kaiservonhugal wrote:Librarian; Gate of Infinity; The Avenger
I just played new nids today, and even though I won, I learned a few things. Rule 1: Take a librarian, whether you like them or not. There are way to many damn psychic powers for the nids, and some of them are complete cheese, bull

My suggestion then is to fight cheese with cheese. If you are playing this many points then take two
HQ: Marneus Calgar and a Librarian with a
SS in
TDA. Calgar's ability to let you choose whether you pass or fail leadership tests automatically is so useful against the new nids it isn't even funny. And you are going to want to take that wargear with a Librarian because he has no invuln and will need one badly. So for your
HQ you should have 305 pts tied up.
kaiservonhugal wrote:3 10 man Tactical Squads; Flamer; Missile Launcher; Sergeant with Power Fist in a Razorback with Twin Linked Heavy Bolter
ML=lame against nids. Instead take a
MM or
HB. I would say take 2
MM and 1
HB.
kaiservonhugal wrote:1 10 man Tactical Squad; Flamer; Missile Launcher; Sergeant with Power Weapon in a Razorback with Twin Linked Heavy Bolter
You don't need 4 tactical squads in this low of game pts. Drop this and put those points to better use. My suggestion would be to put in either a squad of Termies with an Assault cannon or Sternguard. Both worked very, very well against nids today.
kaiservonhugal wrote:3 Attack Bikes with Multi-Meltas
Nah, drop these guys and put more into your elites.
kaiservonhugal wrote:3 Land Speeder Squadron; Heavy Bolter; Multi-Melta
I have never run this combo, usually opping for the
HF/
MM combo, but hey this might be awesome.
kaiservonhugal wrote:3 Predators each with Autocannon and Lascannon sponsons
No, no, no. Bad choice. Drop the las sponsons, and just leave em as heavy bolters, or make it all las. You are wasting your preds by trying to mix them. I would say take one Las Pred and 2 thunderfire cannons. Those will work waaaay better against nids. The pred can lay the hurt on
MCs and the
TFCs can hurt everything else bad.
kaiservonhugal wrote:Ill take my chances with this list against the new bugs - hopefully the Preds can drop a MC a turn while the Bikes and Speeders take out another one. The tacticals control the swarm.
I see what you are trying to do, but I don't think it will work to well. Since the
MCs almost all have at least 6 wounds, and most likely regen, you wont be killing that many with your preds every turn, at least according to math-hammer. I see the most dangerous nids list being a few big nasty
MCs, ie Trygon (as nasty as you would think

), Tervigon and
HT. Tervigons and Trygon are the most deadly and require the most attention. Hive guard will also make mince meat of armor. They ignore almost all cover saves, unless you are in or touching terrain, and can put out enough firepower to break even
AV 13 armor. But this of course is really based around my experience thus far, so
YMMV.