Switch Theme:

1750 Vanilla Marines to fight the New Bugs  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nasty Nob






Gardner, MA


Librarian; Gate of Infinity; The Avenger

3 10 man Tactical Squads; Flamer; Missile Launcher; Sergeant with Power Fist in a Razorback with Twin Linked Heavy Bolter

1 10 man Tactical Squad; Flamer; Missile Launcher; Sergeant with Power Weapon in a Razorback with Twin Linked Heavy Bolter

3 Attack Bikes with Multi-Meltas

3 Land Speeder Squadron; Heavy Bolter; Multi-Melta

3 Predators each with Autocannon and Lascannon sponsons

26 High strength weapons, 4 flamers, 4 PF's and a Force Weapon, four mobile squads and Gate.

Ill take my chances with this list against the new bugs - hopefully the Preds can drop a MC a turn while the Bikes and Speeders take out another one. The tacticals control the swarm.

A man's character is his fate.
 
   
Made in us
Terminator with Assault Cannon





What is the deal with the heavy bolter/multi-melta Land Speeders? That combination doesn't seem super great to me. I would run HB/HB, MM/HF, or HB/Typhoon missile.
   
Made in us
Nasty Nob






Gardner, MA

Its a points constraint - I think its a good flexible combination. Typhoons are way pricey. Dual HB's are good but I think having another mobile MM platform is better. Heavy Flamers just bring me in way to close. I can stand off and shoot MC's or swarms with this configuration.

I dont think any unit in this list is super-great - makes losing one of them not so emotional Lots of redundancy across troops selection as well as within types.

This message was edited 1 time. Last update was at 2010/01/16 03:59:37


A man's character is his fate.
 
   
Made in us
Perfect Shot Dark Angels Predator Pilot





Whirlwind for swarm control?

I'd to heavy bolters and plasma guns for the tacticals. Flamer lets them get too close and missile launcher is usually more useful for anti tank than anti swarm.

Dreadnought with assault cannon/powerfist? Shoot things up and then counterassault.

2,200 (18% Painted)
4,000 (94% Painted)
1,000 (74% Painted)
800 (7% painted)
222 Painted 147 Incomplete 
   
Made in us
Executing Exarch






Dallas, TX

kaiservonhugal wrote:Librarian; Gate of Infinity; The Avenger
I just played new nids today, and even though I won, I learned a few things. Rule 1: Take a librarian, whether you like them or not. There are way to many damn psychic powers for the nids, and some of them are complete cheese, bull My suggestion then is to fight cheese with cheese. If you are playing this many points then take two HQ: Marneus Calgar and a Librarian with a SS in TDA. Calgar's ability to let you choose whether you pass or fail leadership tests automatically is so useful against the new nids it isn't even funny. And you are going to want to take that wargear with a Librarian because he has no invuln and will need one badly. So for your HQ you should have 305 pts tied up.

kaiservonhugal wrote:3 10 man Tactical Squads; Flamer; Missile Launcher; Sergeant with Power Fist in a Razorback with Twin Linked Heavy Bolter
ML=lame against nids. Instead take a MM or HB. I would say take 2 MM and 1 HB.

kaiservonhugal wrote:1 10 man Tactical Squad; Flamer; Missile Launcher; Sergeant with Power Weapon in a Razorback with Twin Linked Heavy Bolter
You don't need 4 tactical squads in this low of game pts. Drop this and put those points to better use. My suggestion would be to put in either a squad of Termies with an Assault cannon or Sternguard. Both worked very, very well against nids today.

kaiservonhugal wrote:3 Attack Bikes with Multi-Meltas
Nah, drop these guys and put more into your elites.

kaiservonhugal wrote:3 Land Speeder Squadron; Heavy Bolter; Multi-Melta
I have never run this combo, usually opping for the HF/MM combo, but hey this might be awesome.

kaiservonhugal wrote:3 Predators each with Autocannon and Lascannon sponsons
No, no, no. Bad choice. Drop the las sponsons, and just leave em as heavy bolters, or make it all las. You are wasting your preds by trying to mix them. I would say take one Las Pred and 2 thunderfire cannons. Those will work waaaay better against nids. The pred can lay the hurt on MCs and the TFCs can hurt everything else bad.

