something offensive that has synpase (warriors in a pod, zoanthropes, another trygon etc).
Oh and you might want to try podding your horagaunts. When they arrive they just go berzerk and it doesn't matter since you can deploy them so they charge the most valuable target (the infantry, troop objective holder). You will need more of them though.
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![[Post New]](/s/i/i.gif) 2010/01/16 01:58:58
Subject: 1850 new Tyranids
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Combat Jumping Ragik
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Interesting. Perhaps if I went with less terms, 20 horms in a pod & a mawloc? Points aside, I'll figure out how to make it work
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/01/16 03:18:48
Subject: 1850 new Tyranids
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Long-Range Black Templar Land Speeder Pilot
Beijing,China
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Do you have any ranged fire to stop some AV14?
And...one squad of sternguards could shoot down 0.926 Fex in a single turn(combi-meltas not counted in).
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![[Post New]](/s/i/i.gif) 2010/01/16 03:42:01
Subject: 1850 new Tyranids
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Combat Jumping Ragik
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Every army has its kill unit & if I'm dumb enough to pop up within 18" of the sternguards AP3 guns, assuming I'm playing marines who happen to field a 10 man squad of them, then it serves me right. But as for the AV 14 that's the tyranno fex with the Str 10 Assault 2 gun. or If I'm in dire need the Tyranno fex at Str7 w/ furious charge.
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This message was edited 1 time. Last update was at 2010/01/16 03:42:35
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/01/16 04:07:49
Subject: Re:1850 new Tyranids
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Focused Dark Angels Land Raider Pilot
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Hormagants don't need both adrenal glands and toxin sacs, it makes them too expensive. Toxin is good enough as you'll already be hitting ahead of most things with I5, and the strength boost from FC is useless as you'll always be wounding on a 4+ anyway.
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![[Post New]](/s/i/i.gif) 2010/01/16 04:59:27
Subject: 1850 new Tyranids
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Combat Jumping Ragik
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Yea I took it as a way to get me to 1850 but if I cut that I can add stuff elsewhere
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Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
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![[Post New]](/s/i/i.gif) 2010/01/16 06:10:54
Subject: Re:1850 new Tyranids
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Battlefield Professional
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Second the Hormagaunt comment. The little bugs should be swarmy; Though I am a fan of a unit of 10-12 termagants with devourers. The unit activates your tervigon as a troop, and that's a lot of shots that are just as accurate as anyone else who's not in power armor.
One word: Thropes. The table time I've had with the new book so far has got me liking both of the Thropes a lot. Zoanthropes waxed two battlewagons from the front by turn 3, and the Venom does triple duty: keep you safe(ish) with the 5+ cover, cancel assault bonuses, and force dangerous terrain tests. Against anything that's going to hit your lines en masse, dangerous terrain tests are a big deal.
Other than that, I'm a big fan of Raveners, though I've found the most use for them as a counter-punch unit; deployed on the table, skulk around, take potshots, then when something's within striking distance, roll in and hit.
And it may be silly, but I love the spore mine effect. So far they have had one game where they didn't do much, and one where they cordoned off a whole section of the field since the guy was unwilling to go near them.
-Dis.
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