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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

_____The Treeman Ancient slowly came to consciousness, and eyed the two young creatures in front of him. What was it they were called? The name surfaced slowly from the recesses of his mind..... Elves....... Spellsingers in particular.
_____A melody about danger to the wood hummed in the back of his mind. He sensed that the creature with the small orb was contemplating these things, predicting and even attempting to divert disasters coming to the wood. The creature with the stave turned its humming, ambient song to the woods ahead, and they slowly parted... Suddenly the distant sound of battle, of axes against wood, of pain in the forest floated through to the Ancient.
_____No longer needing to be roused, he brought himself up to his full height and began to stride forward on long, powerful limbs that shook the ground with each resounding step. He began a deep song of his own, calling all of the forest spirits to himself. Dryads, Treekin, and the fey young elves called Wild Riders, now more forest spirit than elf, came running to his call.
_____The spellsingers moved along with them, trailing them, and a song at the back of his mind tugged at him to pay them no mind. He noticed that with them came a small band of Wardancers... but these were no ordinary elves. They seemed to move along with every bob and weave of the leaves and branches of the forest, heeding its rhythym rather than forcing it to yield to their own. The creature with the stave seemed to part the trees in front of them, so that they moved in step with the Forest Spirits gliding through the woods.
_____As they walked, a large shadow loomed in the wood ahead. A much younger Treeman than himself stood there, watching the host of spirits approach. Whispers from the spites in the branches of the trees told of a Hunt gone awry seasons ago, with hundreds of forest spirits slain. The spites in the Ancient's own branches burned with anger. The younger Treeman said nothing, but began to move along with them; a powerful ally, but one whose agenda could only be guessed at- a consuming quest for revenge.
_____The Ancient had his own revenge in mind, as well. Whoever had set foot in his sacred wood would have their brief lifespans cut even shorter. Only then would he return to his own deep slumber. His song parted the woods ahead and guided the host toward their prey. The great Hunt was begun again.

Treeman Ancient, Annoyance of Nettlings, Cluster of Radiants- 375
Spellsinger, Level 2, Divination Orb, Scroll- 175
Spellsinger, Level 2, Calaingor's Stave, Scroll- 175

10 Dryads- 120
10 Dryads- 120
10 Dryads- 120
10 Dryads- 120

8 Wardancers, Musician- 151
6 Wild Riders, Musician, Standard- 174
6 Wild Riders, Musician, Standard- 174
4 Treekin- 260

Treeman- 285

Total- 2249
5 DD + a free dice to dispel spells cast with >3 dice
6 PD + 3 bound treesinging spells to use each turn

A note on the list- I wanted to stay away from minimum sized units for everything in the army. Also, if I'm going to take two treeman, I better be taking at least four Treekin! I thought the background story worked well for including the Wardancers, even though they're not forest spirits. They'll be "treesurfing" . When I need to I could cast treesinging 6 times (3 bound, and 3 times with 2 dice) or even 8 times if I was desperate (using 1 dice and hoping to get lucky) because of the stave.

Comments welcome

Edit- With the models available, here's what I would do to go to 2000 and 2500 points from here:
2000- Add 2 Wardancers, Drop Treeman
2500- Add 2 Wardancers, Add a unit of 4 Treekin, Combine Wild Riders into a single unit of 10 with War Banner.

Cheers,
Steve / RiTides

This message was edited 5 times. Last update was at 2010/01/16 17:22:06


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

(Insert your name here)- "Wow, that's so awesome RiTides! But are you sure you want that many Treekin? I hear they're not that effective. But then again, if you want to do a Forest Spirit list, you're going to need them! Either way, you rock man! I <3 you"

Thank you, thank you very much
   
Made in nl
Longtime Dakkanaut




I would split the Dryads into 5 units of 8. They won't all be able to get into base to base contact anyway, so why throw even more points into each unit?
Besides, you are going to need sacrificial units. Sacrificing an 8 man unit is better then sacrificing a 10 man unit.

The Wardancers don't really fit the theme in my opinion.

The Spellsingers should get the Glamourweave Kindred upgrade so they will be able to join other Forest Spirit units (like Dryads).
Also, your Spellsinger with Calaingor's Stave should not be casting Treesinging on a single PD, unless the opponent has no more Dispel Dice, at which point casting on a single PD becomes more efficient.

This message was edited 1 time. Last update was at 2010/01/17 14:45:38


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Great points, Airmaniac. Thanks for the feedback!
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Just a note on what you'd said here- I agree about the Drayds being more effective in units of 8. I did want to stay away from minimum-sized units, and the movement bases these models will go with have 10 slots, hence keeping them at 10.

That's also the reason for not giving the spellsingers the glamourweave upgrade- the models would have to be mounted to get it, and the models I'll have aren't mounted.

For effectiveness, I'd also upgrade the Wild Riders to have a wild hunter/champion, but to do so I'd have to drop a few wardancers... but I'll have 10 models of those, too, so I'd like to use them all if I could
   
Made in nl
Longtime Dakkanaut




The Wild Riders actually don't need a Champion. If you give them a Champion, it will just give your opponent the chance to charge in with a Character, issue a Challenge (which you must accept, as you have just a single rank) and win by Overkill.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

But wouldn't he just be killing more of my wild riders if he didn't challenge and get overkill? I'd be delighted to hear that I don't need those champions, since I'm not taking them anyway ... but I'd read, and test-rolling seems to suggest, that they have so few attacks that they could really use it during the first round of combat.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

One last bump just to see if anyone else has feedback... if not I'll let this one ride into the sunset (although these are the lists I'll be using with an expensive army I'm about to spring for... so you'll see more in bat reps, soon )
   
Made in us
Wraith





Raleigh, North Carolina

It's not that I don't want to give feedback, but Wood Elves are very unfamiliar territory for me. Now, if you moved to the darker side of the elf clans...

 
   
Made in us
Irked Necron Immortal



Columbia, South Carolina

I thought I had posted here for some reason. Dryads lose standup fights. I'd really like to see some more Treekin in the list. Also, it's hard to top guy flying around on the dragon. I'd use him as opposed to a flammable cannon magnet.

This message was edited 1 time. Last update was at 2010/01/22 21:16:51


2000 pts
6000 pts
3000 pts
2000 pts 
   
Made in us
Master of the Hunt





@Kirbinator I should call you Darth Nator. Do you have an apprentice yet?

@ RiTides Sorry, I can't help either, while I play woodelves, I usually stay away from the spirits. I usually only use the ambigulatory 3x8 dryads. So I really don't have any advice to keep your theme.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

No problem . I'm sure there are some with more experience with them out there... hiding in the "woodwork" (har har )
   
 
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