kaiservonhugal wrote:Ill take my chances with this list against the new bugs - hopefully the Preds can drop a MC a turn while the Bikes and Speeders take out another one. The tacticals control the swarm.
I see what you are trying to do, but I don't think it will work to well. Since the MCs almost all have at least 6 wounds, and most likely regen, you wont be killing that many with your preds every turn, at least according to math-hammer. I see the most dangerous nids list being a few big nasty MCs, ie Trygon (as nasty as you would think ), Tervigon and HT. Tervigons and Trygon are the most deadly and require the most attention. Hive guard will also make mince meat of armor. They ignore almost all cover saves, unless you are in or touching terrain, and can put out enough firepower to break even AV 13 armor. But this of course is really based around my experience thus far, so YMMV.

DR:80+S(GT)G++M++B-I++Pwmhd05#+D+++A+++/sWD-R++T(Ot)DM+
How is it they live in such harmony - the billions of stars - when most men can barely go a minute without declaring war in their minds about someone they know.
- St. Thomas Aquinas
Warhammer 40K:
Alpha Legion - 15,000 pts For the Emperor!
WAAAGH! Skullhooka - 14,000 pts
Biel Tan Strikeforce - 11,000 pts
"The Eldar get no attention because the average male does not like confetti blasters, shimmer shields or sparkle lasers."
-Illeix 
   
Made in us
Nasty Nob






Gardner, MA

That HQ combo is 390 points for 2 models....at 1750 points I cant do it.

I like the recommendation to go to 3 Tact squads and the LC/Flamer combination.

I can swap the Predators out for 3 Annihilators - 9 S9 shots - 6 hitting, one failing to wound.....Not quite dropping an MC in one turn. Hopefully one LC shot from a Tact squad can finish him. With the combi preds I have in the list - they would get 3ish wounds from the lascannons and one wound from the autocannons - I think the LC squads could contribute the other 2 wounds.

The Attackbike/Landspeeders are there to take out MC number 2. Six MM's...4 hit 4ish wound, 9 HB shots 6 hit 1 wound maybe...then 2 LC's both hit, one wound.

I do not like to evaluate the effectiveness of fielding a unit in terms of the what the opponent has to counter it, doing so only allows him to pull the Jedi-mind trick before even getting to the table. Yes, if he fields Hive Guard - they can punch armor. It becomes a battle of target prioritization.

LC's's and MM's target:
1. MC's with a ranged weapon that can hurt armor
2. MC's with some form of movement faster than 18 inches assuming a 6 on the run roll.
3. Mid-size bugs with a weapon than can hurt Armor - these arent priority number 2 here because the HB's below have them as target priority number 1.

HB's target:
1. Mid-size bugs with a weapon that can hurt Armor.
2. Swarms with movement faster than 18 inches.

All the HW's can hurt T6 so any MC with one wound left takes precedence over anything - unless it doesnt have regen and will not get locked into CC next turn.

As he degrades my HW's - Ill adjust accordingly to ensure my target priority is still being met. Ill just have to reduce the number of MC's targeted in one turn. Reducing it to the number one target for each category or the next in line if there arent any number ones left.

Swarms will be an issue - hence 4 flamer templates and 6 HB's (3 twin-linked).

If I focus on the fastest swarm first turn with the Twin-linked HB's and then follow up next turn targeting them again with all HB's combined with the flamer templates - that should be enough to wipe them out. Im assuming a 20+model bug swarm of some nasty variety. If its lots of 12 to 16 bug swarms it gets more manageable.

Ill use the Razorbacks to block lanes and isolate his units.

I agree - the Trygon will be target numero uno.
Swarms of 120+ figs at 1750 will hurt. Combat tactics will be key - allowing for more rapid firing bolters.

This message was edited 1 time. Last update was at 2010/01/16 14:27:22


A man's character is his fate.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd consider a Sternguard unit since their special ammunition is priceless vs. Nids.
For this, I'd drop one Tactical and whatnot.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
Forum Index » 40K Army Lists
Go to: